t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / PhotoBoothController.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (6.44 KB)
| 1 |
using UnityEngine; |
|---|---|
| 2 |
using System.Collections; |
| 3 |
using System.IO; |
| 4 |
|
| 5 |
public class PhotoBoothController : MonoBehaviour, KinectGestures.GestureListenerInterface, InteractionListenerInterface |
| 6 |
{
|
| 7 |
[Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
|
| 8 |
public GUITexture backgroundImage; |
| 9 |
|
| 10 |
[Tooltip("Camera that will be used to render the background.")]
|
| 11 |
public Camera backroundCamera; |
| 12 |
|
| 13 |
[Tooltip("Camera that will be used to overlay the 3D-objects over the background.")]
|
| 14 |
public Camera foreroundCamera; |
| 15 |
|
| 16 |
[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
|
| 17 |
public int playerIndex = 0; |
| 18 |
|
| 19 |
[Tooltip("Reference to the head joint-overlayer component.")]
|
| 20 |
public JointOverlayer headOverlayer; |
| 21 |
|
| 22 |
[Tooltip("Reference to the left hand joint-overlayer component.")]
|
| 23 |
public JointOverlayer leftHandOverlayer; |
| 24 |
|
| 25 |
[Tooltip("Reference to the chest joint-overlayer component.")]
|
| 26 |
public JointOverlayer chestOverlayer; |
| 27 |
|
| 28 |
[Tooltip("Array of sprite transforms that will be used for head overlays on each step.")]
|
| 29 |
public Transform[] headMasks; |
| 30 |
|
| 31 |
[Tooltip("Array of sprite transforms that will be used for left hand overlays on each step.")]
|
| 32 |
public Transform[] leftHandMasks; |
| 33 |
|
| 34 |
[Tooltip("Array of sprite transforms that will be used for chest overlays on each step.")]
|
| 35 |
public Transform[] chestMasks; |
| 36 |
|
| 37 |
[Tooltip("GUI-Text used to display information messages.")]
|
| 38 |
public GUIText infoText; |
| 39 |
|
| 40 |
|
| 41 |
private int maskCount = 0; |
| 42 |
private int currentIndex = -1; |
| 43 |
private int prevIndex = -1; |
| 44 |
|
| 45 |
|
| 46 |
void Start () |
| 47 |
{
|
| 48 |
maskCount = 0; |
| 49 |
|
| 50 |
if (headMasks != null && headMasks.Length > maskCount) |
| 51 |
maskCount = headMasks.Length; |
| 52 |
|
| 53 |
if (leftHandMasks != null && leftHandMasks.Length > maskCount) |
| 54 |
maskCount = leftHandMasks.Length; |
| 55 |
|
| 56 |
if (chestMasks != null && chestMasks.Length > maskCount) |
| 57 |
maskCount = chestMasks.Length; |
| 58 |
} |
| 59 |
|
| 60 |
void Update () |
| 61 |
{
|
| 62 |
KinectManager manager = KinectManager.Instance; |
| 63 |
|
| 64 |
if (manager && manager.IsInitialized ()) |
| 65 |
{
|
| 66 |
if (backgroundImage && (backgroundImage.texture == null)) |
| 67 |
{
|
| 68 |
backgroundImage.texture = manager.GetUsersClrTex (); |
| 69 |
} |
| 70 |
} |
| 71 |
|
| 72 |
if (currentIndex != prevIndex) |
| 73 |
{
|
| 74 |
prevIndex = currentIndex; |
| 75 |
|
| 76 |
if (headOverlayer && headMasks != null) |
| 77 |
{
|
| 78 |
if (headOverlayer.overlayObject) |
| 79 |
{
|
| 80 |
headOverlayer.overlayObject.rotation = headOverlayer.initialRotation; |
| 81 |
headOverlayer.overlayObject.gameObject.SetActive (false); |
| 82 |
} |
| 83 |
|
| 84 |
headOverlayer.overlayObject = currentIndex >= 0 && currentIndex < headMasks.Length ? headMasks [currentIndex] : null; |
| 85 |
headOverlayer.playerIndex = playerIndex; |
| 86 |
|
| 87 |
if (headOverlayer.overlayObject) |
| 88 |
{
|
| 89 |
headOverlayer.overlayObject.gameObject.SetActive (true); |
| 90 |
} |
| 91 |
|
| 92 |
headOverlayer.Start(); |
| 93 |
} |
| 94 |
|
| 95 |
if (leftHandOverlayer && leftHandMasks != null) |
| 96 |
{
|
| 97 |
if (leftHandOverlayer.overlayObject) |
| 98 |
{
|
| 99 |
leftHandOverlayer.overlayObject.rotation = leftHandOverlayer.initialRotation; |
| 100 |
leftHandOverlayer.overlayObject.gameObject.SetActive (false); |
| 101 |
} |
| 102 |
|
| 103 |
leftHandOverlayer.overlayObject = currentIndex >= 0 && currentIndex < leftHandMasks.Length ? leftHandMasks [currentIndex] : null; |
| 104 |
leftHandOverlayer.playerIndex = playerIndex; |
| 105 |
|
| 106 |
if (leftHandOverlayer.overlayObject) |
| 107 |
{
|
| 108 |
leftHandOverlayer.overlayObject.gameObject.SetActive (true); |
| 109 |
} |
| 110 |
|
| 111 |
leftHandOverlayer.Start(); |
| 112 |
} |
| 113 |
|
| 114 |
if (chestOverlayer && chestMasks != null) |
| 115 |
{
|
| 116 |
if (chestOverlayer.overlayObject) |
| 117 |
{
|
| 118 |
chestOverlayer.overlayObject.rotation = chestOverlayer.initialRotation; |
| 119 |
chestOverlayer.overlayObject.gameObject.SetActive (false); |
| 120 |
} |
| 121 |
|
| 122 |
chestOverlayer.overlayObject = currentIndex >= 0 && currentIndex < chestMasks.Length ? chestMasks [currentIndex] : null; |
| 123 |
chestOverlayer.playerIndex = playerIndex; |
| 124 |
|
| 125 |
if (chestOverlayer.overlayObject) |
| 126 |
{
|
| 127 |
chestOverlayer.overlayObject.gameObject.SetActive (true); |
| 128 |
} |
| 129 |
|
| 130 |
chestOverlayer.Start(); |
| 131 |
} |
| 132 |
} |
| 133 |
} |
| 134 |
|
| 135 |
|
| 136 |
// GestureListenerInterface |
| 137 |
|
| 138 |
public void UserDetected(long userId, int userIndex) |
| 139 |
{
|
| 140 |
KinectManager manager = KinectManager.Instance; |
| 141 |
if(!manager || (userIndex != playerIndex)) |
| 142 |
return; |
| 143 |
|
| 144 |
manager.DetectGesture(userId, KinectGestures.Gestures.SwipeLeft); |
| 145 |
manager.DetectGesture(userId, KinectGestures.Gestures.SwipeRight); |
| 146 |
|
| 147 |
currentIndex = 0; |
| 148 |
|
| 149 |
if (infoText) |
| 150 |
{
|
| 151 |
infoText.text = "Swipe left or right to change props. Make hand grip to take photo."; |
| 152 |
} |
| 153 |
} |
| 154 |
|
| 155 |
public void UserLost(long userId, int userIndex) |
| 156 |
{
|
| 157 |
if(userIndex != playerIndex) |
| 158 |
return; |
| 159 |
|
| 160 |
currentIndex = -1; |
| 161 |
} |
| 162 |
|
| 163 |
public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos) |
| 164 |
{
|
| 165 |
// nothing to do here |
| 166 |
} |
| 167 |
|
| 168 |
public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos) |
| 169 |
{
|
| 170 |
if(userIndex != playerIndex) |
| 171 |
return false; |
| 172 |
|
| 173 |
switch (gesture) |
| 174 |
{
|
| 175 |
case KinectGestures.Gestures.SwipeLeft: |
| 176 |
currentIndex++; |
| 177 |
if (currentIndex >= maskCount) |
| 178 |
currentIndex = 0; |
| 179 |
break; |
| 180 |
|
| 181 |
case KinectGestures.Gestures.SwipeRight: |
| 182 |
currentIndex--; |
| 183 |
if (currentIndex < 0) |
| 184 |
currentIndex = maskCount - 1; |
| 185 |
break; |
| 186 |
} |
| 187 |
|
| 188 |
return true; |
| 189 |
} |
| 190 |
|
| 191 |
public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint) |
| 192 |
{
|
| 193 |
if(userIndex != playerIndex) |
| 194 |
return false; |
| 195 |
|
| 196 |
return true; |
| 197 |
} |
| 198 |
|
| 199 |
|
| 200 |
// InteractionListenerInterface |
| 201 |
|
| 202 |
public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
| 203 |
{
|
| 204 |
if (userIndex != playerIndex) |
| 205 |
return; |
| 206 |
|
| 207 |
if (isRightHand && handScreenPos.y >= 0.5f) |
| 208 |
{
|
| 209 |
if (infoText) |
| 210 |
{
|
| 211 |
infoText.text = "Hand grip detected."; |
| 212 |
} |
| 213 |
|
| 214 |
//StartCoroutine(CountdownAndTakePicture()); |
| 215 |
PhotoShooter photoShooter = gameObject.GetComponent<PhotoShooter>(); |
| 216 |
if (photoShooter && photoShooter.enabled) |
| 217 |
{
|
| 218 |
photoShooter.CountdownAndMakePhoto(); |
| 219 |
} |
| 220 |
} |
| 221 |
} |
| 222 |
|
| 223 |
public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
| 224 |
{
|
| 225 |
if (userIndex != playerIndex) |
| 226 |
return; |
| 227 |
|
| 228 |
// nothing to do here |
| 229 |
} |
| 230 |
|
| 231 |
public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
| 232 |
{
|
| 233 |
if (userIndex != playerIndex) |
| 234 |
return false; |
| 235 |
|
| 236 |
return true; |
| 237 |
} |
| 238 |
|
| 239 |
|
| 240 |
} |