t1 / TFDContents / Assets / KinectScripts / InteractionManager.cs @ 3
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| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using UnityEngine.UI; |
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| 3 | //using Windows.Kinect; |
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| 4 | |||
| 5 | using System.Collections; |
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| 6 | using System.Collections.Generic; |
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| 7 | using System.Runtime.InteropServices; |
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| 8 | using System; |
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| 9 | using System.IO; |
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| 10 | |||
| 11 | |||
| 12 | /// <summary> |
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| 13 | /// This interface needs to be implemented by all interaction listeners |
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| 14 | /// </summary> |
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| 15 | public interface InteractionListenerInterface |
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| 16 | {
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| 17 | /// <summary> |
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| 18 | /// Invoked when hand grip is detected. |
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| 19 | /// </summary> |
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| 20 | /// <param name="userId">User ID</param> |
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| 21 | /// <param name="userIndex">User index</param> |
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| 22 | /// <param name="isRightHand">Whether it is the right hand or not</param> |
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| 23 | /// <param name="isHandInteracting">Whether this hand is the interacting one or not</param> |
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| 24 | /// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
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| 25 | void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos); |
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| 26 | |||
| 27 | /// <summary> |
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| 28 | /// Invoked when hand release is detected. |
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| 29 | /// </summary> |
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| 30 | /// <param name="userId">User ID</param> |
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| 31 | /// <param name="userIndex">User index</param> |
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| 32 | /// <param name="isRightHand">Whether it is the right hand or not</param> |
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| 33 | /// <param name="isHandInteracting">Whether this hand is the interacting one or not</param> |
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| 34 | /// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
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| 35 | void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos); |
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| 36 | |||
| 37 | /// <summary> |
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| 38 | /// Invoked when hand click is detected. |
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| 39 | /// </summary> |
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| 40 | /// <returns><c>true</c>, if the click detection must be restarted, <c>false</c> otherwise.</returns> |
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| 41 | /// <param name="userId">User ID</param> |
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| 42 | /// <param name="userIndex">User index</param> |
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| 43 | /// <param name="isRightHand">Whether it is the right hand or not</param> |
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| 44 | /// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
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| 45 | bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos); |
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| 46 | } |
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| 47 | |||
| 48 | |||
| 49 | /// <summary> |
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| 50 | /// Interaction manager is component that controls the hand cursor and manages the hand interactions. |
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| 51 | /// </summary> |
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| 52 | public class InteractionManager : MonoBehaviour |
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| 53 | {
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| 54 | /// <summary> |
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| 55 | /// The hand event types. |
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| 56 | /// </summary> |
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| 57 | public enum HandEventType : int |
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| 58 | {
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| 59 | None = 0, |
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| 60 | Grip = 1, |
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| 61 | Release = 2 |
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| 62 | } |
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| 63 | |||
| 64 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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| 65 | public int playerIndex = 0; |
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| 66 | |||
| 67 | [Tooltip("The image that may be used to show the hand-moved cursor on the screen or not. The sprite textures below need to be set too.")]
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| 68 | public Image guiHandCursor; |
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| 69 | |||
| 70 | [Tooltip("Hand-cursor sprite texture, for the hand-grip state.")]
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| 71 | public Sprite gripHandTexture; |
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| 72 | [Tooltip("Hand-cursor sprite texture, for the hand-release state.")]
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| 73 | public Sprite releaseHandTexture; |
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| 74 | [Tooltip("Hand-cursor sprite texture, for the non-tracked state.")]
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| 75 | public Sprite normalHandTexture; |
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| 76 | |||
| 77 | [Tooltip("Whether the cursor should overlay user's hand on screen or not.")]
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| 78 | public bool handOverlayCursor = false; |
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| 79 | |||
| 80 | [Tooltip("Smooth factor for cursor movement.")]
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| 81 | public float smoothFactor = 10f; |
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| 82 | |||
| 83 | [Tooltip("Whether the hand clicks (i.e. hand staying in place for ~2 seconds) are enabled or not.")]
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| 84 | public bool allowHandClicks = true; |
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| 85 | |||
| 86 | [Tooltip("Whether the hand pushes need to be considered as clicks or not.")]
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| 87 | public bool allowPushToClick = true; |
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| 88 | |||
| 89 | [Tooltip("Whether the hand cursor and interactions control the mouse cursor or not.")]
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| 90 | public bool controlMouseCursor = false; |
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| 91 | |||
| 92 | [Tooltip("Whether the hand grips and releases control mouse dragging or not.")]
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| 93 | public bool controlMouseDrag = false; |
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| 94 | |||
| 95 | // Bool to specify whether to convert Unity screen coordinates to full screen mouse coordinates |
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| 96 | //public bool convertMouseToFullScreen = false; |
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| 97 | |||
| 98 | [Tooltip("List of the interaction listeners in the scene. If the list is empty, the available interaction listeners will be detected at scene start up.")]
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| 99 | public List<MonoBehaviour> interactionListeners; |
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| 100 | |||
| 101 | [Tooltip("GUI-Text to display the interaction-manager debug messages.")]
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| 102 | public GUIText debugText; |
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| 103 | |||
| 104 | // tracked userId |
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| 105 | private long playerUserID = 0; |
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| 106 | private long lastUserID = 0; |
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| 107 | |||
| 108 | // hand press properties |
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| 109 | private bool isLeftHandPrimary = false; |
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| 110 | private bool isRightHandPrimary = false; |
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| 111 | |||
| 112 | private bool isLeftHandPress = false; |
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| 113 | private bool isRightHandPress = false; |
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| 114 | |||
| 115 | private float lastLeftHandPressTime = 0f; |
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| 116 | private float lastRightHandPressTime = 0f; |
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| 117 | |||
| 118 | private float leftHandPressProgress = 0f; |
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| 119 | private float rightHandPressProgress = 0f; |
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| 120 | |||
| 121 | // cursor properties |
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| 122 | private Vector3 cursorScreenPos = Vector3.zero; |
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| 123 | private bool dragInProgress = false; |
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| 124 | |||
| 125 | private Image cursorProgressBar; |
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| 126 | private float cursorClickProgress = 0f; |
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| 127 | |||
| 128 | // hand states |
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| 129 | private KinectInterop.HandState leftHandState = KinectInterop.HandState.Unknown; |
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| 130 | private KinectInterop.HandState rightHandState = KinectInterop.HandState.Unknown; |
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| 131 | |||
| 132 | // left hand properties |
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| 133 | private HandEventType leftHandEvent = HandEventType.None; |
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| 134 | private HandEventType lastLeftHandEvent = HandEventType.Release; |
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| 135 | |||
| 136 | private Vector3 leftHandPos = Vector3.zero; |
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| 137 | private Vector3 leftHandScreenPos = Vector3.zero; |
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| 138 | private Vector3 leftIboxLeftBotBack = Vector3.zero; |
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| 139 | private Vector3 leftIboxRightTopFront = Vector3.zero; |
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| 140 | private bool isleftIboxValid = false; |
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| 141 | private bool isLeftHandInteracting = false; |
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| 142 | private float leftHandInteractingSince = 0f; |
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| 143 | |||
| 144 | // left hand click properties |
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| 145 | private Vector3 lastLeftHandPos = Vector3.zero; |
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| 146 | private float lastLeftHandClickTime = 0f; |
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| 147 | private bool isLeftHandClick = false; |
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| 148 | private float leftHandClickProgress = 0f; |
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| 149 | |||
| 150 | // left hand properties |
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| 151 | private HandEventType rightHandEvent = HandEventType.None; |
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| 152 | private HandEventType lastRightHandEvent = HandEventType.Release; |
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| 153 | |||
| 154 | private Vector3 rightHandPos = Vector3.zero; |
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| 155 | private Vector3 rightHandScreenPos = Vector3.zero; |
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| 156 | private Vector3 rightIboxLeftBotBack = Vector3.zero; |
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| 157 | private Vector3 rightIboxRightTopFront = Vector3.zero; |
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| 158 | private bool isRightIboxValid = false; |
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| 159 | private bool isRightHandInteracting = false; |
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| 160 | private float rightHandInteractingSince = 0f; |
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| 161 | |||
| 162 | // right hand click properties |
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| 163 | private Vector3 lastRightHandPos = Vector3.zero; |
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| 164 | private float lastRightHandClickTime = 0f; |
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| 165 | private bool isRightHandClick = false; |
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| 166 | private float rightHandClickProgress = 0f; |
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| 167 | |||
| 168 | // Bool to keep track whether Kinect and Interaction library have been initialized |
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| 169 | private bool interactionInited = false; |
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| 170 | |||
| 171 | // The single instance of FacetrackingManager |
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| 172 | private static InteractionManager instance; |
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| 173 | |||
| 174 | |||
| 175 | /// <summary> |
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| 176 | /// Gets the single InteractionManager instance. |
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| 177 | /// </summary> |
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| 178 | /// <value>The InteractionManager instance.</value> |
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| 179 | public static InteractionManager Instance |
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| 180 | {
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| 181 | get |
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| 182 | {
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| 183 | return instance; |
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| 184 | } |
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| 185 | } |
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| 186 | |||
| 187 | /// <summary> |
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| 188 | /// Determines whether the InteractionManager was successfully initialized. |
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| 189 | /// </summary> |
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| 190 | /// <returns><c>true</c> if InteractionManager was successfully initialized; otherwise, <c>false</c>.</returns> |
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| 191 | public bool IsInteractionInited() |
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| 192 | {
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| 193 | return interactionInited; |
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| 194 | } |
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| 195 | |||
| 196 | /// <summary> |
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| 197 | /// Gets the current user ID, or 0 if no user is currently tracked. |
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| 198 | /// </summary> |
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| 199 | /// <returns>The user ID</returns> |
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| 200 | public long GetUserID() |
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| 201 | {
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| 202 | return playerUserID; |
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| 203 | } |
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| 204 | |||
| 205 | /// <summary> |
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| 206 | /// Gets the current left hand event (none, grip or release). |
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| 207 | /// </summary> |
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| 208 | /// <returns>The current left hand event.</returns> |
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| 209 | public HandEventType GetLeftHandEvent() |
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| 210 | {
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| 211 | return leftHandEvent; |
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| 212 | } |
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| 213 | |||
| 214 | /// <summary> |
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| 215 | /// Gets the last detected left hand event (grip or release). |
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| 216 | /// </summary> |
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| 217 | /// <returns>The last left hand event.</returns> |
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| 218 | public HandEventType GetLastLeftHandEvent() |
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| 219 | {
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| 220 | return lastLeftHandEvent; |
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| 221 | } |
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| 222 | |||
| 223 | /// <summary> |
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| 224 | /// Gets the current normalized viewport position of the left hand, in range [0, 1]. |
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| 225 | /// </summary> |
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| 226 | /// <returns>The left hand viewport position.</returns> |
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| 227 | public Vector3 GetLeftHandScreenPos() |
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| 228 | {
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| 229 | return leftHandScreenPos; |
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| 230 | } |
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| 231 | |||
| 232 | /// <summary> |
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| 233 | /// Determines whether the left hand is primary for the user. |
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| 234 | /// </summary> |
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| 235 | /// <returns><c>true</c> if the left hand is primary for the user; otherwise, <c>false</c>.</returns> |
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| 236 | public bool IsLeftHandPrimary() |
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| 237 | {
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| 238 | return isLeftHandPrimary; |
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| 239 | } |
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| 240 | |||
| 241 | /// <summary> |
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| 242 | /// Determines whether the left hand is pressing. |
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| 243 | /// </summary> |
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| 244 | /// <returns><c>true</c> if the left hand is pressing; otherwise, <c>false</c>.</returns> |
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| 245 | public bool IsLeftHandPress() |
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| 246 | {
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| 247 | return isLeftHandPress; |
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| 248 | } |
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| 249 | |||
| 250 | /// <summary> |
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| 251 | /// Determines whether a left hand click is detected, false otherwise. |
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| 252 | /// </summary> |
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| 253 | /// <returns><c>true</c> if a left hand click is detected; otherwise, <c>false</c>.</returns> |
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| 254 | public bool IsLeftHandClickDetected() |
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| 255 | {
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| 256 | if(isLeftHandClick) |
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| 257 | {
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| 258 | isLeftHandClick = false; |
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| 259 | cursorClickProgress = leftHandClickProgress = 0f; |
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| 260 | lastLeftHandPos = Vector3.zero; |
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| 261 | |||
| 262 | lastLeftHandClickTime = Time.realtimeSinceStartup; |
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| 263 | lastLeftHandPressTime = Time.realtimeSinceStartup; |
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| 264 | |||
| 265 | return true; |
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| 266 | } |
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| 267 | |||
| 268 | return false; |
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| 269 | } |
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| 270 | |||
| 271 | /// <summary> |
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| 272 | /// Gets the left hand click progress, in range [0, 1]. |
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| 273 | /// </summary> |
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| 274 | /// <returns>The left hand click progress.</returns> |
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| 275 | public float GetLeftHandClickProgress() |
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| 276 | {
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| 277 | return leftHandClickProgress; |
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| 278 | } |
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| 279 | |||
| 280 | /// <summary> |
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| 281 | /// Gets the current right hand event (none, grip or release). |
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| 282 | /// </summary> |
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| 283 | /// <returns>The current right hand event.</returns> |
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| 284 | public HandEventType GetRightHandEvent() |
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| 285 | {
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| 286 | return rightHandEvent; |
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| 287 | } |
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| 288 | |||
| 289 | /// <summary> |
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| 290 | /// Gets the last detected right hand event (grip or release). |
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| 291 | /// </summary> |
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| 292 | /// <returns>The last right hand event.</returns> |
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| 293 | public HandEventType GetLastRightHandEvent() |
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| 294 | {
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| 295 | return lastRightHandEvent; |
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| 296 | } |
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| 297 | |||
| 298 | /// <summary> |
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| 299 | /// Gets the current normalized viewport position of the right hand, in range [0, 1]. |
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| 300 | /// </summary> |
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| 301 | /// <returns>The right hand viewport position.</returns> |
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| 302 | public Vector3 GetRightHandScreenPos() |
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| 303 | {
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| 304 | return rightHandScreenPos; |
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| 305 | } |
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| 306 | |||
| 307 | /// <summary> |
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| 308 | /// Determines whether the right hand is primary for the user. |
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| 309 | /// </summary> |
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| 310 | /// <returns><c>true</c> if the right hand is primary for the user; otherwise, <c>false</c>.</returns> |
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| 311 | public bool IsRightHandPrimary() |
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| 312 | {
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| 313 | return isRightHandPrimary; |
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| 314 | } |
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| 315 | |||
| 316 | /// <summary> |
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| 317 | /// Determines whether the right hand is pressing. |
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| 318 | /// </summary> |
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| 319 | /// <returns><c>true</c> if the right hand is pressing; otherwise, <c>false</c>.</returns> |
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| 320 | public bool IsRightHandPress() |
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| 321 | {
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| 322 | return isRightHandPress; |
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| 323 | } |
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| 324 | |||
| 325 | /// <summary> |
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| 326 | /// Determines whether a right hand click is detected, false otherwise. |
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| 327 | /// </summary> |
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| 328 | /// <returns><c>true</c> if a right hand click is detected; otherwise, <c>false</c>.</returns> |
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| 329 | public bool IsRightHandClickDetected() |
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| 330 | {
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| 331 | if(isRightHandClick) |
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| 332 | {
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| 333 | isRightHandClick = false; |
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| 334 | cursorClickProgress = rightHandClickProgress = 0f; |
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| 335 | lastRightHandPos = Vector3.zero; |
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| 336 | |||
| 337 | lastRightHandClickTime = Time.realtimeSinceStartup; |
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| 338 | lastRightHandPressTime = Time.realtimeSinceStartup; |
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| 339 | |||
| 340 | return true; |
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| 341 | } |
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| 342 | |||
| 343 | return false; |
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| 344 | } |
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| 345 | |||
| 346 | /// <summary> |
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| 347 | /// Gets the right hand click progress, in range [0, 1]. |
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| 348 | /// </summary> |
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| 349 | /// <returns>The right hand click progress.</returns> |
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| 350 | public float GetRightHandClickProgress() |
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| 351 | {
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| 352 | return rightHandClickProgress; |
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| 353 | } |
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| 354 | |||
| 355 | /// <summary> |
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| 356 | /// Gets the current cursor normalized viewport position. |
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| 357 | /// </summary> |
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| 358 | /// <returns>The cursor viewport position.</returns> |
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| 359 | public Vector3 GetCursorPosition() |
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| 360 | {
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| 361 | return cursorScreenPos; |
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| 362 | } |
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| 363 | |||
| 364 | /// <summary> |
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| 365 | /// Gets the cursor click progress, in range [0, 1]. |
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| 366 | /// </summary> |
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| 367 | /// <returns>The right hand click progress.</returns> |
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| 368 | public float GetCursorClickProgress() |
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| 369 | {
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| 370 | return cursorClickProgress; |
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| 371 | } |
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| 372 | |||
| 373 | |||
| 374 | //----------------------------------- end of public functions --------------------------------------// |
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| 375 | |||
| 376 | void Awake() |
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| 377 | {
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| 378 | instance = this; |
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| 379 | } |
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| 380 | |||
| 381 | |||
| 382 | void Start() |
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| 383 | {
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| 384 | // get the progress bar reference if any |
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| 385 | GameObject objProgressBar = guiHandCursor && guiHandCursor.gameObject.transform.childCount > 0 ? guiHandCursor.transform.GetChild(0).gameObject : null; |
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| 386 | cursorProgressBar = objProgressBar ? objProgressBar.GetComponent<Image>() : null; |
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| 387 | |||
| 388 | interactionInited = true; |
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| 389 | |||
| 390 | // try to automatically detect the available interaction listeners in the scene |
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| 391 | if(interactionListeners.Count == 0) |
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| 392 | {
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| 393 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
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| 394 | |||
| 395 | foreach(MonoBehaviour monoScript in monoScripts) |
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| 396 | {
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| 397 | // if(typeof(InteractionListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
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| 398 | // monoScript.enabled) |
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| 399 | if((monoScript is InteractionListenerInterface) && monoScript.enabled) |
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| 400 | {
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| 401 | interactionListeners.Add(monoScript); |
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| 402 | } |
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| 403 | } |
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| 404 | } |
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| 405 | |||
| 406 | } |
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| 407 | |||
| 408 | void OnDestroy() |
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| 409 | {
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| 410 | interactionInited = false; |
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| 411 | instance = null; |
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| 412 | } |
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| 413 | |||
| 414 | void Update () |
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| 415 | {
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| 416 | KinectManager kinectManager = KinectManager.Instance; |
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| 417 | |||
| 418 | // update Kinect interaction |
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| 419 | if(kinectManager && kinectManager.IsInitialized()) |
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| 420 | {
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| 421 | playerUserID = kinectManager.GetUserIdByIndex(playerIndex); |
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| 422 | |||
| 423 | if(playerUserID != 0) |
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| 424 | {
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| 425 | lastUserID = playerUserID; |
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| 426 | HandEventType handEvent = HandEventType.None; |
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| 427 | |||
| 428 | // get the left hand state |
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| 429 | leftHandState = kinectManager.GetLeftHandState(playerUserID); |
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| 430 | |||
| 431 | // check if the left hand is interacting |
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| 432 | isleftIboxValid = kinectManager.GetLeftHandInteractionBox(playerUserID, ref leftIboxLeftBotBack, ref leftIboxRightTopFront, isleftIboxValid); |
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| 433 | //bool bLeftHandPrimaryNow = false; |
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| 434 | |||
| 435 | // was the left hand interacting till now |
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| 436 | bool wasLeftHandInteracting = isLeftHandInteracting; |
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| 437 | |||
| 438 | if(isleftIboxValid && //bLeftHandPrimaryNow && |
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| 439 | kinectManager.GetJointTrackingState(playerUserID, (int)KinectInterop.JointType.HandLeft) != KinectInterop.TrackingState.NotTracked) |
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| 440 | {
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| 441 | leftHandPos = kinectManager.GetJointPosition(playerUserID, (int)KinectInterop.JointType.HandLeft); |
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| 442 | leftHandScreenPos.z = Mathf.Clamp01((leftIboxLeftBotBack.z - leftHandPos.z) / (leftIboxLeftBotBack.z - leftIboxRightTopFront.z)); |
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| 443 | |||
| 444 | if (!handOverlayCursor) |
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| 445 | {
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| 446 | leftHandScreenPos.x = Mathf.Clamp01((leftHandPos.x - leftIboxLeftBotBack.x) / (leftIboxRightTopFront.x - leftIboxLeftBotBack.x)); |
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| 447 | leftHandScreenPos.y = Mathf.Clamp01((leftHandPos.y - leftIboxLeftBotBack.y) / (leftIboxRightTopFront.y - leftIboxLeftBotBack.y)); |
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| 448 | |||
| 449 | isLeftHandInteracting = (leftHandPos.x >= (leftIboxLeftBotBack.x - 1.0f)) && (leftHandPos.x <= (leftIboxRightTopFront.x + 0.5f)) && |
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| 450 | (leftHandPos.y >= (leftIboxLeftBotBack.y - 0.1f)) && (leftHandPos.y <= (leftIboxRightTopFront.y + 0.7f)) && |
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| 451 | (leftIboxLeftBotBack.z >= leftHandPos.z) && (leftIboxRightTopFront.z * 0.8f <= leftHandPos.z); |
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| 452 | } |
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| 453 | else |
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| 454 | {
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| 455 | isLeftHandInteracting = GetHandOverlayScreenPos (kinectManager, (int)KinectInterop.JointType.HandLeft, ref leftHandScreenPos) && |
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| 456 | (leftHandPos.y >= (leftIboxLeftBotBack.y - 0.15f)) && (leftHandPos.y <= (leftIboxRightTopFront.y + 0.7f)) && |
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| 457 | (leftIboxLeftBotBack.z >= leftHandPos.z) && (leftIboxRightTopFront.z * 0.8f <= leftHandPos.z); |
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| 458 | } |
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| 459 | |||
| 460 | //bLeftHandPrimaryNow = isLeftHandInteracting; |
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| 461 | // start interacting? |
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| 462 | if(!wasLeftHandInteracting && isLeftHandInteracting) |
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| 463 | {
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| 464 | leftHandInteractingSince = Time.realtimeSinceStartup; |
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| 465 | } |
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| 466 | |||
| 467 | // check for left press |
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| 468 | isLeftHandPress = leftHandScreenPos.z > 0.99f; // ((leftIboxRightTopFront.z - 0.1f) >= leftHandPos.z); |
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| 469 | leftHandPressProgress = (Time.realtimeSinceStartup - lastLeftHandPressTime) >= KinectInterop.Constants.ClickStayDuration && |
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| 470 | leftHandScreenPos.z >= 0.7f ? (leftHandScreenPos.z - 0.7f) / 0.3f : 0f; |
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| 471 | |||
| 472 | // check for left hand click |
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| 473 | if(!dragInProgress && isLeftHandInteracting && |
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| 474 | ((allowHandClicks && ((leftHandPos - lastLeftHandPos).magnitude < KinectInterop.Constants.ClickMaxDistance)) || |
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| 475 | (allowPushToClick && leftHandPressProgress > 0f))) |
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| 476 | {
|
||
| 477 | if((allowHandClicks && (Time.realtimeSinceStartup - lastLeftHandClickTime) >= KinectInterop.Constants.ClickStayDuration) || |
||
| 478 | (allowPushToClick && leftHandPressProgress > 0.99f && isLeftHandPress)) |
||
| 479 | {
|
||
| 480 | if(!isLeftHandClick) |
||
| 481 | {
|
||
| 482 | isLeftHandClick = true; |
||
| 483 | cursorClickProgress = leftHandClickProgress = 1f; |
||
| 484 | |||
| 485 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 486 | {
|
||
| 487 | if (listener.HandClickDetected (playerUserID, playerIndex, false, leftHandScreenPos)) |
||
| 488 | {
|
||
| 489 | isLeftHandClick = false; |
||
| 490 | cursorClickProgress = leftHandClickProgress = 0f; |
||
| 491 | lastLeftHandPos = Vector3.zero; |
||
| 492 | |||
| 493 | lastLeftHandClickTime = Time.realtimeSinceStartup; |
||
| 494 | lastLeftHandPressTime = Time.realtimeSinceStartup; |
||
| 495 | } |
||
| 496 | } |
||
| 497 | |||
| 498 | if(controlMouseCursor) |
||
| 499 | {
|
||
| 500 | MouseControl.MouseClick(); |
||
| 501 | |||
| 502 | isLeftHandClick = false; |
||
| 503 | cursorClickProgress = leftHandClickProgress = 0f; |
||
| 504 | lastLeftHandPos = Vector3.zero; |
||
| 505 | |||
| 506 | lastLeftHandClickTime = Time.realtimeSinceStartup; |
||
| 507 | lastLeftHandPressTime = Time.realtimeSinceStartup; |
||
| 508 | } |
||
| 509 | } |
||
| 510 | } |
||
| 511 | else |
||
| 512 | {
|
||
| 513 | // show progress after the 1st half of the needed duration |
||
| 514 | float leftHandTimeProgress = allowHandClicks && (Time.realtimeSinceStartup - lastLeftHandClickTime) >= (KinectInterop.Constants.ClickStayDuration / 2f) ? |
||
| 515 | ((Time.realtimeSinceStartup - lastLeftHandClickTime - (KinectInterop.Constants.ClickStayDuration / 2f)) * 2f / KinectInterop.Constants.ClickStayDuration) : 0f; |
||
| 516 | cursorClickProgress = leftHandClickProgress = allowPushToClick && leftHandScreenPos.z >= 0.7f ? leftHandPressProgress : leftHandTimeProgress; |
||
| 517 | } |
||
| 518 | } |
||
| 519 | else |
||
| 520 | {
|
||
| 521 | isLeftHandClick = false; |
||
| 522 | leftHandClickProgress = 0f; |
||
| 523 | lastLeftHandPos = leftHandPos; |
||
| 524 | lastLeftHandClickTime = Time.realtimeSinceStartup; |
||
| 525 | } |
||
| 526 | } |
||
| 527 | else |
||
| 528 | {
|
||
| 529 | isLeftHandInteracting = false; |
||
| 530 | isLeftHandPress = false; |
||
| 531 | leftHandPressProgress = 0f; |
||
| 532 | } |
||
| 533 | |||
| 534 | // get the right hand state |
||
| 535 | rightHandState = kinectManager.GetRightHandState(playerUserID); |
||
| 536 | |||
| 537 | // check if the right hand is interacting |
||
| 538 | isRightIboxValid = kinectManager.GetRightHandInteractionBox(playerUserID, ref rightIboxLeftBotBack, ref rightIboxRightTopFront, isRightIboxValid); |
||
| 539 | //bool bRightHandPrimaryNow = false; |
||
| 540 | |||
| 541 | // was the right hand interacting till now |
||
| 542 | bool wasRightHandInteracting = isRightHandInteracting; |
||
| 543 | |||
| 544 | if(isRightIboxValid && //bRightHandPrimaryNow && |
||
| 545 | kinectManager.GetJointTrackingState(playerUserID, (int)KinectInterop.JointType.HandRight) != KinectInterop.TrackingState.NotTracked) |
||
| 546 | {
|
||
| 547 | rightHandPos = kinectManager.GetJointPosition(playerUserID, (int)KinectInterop.JointType.HandRight); |
||
| 548 | rightHandScreenPos.z = Mathf.Clamp01((rightIboxLeftBotBack.z - rightHandPos.z) / (rightIboxLeftBotBack.z - rightIboxRightTopFront.z)); |
||
| 549 | |||
| 550 | if (!handOverlayCursor) |
||
| 551 | {
|
||
| 552 | rightHandScreenPos.x = Mathf.Clamp01((rightHandPos.x - rightIboxLeftBotBack.x) / (rightIboxRightTopFront.x - rightIboxLeftBotBack.x)); |
||
| 553 | rightHandScreenPos.y = Mathf.Clamp01((rightHandPos.y - rightIboxLeftBotBack.y) / (rightIboxRightTopFront.y - rightIboxLeftBotBack.y)); |
||
| 554 | |||
| 555 | isRightHandInteracting = (rightHandPos.x >= (rightIboxLeftBotBack.x - 0.5f)) && (rightHandPos.x <= (rightIboxRightTopFront.x + 1.0f)) && |
||
| 556 | (rightHandPos.y >= (rightIboxLeftBotBack.y - 0.1f)) && (rightHandPos.y <= (rightIboxRightTopFront.y + 0.7f)) && |
||
| 557 | (rightIboxLeftBotBack.z >= rightHandPos.z) && (rightIboxRightTopFront.z * 0.8f <= rightHandPos.z); |
||
| 558 | } |
||
| 559 | else |
||
| 560 | {
|
||
| 561 | isRightHandInteracting = GetHandOverlayScreenPos(kinectManager, (int)KinectInterop.JointType.HandRight, ref rightHandScreenPos) && |
||
| 562 | (rightHandPos.y >= (rightIboxLeftBotBack.y - 0.15f)) && (rightHandPos.y <= (rightIboxRightTopFront.y + 0.7f)) && |
||
| 563 | (rightIboxLeftBotBack.z >= rightHandPos.z) && (rightIboxRightTopFront.z * 0.8f <= rightHandPos.z); |
||
| 564 | } |
||
| 565 | |||
| 566 | //bRightHandPrimaryNow = isRightHandInteracting; |
||
| 567 | if(!wasRightHandInteracting && isRightHandInteracting) |
||
| 568 | {
|
||
| 569 | rightHandInteractingSince = Time.realtimeSinceStartup; |
||
| 570 | } |
||
| 571 | |||
| 572 | // check for right press |
||
| 573 | isRightHandPress = rightHandScreenPos.z > 0.99f; // ((rightIboxRightTopFront.z - 0.1f) >= rightHandPos.z); |
||
| 574 | rightHandPressProgress = (Time.realtimeSinceStartup - lastRightHandPressTime) >= KinectInterop.Constants.ClickStayDuration && |
||
| 575 | rightHandScreenPos.z >= 0.7f ? (rightHandScreenPos.z - 0.7f) / 0.3f : 0f; |
||
| 576 | |||
| 577 | // check for right hand click |
||
| 578 | if(!dragInProgress && isRightHandInteracting && |
||
| 579 | ((allowHandClicks && ((rightHandPos - lastRightHandPos).magnitude < KinectInterop.Constants.ClickMaxDistance)) || |
||
| 580 | (allowPushToClick && rightHandPressProgress > 0f))) |
||
| 581 | {
|
||
| 582 | if((allowHandClicks && (Time.realtimeSinceStartup - lastRightHandClickTime) >= KinectInterop.Constants.ClickStayDuration) || |
||
| 583 | (allowPushToClick && rightHandPressProgress > 0.99f && isRightHandPress)) |
||
| 584 | {
|
||
| 585 | if(!isRightHandClick) |
||
| 586 | {
|
||
| 587 | isRightHandClick = true; |
||
| 588 | cursorClickProgress = rightHandClickProgress = 1f; |
||
| 589 | |||
| 590 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 591 | {
|
||
| 592 | if (listener.HandClickDetected (playerUserID, playerIndex, true, rightHandScreenPos)) |
||
| 593 | {
|
||
| 594 | isRightHandClick = false; |
||
| 595 | cursorClickProgress = rightHandClickProgress = 0f; |
||
| 596 | lastRightHandPos = Vector3.zero; |
||
| 597 | |||
| 598 | lastRightHandClickTime = Time.realtimeSinceStartup; |
||
| 599 | lastRightHandPressTime = Time.realtimeSinceStartup; |
||
| 600 | } |
||
| 601 | } |
||
| 602 | |||
| 603 | if(controlMouseCursor) |
||
| 604 | {
|
||
| 605 | MouseControl.MouseClick(); |
||
| 606 | |||
| 607 | isRightHandClick = false; |
||
| 608 | cursorClickProgress = rightHandClickProgress = 0f; |
||
| 609 | lastRightHandPos = Vector3.zero; |
||
| 610 | |||
| 611 | lastRightHandClickTime = Time.realtimeSinceStartup; |
||
| 612 | lastRightHandPressTime = Time.realtimeSinceStartup; |
||
| 613 | } |
||
| 614 | } |
||
| 615 | } |
||
| 616 | else |
||
| 617 | {
|
||
| 618 | // show progress after the 1st half of the needed duration |
||
| 619 | float rightHandTimeProgress = allowHandClicks && (Time.realtimeSinceStartup - lastRightHandClickTime) >= (KinectInterop.Constants.ClickStayDuration / 2f) ? |
||
| 620 | ((Time.realtimeSinceStartup - lastRightHandClickTime - (KinectInterop.Constants.ClickStayDuration / 2f)) * 2f / KinectInterop.Constants.ClickStayDuration) : 0f; |
||
| 621 | cursorClickProgress = rightHandClickProgress = allowPushToClick && rightHandScreenPos.z >= 0.7f ? rightHandPressProgress : rightHandTimeProgress; |
||
| 622 | } |
||
| 623 | } |
||
| 624 | else |
||
| 625 | {
|
||
| 626 | isRightHandClick = false; |
||
| 627 | rightHandClickProgress = 0f; |
||
| 628 | lastRightHandPos = rightHandPos; |
||
| 629 | lastRightHandClickTime = Time.realtimeSinceStartup; |
||
| 630 | } |
||
| 631 | } |
||
| 632 | else |
||
| 633 | {
|
||
| 634 | isRightHandInteracting = false; |
||
| 635 | isRightHandPress = false; |
||
| 636 | rightHandPressProgress = 0f; |
||
| 637 | } |
||
| 638 | |||
| 639 | // stop the cursor click progress, if both left and right hand are not clicking |
||
| 640 | if (leftHandClickProgress == 0f && rightHandClickProgress == 0f && cursorClickProgress > 0f) |
||
| 641 | {
|
||
| 642 | cursorClickProgress = 0f; |
||
| 643 | } |
||
| 644 | |||
| 645 | // if both hands are interacting, check which one interacts longer than the other |
||
| 646 | if(isLeftHandInteracting && isRightHandInteracting) |
||
| 647 | {
|
||
| 648 | if(rightHandInteractingSince <= leftHandInteractingSince) |
||
| 649 | isLeftHandInteracting = false; |
||
| 650 | else |
||
| 651 | isRightHandInteracting = false; |
||
| 652 | } |
||
| 653 | |||
| 654 | // if left hand just stopped interacting, send extra non-interaction event |
||
| 655 | if (wasLeftHandInteracting && !isLeftHandInteracting) |
||
| 656 | {
|
||
| 657 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 658 | {
|
||
| 659 | if(lastLeftHandEvent == HandEventType.Grip) |
||
| 660 | listener.HandReleaseDetected (playerUserID, playerIndex, false, true, leftHandScreenPos); |
||
| 661 | } |
||
| 662 | |||
| 663 | lastLeftHandEvent = HandEventType.Release; |
||
| 664 | } |
||
| 665 | |||
| 666 | |||
| 667 | // if right hand just stopped interacting, send extra non-interaction event |
||
| 668 | if (wasRightHandInteracting && !isRightHandInteracting) |
||
| 669 | {
|
||
| 670 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 671 | {
|
||
| 672 | if(lastRightHandEvent == HandEventType.Grip) |
||
| 673 | listener.HandReleaseDetected (playerUserID, playerIndex, true, true, rightHandScreenPos); |
||
| 674 | } |
||
| 675 | |||
| 676 | lastRightHandEvent = HandEventType.Release; |
||
| 677 | } |
||
| 678 | |||
| 679 | |||
| 680 | // process left hand |
||
| 681 | handEvent = HandStateToEvent(leftHandState, lastLeftHandEvent); |
||
| 682 | |||
| 683 | if((isLeftHandInteracting != isLeftHandPrimary) || (isRightHandInteracting != isRightHandPrimary)) |
||
| 684 | {
|
||
| 685 | if(controlMouseCursor && dragInProgress) |
||
| 686 | {
|
||
| 687 | MouseControl.MouseRelease(); |
||
| 688 | dragInProgress = false; |
||
| 689 | } |
||
| 690 | |||
| 691 | lastLeftHandEvent = HandEventType.Release; |
||
| 692 | lastRightHandEvent = HandEventType.Release; |
||
| 693 | } |
||
| 694 | |||
| 695 | if(controlMouseCursor && (handEvent != lastLeftHandEvent)) |
||
| 696 | {
|
||
| 697 | if(controlMouseDrag && !dragInProgress && (handEvent == HandEventType.Grip)) |
||
| 698 | {
|
||
| 699 | dragInProgress = true; |
||
| 700 | MouseControl.MouseDrag(); |
||
| 701 | } |
||
| 702 | else if(dragInProgress && (handEvent == HandEventType.Release)) |
||
| 703 | {
|
||
| 704 | MouseControl.MouseRelease(); |
||
| 705 | dragInProgress = false; |
||
| 706 | } |
||
| 707 | } |
||
| 708 | |||
| 709 | leftHandEvent = handEvent; |
||
| 710 | if(handEvent != HandEventType.None) |
||
| 711 | {
|
||
| 712 | // no clicks, while hand grip is detected |
||
| 713 | if (leftHandEvent == HandEventType.Grip && leftHandClickProgress > 0f) |
||
| 714 | {
|
||
| 715 | cursorClickProgress = leftHandClickProgress = 0f; |
||
| 716 | lastLeftHandClickTime = Time.realtimeSinceStartup; |
||
| 717 | } |
||
| 718 | |||
| 719 | if (leftHandEvent != lastLeftHandEvent) |
||
| 720 | {
|
||
| 721 | // invoke interaction listeners |
||
| 722 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 723 | {
|
||
| 724 | if(leftHandEvent == HandEventType.Grip) |
||
| 725 | listener.HandGripDetected (playerUserID, playerIndex, false, isLeftHandInteracting, leftHandScreenPos); |
||
| 726 | else if(leftHandEvent == HandEventType.Release) |
||
| 727 | listener.HandReleaseDetected (playerUserID, playerIndex, false, isLeftHandInteracting, leftHandScreenPos); |
||
| 728 | } |
||
| 729 | } |
||
| 730 | |||
| 731 | lastLeftHandEvent = handEvent; |
||
| 732 | } |
||
| 733 | |||
| 734 | // if the hand is primary, set the cursor position |
||
| 735 | if(isLeftHandInteracting) |
||
| 736 | {
|
||
| 737 | isLeftHandPrimary = true; |
||
| 738 | |||
| 739 | if(leftHandClickProgress < 0.8f) // stop the cursor after 80% click progress |
||
| 740 | {
|
||
| 741 | float smooth = smoothFactor * Time.deltaTime; |
||
| 742 | if(smooth == 0f) smooth = 1f; |
||
| 743 | |||
| 744 | cursorScreenPos = Vector3.Lerp(cursorScreenPos, leftHandScreenPos, smooth); |
||
| 745 | } |
||
| 746 | |||
| 747 | // move mouse-only if there is no cursor texture |
||
| 748 | if(controlMouseCursor && |
||
| 749 | (!guiHandCursor || (!gripHandTexture && !releaseHandTexture && !normalHandTexture))) |
||
| 750 | {
|
||
| 751 | MouseControl.MouseMove(cursorScreenPos, debugText); |
||
| 752 | } |
||
| 753 | } |
||
| 754 | else |
||
| 755 | {
|
||
| 756 | isLeftHandPrimary = false; |
||
| 757 | } |
||
| 758 | |||
| 759 | |||
| 760 | // process right hand |
||
| 761 | handEvent = HandStateToEvent(rightHandState, lastRightHandEvent); |
||
| 762 | |||
| 763 | if(controlMouseCursor && (handEvent != lastRightHandEvent)) |
||
| 764 | {
|
||
| 765 | if(controlMouseDrag && !dragInProgress && (handEvent == HandEventType.Grip)) |
||
| 766 | {
|
||
| 767 | dragInProgress = true; |
||
| 768 | MouseControl.MouseDrag(); |
||
| 769 | } |
||
| 770 | else if(dragInProgress && (handEvent == HandEventType.Release)) |
||
| 771 | {
|
||
| 772 | MouseControl.MouseRelease(); |
||
| 773 | dragInProgress = false; |
||
| 774 | } |
||
| 775 | } |
||
| 776 | |||
| 777 | rightHandEvent = handEvent; |
||
| 778 | if(handEvent != HandEventType.None) |
||
| 779 | {
|
||
| 780 | // no clicks, while hand grip is detected |
||
| 781 | if (rightHandEvent == HandEventType.Grip && rightHandClickProgress > 0f) |
||
| 782 | {
|
||
| 783 | cursorClickProgress = rightHandClickProgress = 0f; |
||
| 784 | lastRightHandClickTime = Time.realtimeSinceStartup; |
||
| 785 | } |
||
| 786 | |||
| 787 | if (rightHandEvent != lastRightHandEvent) |
||
| 788 | {
|
||
| 789 | // invoke interaction listeners |
||
| 790 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 791 | {
|
||
| 792 | if(rightHandEvent == HandEventType.Grip) |
||
| 793 | listener.HandGripDetected (playerUserID, playerIndex, true, isRightHandInteracting, rightHandScreenPos); |
||
| 794 | else if(rightHandEvent == HandEventType.Release) |
||
| 795 | listener.HandReleaseDetected (playerUserID, playerIndex, true, isRightHandInteracting, rightHandScreenPos); |
||
| 796 | } |
||
| 797 | } |
||
| 798 | |||
| 799 | lastRightHandEvent = handEvent; |
||
| 800 | } |
||
| 801 | |||
| 802 | // if the hand is primary, set the cursor position |
||
| 803 | if(isRightHandInteracting) |
||
| 804 | {
|
||
| 805 | isRightHandPrimary = true; |
||
| 806 | |||
| 807 | if(rightHandClickProgress < 0.8f) // stop the cursor after 80% click progress |
||
| 808 | {
|
||
| 809 | float smooth = smoothFactor * Time.deltaTime; |
||
| 810 | if(smooth == 0f) smooth = 1f; |
||
| 811 | |||
| 812 | cursorScreenPos = Vector3.Lerp(cursorScreenPos, rightHandScreenPos, smooth); |
||
| 813 | } |
||
| 814 | |||
| 815 | // move mouse-only if there is no cursor texture |
||
| 816 | if(controlMouseCursor && |
||
| 817 | (!guiHandCursor || (!gripHandTexture && !releaseHandTexture && !normalHandTexture))) |
||
| 818 | {
|
||
| 819 | MouseControl.MouseMove(cursorScreenPos, debugText); |
||
| 820 | } |
||
| 821 | } |
||
| 822 | else |
||
| 823 | {
|
||
| 824 | isRightHandPrimary = false; |
||
| 825 | } |
||
| 826 | |||
| 827 | } |
||
| 828 | else |
||
| 829 | {
|
||
| 830 | // send release events |
||
| 831 | if (lastLeftHandEvent == HandEventType.Grip || lastRightHandEvent == HandEventType.Grip) |
||
| 832 | {
|
||
| 833 | foreach(InteractionListenerInterface listener in interactionListeners) |
||
| 834 | {
|
||
| 835 | if(lastLeftHandEvent == HandEventType.Grip) |
||
| 836 | listener.HandReleaseDetected (lastUserID, playerIndex, false, true, leftHandScreenPos); |
||
| 837 | if(lastRightHandEvent == HandEventType.Grip) |
||
| 838 | listener.HandReleaseDetected (lastUserID, playerIndex, true, true, leftHandScreenPos); |
||
| 839 | } |
||
| 840 | } |
||
| 841 | |||
| 842 | leftHandState = KinectInterop.HandState.NotTracked; |
||
| 843 | rightHandState = KinectInterop.HandState.NotTracked; |
||
| 844 | |||
| 845 | isLeftHandPrimary = isRightHandPrimary = false; |
||
| 846 | isLeftHandInteracting = isRightHandInteracting = false; |
||
| 847 | leftHandInteractingSince = rightHandInteractingSince = 0f; |
||
| 848 | |||
| 849 | isLeftHandClick = isRightHandClick = false; |
||
| 850 | cursorClickProgress = leftHandClickProgress = rightHandClickProgress = 0f; |
||
| 851 | lastLeftHandClickTime = lastRightHandClickTime = Time.realtimeSinceStartup; |
||
| 852 | lastLeftHandPressTime = lastRightHandPressTime = Time.realtimeSinceStartup; |
||
| 853 | |||
| 854 | isLeftHandPress = false; |
||
| 855 | isRightHandPress = false; |
||
| 856 | |||
| 857 | leftHandPressProgress = 0f; |
||
| 858 | rightHandPressProgress = 0f; |
||
| 859 | |||
| 860 | leftHandEvent = HandEventType.None; |
||
| 861 | rightHandEvent = HandEventType.None; |
||
| 862 | |||
| 863 | lastLeftHandEvent = HandEventType.Release; |
||
| 864 | lastRightHandEvent = HandEventType.Release; |
||
| 865 | |||
| 866 | if(controlMouseCursor && dragInProgress) |
||
| 867 | {
|
||
| 868 | MouseControl.MouseRelease(); |
||
| 869 | dragInProgress = false; |
||
| 870 | } |
||
| 871 | } |
||
| 872 | |||
| 873 | // update cursor texture and position |
||
| 874 | UpdateGUI(); |
||
| 875 | } |
||
| 876 | |||
| 877 | } |
||
| 878 | |||
| 879 | |||
| 880 | // updates cursor texture and position |
||
| 881 | private void UpdateGUI() |
||
| 882 | {
|
||
| 883 | if(!interactionInited) |
||
| 884 | return; |
||
| 885 | |||
| 886 | // display debug information |
||
| 887 | if(debugText) |
||
| 888 | {
|
||
| 889 | string sGuiText = string.Empty; |
||
| 890 | |||
| 891 | //if(isLeftHandPrimary) |
||
| 892 | {
|
||
| 893 | sGuiText += "L.Hand" + (isLeftHandInteracting ? "*: " : " : ") + leftHandScreenPos.ToString(); |
||
| 894 | |||
| 895 | if(lastLeftHandEvent == HandEventType.Grip) |
||
| 896 | {
|
||
| 897 | sGuiText += " LeftGrip"; |
||
| 898 | } |
||
| 899 | else if(lastLeftHandEvent == HandEventType.Release) |
||
| 900 | {
|
||
| 901 | sGuiText += " LeftRelease"; |
||
| 902 | } |
||
| 903 | |||
| 904 | if(isLeftHandClick) |
||
| 905 | {
|
||
| 906 | sGuiText += " LeftClick"; |
||
| 907 | } |
||
| 908 | // else if(leftHandClickProgress > 0.5f) |
||
| 909 | // {
|
||
| 910 | // sGuiText += String.Format(" {0:F0}%", leftHandClickProgress * 100);
|
||
| 911 | // } |
||
| 912 | |||
| 913 | if(isLeftHandPress) |
||
| 914 | {
|
||
| 915 | sGuiText += " LeftPress"; |
||
| 916 | } |
||
| 917 | |||
| 918 | //sGuiText += " " + leftHandClickProgress; |
||
| 919 | } |
||
| 920 | |||
| 921 | //if(isRightHandPrimary) |
||
| 922 | {
|
||
| 923 | sGuiText += "\nR.Hand" + (isRightHandInteracting ? "*: " : " : ") + rightHandScreenPos.ToString(); |
||
| 924 | |||
| 925 | if(lastRightHandEvent == HandEventType.Grip) |
||
| 926 | {
|
||
| 927 | sGuiText += " RightGrip"; |
||
| 928 | } |
||
| 929 | else if(lastRightHandEvent == HandEventType.Release) |
||
| 930 | {
|
||
| 931 | sGuiText += " RightRelease"; |
||
| 932 | } |
||
| 933 | |||
| 934 | if(isRightHandClick) |
||
| 935 | {
|
||
| 936 | sGuiText += " RightClick"; |
||
| 937 | } |
||
| 938 | // else if(rightHandClickProgress > 0.5f) |
||
| 939 | // {
|
||
| 940 | // sGuiText += String.Format(" {0:F0}%", rightHandClickProgress * 100);
|
||
| 941 | // } |
||
| 942 | |||
| 943 | if(isRightHandPress) |
||
| 944 | {
|
||
| 945 | sGuiText += " RightPress"; |
||
| 946 | } |
||
| 947 | |||
| 948 | //sGuiText += " " + rightHandClickProgress; |
||
| 949 | } |
||
| 950 | |||
| 951 | debugText.text = sGuiText; |
||
| 952 | } |
||
| 953 | |||
| 954 | // display the cursor status and position |
||
| 955 | if(guiHandCursor) |
||
| 956 | {
|
||
| 957 | Sprite cursorTexture = null; |
||
| 958 | |||
| 959 | if(isLeftHandPrimary) |
||
| 960 | {
|
||
| 961 | if(lastLeftHandEvent == HandEventType.Grip) |
||
| 962 | cursorTexture = gripHandTexture; |
||
| 963 | else if(lastLeftHandEvent == HandEventType.Release) |
||
| 964 | cursorTexture = releaseHandTexture; |
||
| 965 | } |
||
| 966 | else if(isRightHandPrimary) |
||
| 967 | {
|
||
| 968 | if(lastRightHandEvent == HandEventType.Grip) |
||
| 969 | cursorTexture = gripHandTexture; |
||
| 970 | else if(lastRightHandEvent == HandEventType.Release) |
||
| 971 | cursorTexture = releaseHandTexture; |
||
| 972 | } |
||
| 973 | |||
| 974 | if(cursorTexture == null) |
||
| 975 | {
|
||
| 976 | cursorTexture = normalHandTexture; |
||
| 977 | } |
||
| 978 | |||
| 979 | if((cursorTexture != null) /**&& (isLeftHandPrimary || isRightHandPrimary)*/) |
||
| 980 | {
|
||
| 981 | Vector2 posSprite; |
||
| 982 | |||
| 983 | if(controlMouseCursor) |
||
| 984 | {
|
||
| 985 | MouseControl.MouseMove(cursorScreenPos, debugText); |
||
| 986 | posSprite = new Vector2(Input.mousePosition.x, Input.mousePosition.y); |
||
| 987 | } |
||
| 988 | else |
||
| 989 | {
|
||
| 990 | Rect rectCanvas = guiHandCursor.canvas.pixelRect; |
||
| 991 | posSprite = new Vector2(cursorScreenPos.x * rectCanvas.width, cursorScreenPos.y * rectCanvas.height); |
||
| 992 | } |
||
| 993 | |||
| 994 | guiHandCursor.sprite = cursorTexture; |
||
| 995 | guiHandCursor.rectTransform.position = posSprite; |
||
| 996 | |||
| 997 | if (cursorProgressBar) |
||
| 998 | {
|
||
| 999 | cursorProgressBar.fillAmount = cursorClickProgress; |
||
| 1000 | } |
||
| 1001 | } |
||
| 1002 | } |
||
| 1003 | } |
||
| 1004 | |||
| 1005 | |||
| 1006 | // estimates screen cursor overlay position for the given hand |
||
| 1007 | private bool GetHandOverlayScreenPos(KinectManager kinectManager, int iHandJointIndex, ref Vector3 handScreenPos) |
||
| 1008 | {
|
||
| 1009 | Vector3 posJointRaw = kinectManager.GetJointKinectPosition(playerUserID, iHandJointIndex); |
||
| 1010 | |||
| 1011 | if(posJointRaw != Vector3.zero) |
||
| 1012 | {
|
||
| 1013 | Vector2 posDepth = kinectManager.MapSpacePointToDepthCoords(posJointRaw); |
||
| 1014 | ushort depthValue = kinectManager.GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
||
| 1015 | |||
| 1016 | if(posDepth != Vector2.zero && depthValue > 0) |
||
| 1017 | {
|
||
| 1018 | // depth pos to color pos |
||
| 1019 | Vector2 posColor = kinectManager.MapDepthPointToColorCoords(posDepth, depthValue); |
||
| 1020 | |||
| 1021 | if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
||
| 1022 | {
|
||
| 1023 | // get the color image x-offset and width (use the portrait background, if available) |
||
| 1024 | float colorWidth = kinectManager.GetColorImageWidth(); |
||
| 1025 | float colorOfsX = 0f; |
||
| 1026 | |||
| 1027 | PortraitBackground portraitBack = PortraitBackground.Instance; |
||
| 1028 | if(portraitBack && portraitBack.enabled) |
||
| 1029 | {
|
||
| 1030 | colorWidth = kinectManager.GetColorImageHeight() * kinectManager.GetColorImageHeight() / kinectManager.GetColorImageWidth(); |
||
| 1031 | colorOfsX = (kinectManager.GetColorImageWidth() - colorWidth) / 2f; |
||
| 1032 | } |
||
| 1033 | |||
| 1034 | float xScaled = (posColor.x - colorOfsX) / colorWidth; |
||
| 1035 | float yScaled = posColor.y / kinectManager.GetColorImageHeight(); |
||
| 1036 | |||
| 1037 | handScreenPos.x = xScaled; |
||
| 1038 | handScreenPos.y = 1f - yScaled; |
||
| 1039 | |||
| 1040 | return true; |
||
| 1041 | } |
||
| 1042 | } |
||
| 1043 | } |
||
| 1044 | |||
| 1045 | return false; |
||
| 1046 | } |
||
| 1047 | |||
| 1048 | |||
| 1049 | // converts hand state to hand event type |
||
| 1050 | public static HandEventType HandStateToEvent(KinectInterop.HandState handState, HandEventType lastEventType) |
||
| 1051 | {
|
||
| 1052 | switch(handState) |
||
| 1053 | {
|
||
| 1054 | case KinectInterop.HandState.Open: |
||
| 1055 | return HandEventType.Release; |
||
| 1056 | |||
| 1057 | case KinectInterop.HandState.Closed: |
||
| 1058 | case KinectInterop.HandState.Lasso: |
||
| 1059 | return HandEventType.Grip; |
||
| 1060 | |||
| 1061 | case KinectInterop.HandState.Unknown: |
||
| 1062 | return lastEventType; |
||
| 1063 | } |
||
| 1064 | |||
| 1065 | return HandEventType.None; |
||
| 1066 | } |
||
| 1067 | |||
| 1068 | |||
| 1069 | } |