t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / PhotoBoothController.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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using System.IO; |
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public class PhotoBoothController : MonoBehaviour, KinectGestures.GestureListenerInterface, InteractionListenerInterface |
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{ |
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[Tooltip("GUI-texture used to display the color camera feed on the scene background.")] |
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public GUITexture backgroundImage; |
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[Tooltip("Camera that will be used to render the background.")] |
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public Camera backroundCamera; |
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[Tooltip("Camera that will be used to overlay the 3D-objects over the background.")] |
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public Camera foreroundCamera; |
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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public int playerIndex = 0; |
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[Tooltip("Reference to the head joint-overlayer component.")] |
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public JointOverlayer headOverlayer; |
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[Tooltip("Reference to the left hand joint-overlayer component.")] |
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public JointOverlayer leftHandOverlayer; |
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[Tooltip("Reference to the chest joint-overlayer component.")] |
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public JointOverlayer chestOverlayer; |
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[Tooltip("Array of sprite transforms that will be used for head overlays on each step.")] |
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public Transform[] headMasks; |
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[Tooltip("Array of sprite transforms that will be used for left hand overlays on each step.")] |
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public Transform[] leftHandMasks; |
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[Tooltip("Array of sprite transforms that will be used for chest overlays on each step.")] |
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public Transform[] chestMasks; |
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[Tooltip("GUI-Text used to display information messages.")] |
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public GUIText infoText; |
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private int maskCount = 0; |
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private int currentIndex = -1; |
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private int prevIndex = -1; |
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void Start () |
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{ |
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maskCount = 0; |
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if (headMasks != null && headMasks.Length > maskCount) |
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maskCount = headMasks.Length; |
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if (leftHandMasks != null && leftHandMasks.Length > maskCount) |
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maskCount = leftHandMasks.Length; |
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if (chestMasks != null && chestMasks.Length > maskCount) |
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maskCount = chestMasks.Length; |
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} |
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void Update () |
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{ |
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KinectManager manager = KinectManager.Instance; |
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if (manager && manager.IsInitialized ()) |
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{ |
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if (backgroundImage && (backgroundImage.texture == null)) |
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{ |
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backgroundImage.texture = manager.GetUsersClrTex (); |
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} |
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} |
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if (currentIndex != prevIndex) |
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{ |
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prevIndex = currentIndex; |
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if (headOverlayer && headMasks != null) |
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{ |
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if (headOverlayer.overlayObject) |
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{ |
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headOverlayer.overlayObject.rotation = headOverlayer.initialRotation; |
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headOverlayer.overlayObject.gameObject.SetActive (false); |
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} |
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headOverlayer.overlayObject = currentIndex >= 0 && currentIndex < headMasks.Length ? headMasks [currentIndex] : null; |
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headOverlayer.playerIndex = playerIndex; |
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if (headOverlayer.overlayObject) |
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{ |
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headOverlayer.overlayObject.gameObject.SetActive (true); |
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} |
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headOverlayer.Start(); |
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} |
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if (leftHandOverlayer && leftHandMasks != null) |
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{ |
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if (leftHandOverlayer.overlayObject) |
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{ |
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leftHandOverlayer.overlayObject.rotation = leftHandOverlayer.initialRotation; |
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leftHandOverlayer.overlayObject.gameObject.SetActive (false); |
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} |
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leftHandOverlayer.overlayObject = currentIndex >= 0 && currentIndex < leftHandMasks.Length ? leftHandMasks [currentIndex] : null; |
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leftHandOverlayer.playerIndex = playerIndex; |
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if (leftHandOverlayer.overlayObject) |
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{ |
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leftHandOverlayer.overlayObject.gameObject.SetActive (true); |
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} |
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leftHandOverlayer.Start(); |
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} |
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if (chestOverlayer && chestMasks != null) |
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{ |
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if (chestOverlayer.overlayObject) |
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{ |
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chestOverlayer.overlayObject.rotation = chestOverlayer.initialRotation; |
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chestOverlayer.overlayObject.gameObject.SetActive (false); |
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} |
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chestOverlayer.overlayObject = currentIndex >= 0 && currentIndex < chestMasks.Length ? chestMasks [currentIndex] : null; |
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chestOverlayer.playerIndex = playerIndex; |
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if (chestOverlayer.overlayObject) |
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{ |
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chestOverlayer.overlayObject.gameObject.SetActive (true); |
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} |
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chestOverlayer.Start(); |
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} |
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} |
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} |
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// GestureListenerInterface |
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public void UserDetected(long userId, int userIndex) |
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{ |
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KinectManager manager = KinectManager.Instance; |
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if(!manager || (userIndex != playerIndex)) |
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return; |
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manager.DetectGesture(userId, KinectGestures.Gestures.SwipeLeft); |
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manager.DetectGesture(userId, KinectGestures.Gestures.SwipeRight); |
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currentIndex = 0; |
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if (infoText) |
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{ |
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infoText.text = "Swipe left or right to change props. Make hand grip to take photo."; |
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} |
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} |
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public void UserLost(long userId, int userIndex) |
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{ |
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if(userIndex != playerIndex) |
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return; |
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currentIndex = -1; |
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} |
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public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos) |
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{ |
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// nothing to do here |
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} |
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public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos) |
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{ |
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if(userIndex != playerIndex) |
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return false; |
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switch (gesture) |
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{ |
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case KinectGestures.Gestures.SwipeLeft: |
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currentIndex++; |
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if (currentIndex >= maskCount) |
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currentIndex = 0; |
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break; |
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case KinectGestures.Gestures.SwipeRight: |
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currentIndex--; |
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if (currentIndex < 0) |
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currentIndex = maskCount - 1; |
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break; |
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} |
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return true; |
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} |
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public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint) |
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{ |
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if(userIndex != playerIndex) |
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return false; |
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return true; |
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} |
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// InteractionListenerInterface |
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public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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{ |
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if (userIndex != playerIndex) |
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return; |
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if (isRightHand && handScreenPos.y >= 0.5f) |
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{ |
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if (infoText) |
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{ |
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infoText.text = "Hand grip detected."; |
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} |
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//StartCoroutine(CountdownAndTakePicture()); |
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PhotoShooter photoShooter = gameObject.GetComponent<PhotoShooter>(); |
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if (photoShooter && photoShooter.enabled) |
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{ |
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photoShooter.CountdownAndMakePhoto(); |
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} |
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} |
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} |
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public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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{ |
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if (userIndex != playerIndex) |
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return; |
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// nothing to do here |
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} |
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public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
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{ |
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if (userIndex != playerIndex) |
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return false; |
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return true; |
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} |
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} |