t1 / TFDContents / Assets / KinectScripts / InteractionManager.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (35.5 KB)
| 1 |
using UnityEngine; |
|---|---|
| 2 |
using UnityEngine.UI; |
| 3 |
//using Windows.Kinect; |
| 4 |
|
| 5 |
using System.Collections; |
| 6 |
using System.Collections.Generic; |
| 7 |
using System.Runtime.InteropServices; |
| 8 |
using System; |
| 9 |
using System.IO; |
| 10 |
|
| 11 |
|
| 12 |
/// <summary> |
| 13 |
/// This interface needs to be implemented by all interaction listeners |
| 14 |
/// </summary> |
| 15 |
public interface InteractionListenerInterface |
| 16 |
{
|
| 17 |
/// <summary> |
| 18 |
/// Invoked when hand grip is detected. |
| 19 |
/// </summary> |
| 20 |
/// <param name="userId">User ID</param> |
| 21 |
/// <param name="userIndex">User index</param> |
| 22 |
/// <param name="isRightHand">Whether it is the right hand or not</param> |
| 23 |
/// <param name="isHandInteracting">Whether this hand is the interacting one or not</param> |
| 24 |
/// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
| 25 |
void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos); |
| 26 |
|
| 27 |
/// <summary> |
| 28 |
/// Invoked when hand release is detected. |
| 29 |
/// </summary> |
| 30 |
/// <param name="userId">User ID</param> |
| 31 |
/// <param name="userIndex">User index</param> |
| 32 |
/// <param name="isRightHand">Whether it is the right hand or not</param> |
| 33 |
/// <param name="isHandInteracting">Whether this hand is the interacting one or not</param> |
| 34 |
/// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
| 35 |
void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos); |
| 36 |
|
| 37 |
/// <summary> |
| 38 |
/// Invoked when hand click is detected. |
| 39 |
/// </summary> |
| 40 |
/// <returns><c>true</c>, if the click detection must be restarted, <c>false</c> otherwise.</returns> |
| 41 |
/// <param name="userId">User ID</param> |
| 42 |
/// <param name="userIndex">User index</param> |
| 43 |
/// <param name="isRightHand">Whether it is the right hand or not</param> |
| 44 |
/// <param name="handScreenPos">Hand screen position, including depth (Z)</param> |
| 45 |
bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos); |
| 46 |
} |
| 47 |
|
| 48 |
|
| 49 |
/// <summary> |
| 50 |
/// Interaction manager is component that controls the hand cursor and manages the hand interactions. |
| 51 |
/// </summary> |
| 52 |
public class InteractionManager : MonoBehaviour |
| 53 |
{
|
| 54 |
/// <summary> |
| 55 |
/// The hand event types. |
| 56 |
/// </summary> |
| 57 |
public enum HandEventType : int |
| 58 |
{
|
| 59 |
None = 0, |
| 60 |
Grip = 1, |
| 61 |
Release = 2 |
| 62 |
} |
| 63 |
|
| 64 |
[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
|
| 65 |
public int playerIndex = 0; |
| 66 |
|
| 67 |
[Tooltip("The image that may be used to show the hand-moved cursor on the screen or not. The sprite textures below need to be set too.")]
|
| 68 |
public Image guiHandCursor; |
| 69 |
|
| 70 |
[Tooltip("Hand-cursor sprite texture, for the hand-grip state.")]
|
| 71 |
public Sprite gripHandTexture; |
| 72 |
[Tooltip("Hand-cursor sprite texture, for the hand-release state.")]
|
| 73 |
public Sprite releaseHandTexture; |
| 74 |
[Tooltip("Hand-cursor sprite texture, for the non-tracked state.")]
|
| 75 |
public Sprite normalHandTexture; |
| 76 |
|
| 77 |
[Tooltip("Whether the cursor should overlay user's hand on screen or not.")]
|
| 78 |
public bool handOverlayCursor = false; |
| 79 |
|
| 80 |
[Tooltip("Smooth factor for cursor movement.")]
|
| 81 |
public float smoothFactor = 10f; |
| 82 |
|
| 83 |
[Tooltip("Whether the hand clicks (i.e. hand staying in place for ~2 seconds) are enabled or not.")]
|
| 84 |
public bool allowHandClicks = true; |
| 85 |
|
| 86 |
[Tooltip("Whether the hand pushes need to be considered as clicks or not.")]
|
| 87 |
public bool allowPushToClick = true; |
| 88 |
|
| 89 |
[Tooltip("Whether the hand cursor and interactions control the mouse cursor or not.")]
|
| 90 |
public bool controlMouseCursor = false; |
| 91 |
|
| 92 |
[Tooltip("Whether the hand grips and releases control mouse dragging or not.")]
|
| 93 |
public bool controlMouseDrag = false; |
| 94 |
|
| 95 |
// Bool to specify whether to convert Unity screen coordinates to full screen mouse coordinates |
| 96 |
//public bool convertMouseToFullScreen = false; |
| 97 |
|
| 98 |
[Tooltip("List of the interaction listeners in the scene. If the list is empty, the available interaction listeners will be detected at scene start up.")]
|
| 99 |
public List<MonoBehaviour> interactionListeners; |
| 100 |
|
| 101 |
[Tooltip("GUI-Text to display the interaction-manager debug messages.")]
|
| 102 |
public GUIText debugText; |
| 103 |
|
| 104 |
// tracked userId |
| 105 |
private long playerUserID = 0; |
| 106 |
private long lastUserID = 0; |
| 107 |
|
| 108 |
// hand press properties |
| 109 |
private bool isLeftHandPrimary = false; |
| 110 |
private bool isRightHandPrimary = false; |
| 111 |
|
| 112 |
private bool isLeftHandPress = false; |
| 113 |
private bool isRightHandPress = false; |
| 114 |
|
| 115 |
private float lastLeftHandPressTime = 0f; |
| 116 |
private float lastRightHandPressTime = 0f; |
| 117 |
|
| 118 |
private float leftHandPressProgress = 0f; |
| 119 |
private float rightHandPressProgress = 0f; |
| 120 |
|
| 121 |
// cursor properties |
| 122 |
private Vector3 cursorScreenPos = Vector3.zero; |
| 123 |
private bool dragInProgress = false; |
| 124 |
|
| 125 |
private Image cursorProgressBar; |
| 126 |
private float cursorClickProgress = 0f; |
| 127 |
|
| 128 |
// hand states |
| 129 |
private KinectInterop.HandState leftHandState = KinectInterop.HandState.Unknown; |
| 130 |
private KinectInterop.HandState rightHandState = KinectInterop.HandState.Unknown; |
| 131 |
|
| 132 |
// left hand properties |
| 133 |
private HandEventType leftHandEvent = HandEventType.None; |
| 134 |
private HandEventType lastLeftHandEvent = HandEventType.Release; |
| 135 |
|
| 136 |
private Vector3 leftHandPos = Vector3.zero; |
| 137 |
private Vector3 leftHandScreenPos = Vector3.zero; |
| 138 |
private Vector3 leftIboxLeftBotBack = Vector3.zero; |
| 139 |
private Vector3 leftIboxRightTopFront = Vector3.zero; |
| 140 |
private bool isleftIboxValid = false; |
| 141 |
private bool isLeftHandInteracting = false; |
| 142 |
private float leftHandInteractingSince = 0f; |
| 143 |
|
| 144 |
// left hand click properties |
| 145 |
private Vector3 lastLeftHandPos = Vector3.zero; |
| 146 |
private float lastLeftHandClickTime = 0f; |
| 147 |
private bool isLeftHandClick = false; |
| 148 |
private float leftHandClickProgress = 0f; |
| 149 |
|
| 150 |
// left hand properties |
| 151 |
private HandEventType rightHandEvent = HandEventType.None; |
| 152 |
private HandEventType lastRightHandEvent = HandEventType.Release; |
| 153 |
|
| 154 |
private Vector3 rightHandPos = Vector3.zero; |
| 155 |
private Vector3 rightHandScreenPos = Vector3.zero; |
| 156 |
private Vector3 rightIboxLeftBotBack = Vector3.zero; |
| 157 |
private Vector3 rightIboxRightTopFront = Vector3.zero; |
| 158 |
private bool isRightIboxValid = false; |
| 159 |
private bool isRightHandInteracting = false; |
| 160 |
private float rightHandInteractingSince = 0f; |
| 161 |
|
| 162 |
// right hand click properties |
| 163 |
private Vector3 lastRightHandPos = Vector3.zero; |
| 164 |
private float lastRightHandClickTime = 0f; |
| 165 |
private bool isRightHandClick = false; |
| 166 |
private float rightHandClickProgress = 0f; |
| 167 |
|
| 168 |
// Bool to keep track whether Kinect and Interaction library have been initialized |
| 169 |
private bool interactionInited = false; |
| 170 |
|
| 171 |
// The single instance of FacetrackingManager |
| 172 |
private static InteractionManager instance; |
| 173 |
|
| 174 |
|
| 175 |
/// <summary> |
| 176 |
/// Gets the single InteractionManager instance. |
| 177 |
/// </summary> |
| 178 |
/// <value>The InteractionManager instance.</value> |
| 179 |
public static InteractionManager Instance |
| 180 |
{
|
| 181 |
get |
| 182 |
{
|
| 183 |
return instance; |
| 184 |
} |
| 185 |
} |
| 186 |
|
| 187 |
/// <summary> |
| 188 |
/// Determines whether the InteractionManager was successfully initialized. |
| 189 |
/// </summary> |
| 190 |
/// <returns><c>true</c> if InteractionManager was successfully initialized; otherwise, <c>false</c>.</returns> |
| 191 |
public bool IsInteractionInited() |
| 192 |
{
|
| 193 |
return interactionInited; |
| 194 |
} |
| 195 |
|
| 196 |
/// <summary> |
| 197 |
/// Gets the current user ID, or 0 if no user is currently tracked. |
| 198 |
/// </summary> |
| 199 |
/// <returns>The user ID</returns> |
| 200 |
public long GetUserID() |
| 201 |
{
|
| 202 |
return playerUserID; |
| 203 |
} |
| 204 |
|
| 205 |
/// <summary> |
| 206 |
/// Gets the current left hand event (none, grip or release). |
| 207 |
/// </summary> |
| 208 |
/// <returns>The current left hand event.</returns> |
| 209 |
public HandEventType GetLeftHandEvent() |
| 210 |
{
|
| 211 |
return leftHandEvent; |
| 212 |
} |
| 213 |
|
| 214 |
/// <summary> |
| 215 |
/// Gets the last detected left hand event (grip or release). |
| 216 |
/// </summary> |
| 217 |
/// <returns>The last left hand event.</returns> |
| 218 |
public HandEventType GetLastLeftHandEvent() |
| 219 |
{
|
| 220 |
return lastLeftHandEvent; |
| 221 |
} |
| 222 |
|
| 223 |
/// <summary> |
| 224 |
/// Gets the current normalized viewport position of the left hand, in range [0, 1]. |
| 225 |
/// </summary> |
| 226 |
/// <returns>The left hand viewport position.</returns> |
| 227 |
public Vector3 GetLeftHandScreenPos() |
| 228 |
{
|
| 229 |
return leftHandScreenPos; |
| 230 |
} |
| 231 |
|
| 232 |
/// <summary> |
| 233 |
/// Determines whether the left hand is primary for the user. |
| 234 |
/// </summary> |
| 235 |
/// <returns><c>true</c> if the left hand is primary for the user; otherwise, <c>false</c>.</returns> |
| 236 |
public bool IsLeftHandPrimary() |
| 237 |
{
|
| 238 |
return isLeftHandPrimary; |
| 239 |
} |
| 240 |
|
| 241 |
/// <summary> |
| 242 |
/// Determines whether the left hand is pressing. |
| 243 |
/// </summary> |
| 244 |
/// <returns><c>true</c> if the left hand is pressing; otherwise, <c>false</c>.</returns> |
| 245 |
public bool IsLeftHandPress() |
| 246 |
{
|
| 247 |
return isLeftHandPress; |
| 248 |
} |
| 249 |
|
| 250 |
/// <summary> |
| 251 |
/// Determines whether a left hand click is detected, false otherwise. |
| 252 |
/// </summary> |
| 253 |
/// <returns><c>true</c> if a left hand click is detected; otherwise, <c>false</c>.</returns> |
| 254 |
public bool IsLeftHandClickDetected() |
| 255 |
{
|
| 256 |
if(isLeftHandClick) |
| 257 |
{
|
| 258 |
isLeftHandClick = false; |
| 259 |
cursorClickProgress = leftHandClickProgress = 0f; |
| 260 |
lastLeftHandPos = Vector3.zero; |
| 261 |
|
| 262 |
lastLeftHandClickTime = Time.realtimeSinceStartup; |
| 263 |
lastLeftHandPressTime = Time.realtimeSinceStartup; |
| 264 |
|
| 265 |
return true; |
| 266 |
} |
| 267 |
|
| 268 |
return false; |
| 269 |
} |
| 270 |
|
| 271 |
/// <summary> |
| 272 |
/// Gets the left hand click progress, in range [0, 1]. |
| 273 |
/// </summary> |
| 274 |
/// <returns>The left hand click progress.</returns> |
| 275 |
public float GetLeftHandClickProgress() |
| 276 |
{
|
| 277 |
return leftHandClickProgress; |
| 278 |
} |
| 279 |
|
| 280 |
/// <summary> |
| 281 |
/// Gets the current right hand event (none, grip or release). |
| 282 |
/// </summary> |
| 283 |
/// <returns>The current right hand event.</returns> |
| 284 |
public HandEventType GetRightHandEvent() |
| 285 |
{
|
| 286 |
return rightHandEvent; |
| 287 |
} |
| 288 |
|
| 289 |
/// <summary> |
| 290 |
/// Gets the last detected right hand event (grip or release). |
| 291 |
/// </summary> |
| 292 |
/// <returns>The last right hand event.</returns> |
| 293 |
public HandEventType GetLastRightHandEvent() |
| 294 |
{
|
| 295 |
return lastRightHandEvent; |
| 296 |
} |
| 297 |
|
| 298 |
/// <summary> |
| 299 |
/// Gets the current normalized viewport position of the right hand, in range [0, 1]. |
| 300 |
/// </summary> |
| 301 |
/// <returns>The right hand viewport position.</returns> |
| 302 |
public Vector3 GetRightHandScreenPos() |
| 303 |
{
|
| 304 |
return rightHandScreenPos; |
| 305 |
} |
| 306 |
|
| 307 |
/// <summary> |
| 308 |
/// Determines whether the right hand is primary for the user. |
| 309 |
/// </summary> |
| 310 |
/// <returns><c>true</c> if the right hand is primary for the user; otherwise, <c>false</c>.</returns> |
| 311 |
public bool IsRightHandPrimary() |
| 312 |
{
|
| 313 |
return isRightHandPrimary; |
| 314 |
} |
| 315 |
|
| 316 |
/// <summary> |
| 317 |
/// Determines whether the right hand is pressing. |
| 318 |
/// </summary> |
| 319 |
/// <returns><c>true</c> if the right hand is pressing; otherwise, <c>false</c>.</returns> |
| 320 |
public bool IsRightHandPress() |
| 321 |
{
|
| 322 |
return isRightHandPress; |
| 323 |
} |
| 324 |
|
| 325 |
/// <summary> |
| 326 |
/// Determines whether a right hand click is detected, false otherwise. |
| 327 |
/// </summary> |
| 328 |
/// <returns><c>true</c> if a right hand click is detected; otherwise, <c>false</c>.</returns> |
| 329 |
public bool IsRightHandClickDetected() |
| 330 |
{
|
| 331 |
if(isRightHandClick) |
| 332 |
{
|
| 333 |
isRightHandClick = false; |
| 334 |
cursorClickProgress = rightHandClickProgress = 0f; |
| 335 |
lastRightHandPos = Vector3.zero; |
| 336 |
|
| 337 |
lastRightHandClickTime = Time.realtimeSinceStartup; |
| 338 |
lastRightHandPressTime = Time.realtimeSinceStartup; |
| 339 |
|
| 340 |
return true; |
| 341 |
} |
| 342 |
|
| 343 |
return false; |
| 344 |
} |
| 345 |
|
| 346 |
/// <summary> |
| 347 |
/// Gets the right hand click progress, in range [0, 1]. |
| 348 |
/// </summary> |
| 349 |
/// <returns>The right hand click progress.</returns> |
| 350 |
public float GetRightHandClickProgress() |
| 351 |
{
|
| 352 |
return rightHandClickProgress; |
| 353 |
} |
| 354 |
|
| 355 |
/// <summary> |
| 356 |
/// Gets the current cursor normalized viewport position. |
| 357 |
/// </summary> |
| 358 |
/// <returns>The cursor viewport position.</returns> |
| 359 |
public Vector3 GetCursorPosition() |
| 360 |
{
|
| 361 |
return cursorScreenPos; |
| 362 |
} |
| 363 |
|
| 364 |
/// <summary> |
| 365 |
/// Gets the cursor click progress, in range [0, 1]. |
| 366 |
/// </summary> |
| 367 |
/// <returns>The right hand click progress.</returns> |
| 368 |
public float GetCursorClickProgress() |
| 369 |
{
|
| 370 |
return cursorClickProgress; |
| 371 |
} |
| 372 |
|
| 373 |
|
| 374 |
//----------------------------------- end of public functions --------------------------------------// |
| 375 |
|
| 376 |
void Awake() |
| 377 |
{
|
| 378 |
instance = this; |
| 379 |
} |
| 380 |
|
| 381 |
|
| 382 |
void Start() |
| 383 |
{
|
| 384 |
// get the progress bar reference if any |
| 385 |
GameObject objProgressBar = guiHandCursor && guiHandCursor.gameObject.transform.childCount > 0 ? guiHandCursor.transform.GetChild(0).gameObject : null; |
| 386 |
cursorProgressBar = objProgressBar ? objProgressBar.GetComponent<Image>() : null; |
| 387 |
|
| 388 |
interactionInited = true; |
| 389 |
|
| 390 |
// try to automatically detect the available interaction listeners in the scene |
| 391 |
if(interactionListeners.Count == 0) |
| 392 |
{
|
| 393 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 394 |
|
| 395 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 396 |
{
|
| 397 |
// if(typeof(InteractionListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
| 398 |
// monoScript.enabled) |
| 399 |
if((monoScript is InteractionListenerInterface) && monoScript.enabled) |
| 400 |
{
|
| 401 |
interactionListeners.Add(monoScript); |
| 402 |
} |
| 403 |
} |
| 404 |
} |
| 405 |
|
| 406 |
} |
| 407 |
|
| 408 |
void OnDestroy() |
| 409 |
{
|
| 410 |
interactionInited = false; |
| 411 |
instance = null; |
| 412 |
} |
| 413 |
|
| 414 |
void Update () |
| 415 |
{
|
| 416 |
KinectManager kinectManager = KinectManager.Instance; |
| 417 |
|
| 418 |
// update Kinect interaction |
| 419 |
if(kinectManager && kinectManager.IsInitialized()) |
| 420 |
{
|
| 421 |
playerUserID = kinectManager.GetUserIdByIndex(playerIndex); |
| 422 |
|
| 423 |
if(playerUserID != 0) |
| 424 |
{
|
| 425 |
lastUserID = playerUserID; |
| 426 |
HandEventType handEvent = HandEventType.None; |
| 427 |
|
| 428 |
// get the left hand state |
| 429 |
leftHandState = kinectManager.GetLeftHandState(playerUserID); |
| 430 |
|
| 431 |
// check if the left hand is interacting |
| 432 |
isleftIboxValid = kinectManager.GetLeftHandInteractionBox(playerUserID, ref leftIboxLeftBotBack, ref leftIboxRightTopFront, isleftIboxValid); |
| 433 |
//bool bLeftHandPrimaryNow = false; |
| 434 |
|
| 435 |
// was the left hand interacting till now |
| 436 |
bool wasLeftHandInteracting = isLeftHandInteracting; |
| 437 |
|
| 438 |
if(isleftIboxValid && //bLeftHandPrimaryNow && |
| 439 |
kinectManager.GetJointTrackingState(playerUserID, (int)KinectInterop.JointType.HandLeft) != KinectInterop.TrackingState.NotTracked) |
| 440 |
{
|
| 441 |
leftHandPos = kinectManager.GetJointPosition(playerUserID, (int)KinectInterop.JointType.HandLeft); |
| 442 |
leftHandScreenPos.z = Mathf.Clamp01((leftIboxLeftBotBack.z - leftHandPos.z) / (leftIboxLeftBotBack.z - leftIboxRightTopFront.z)); |
| 443 |
|
| 444 |
if (!handOverlayCursor) |
| 445 |
{
|
| 446 |
leftHandScreenPos.x = Mathf.Clamp01((leftHandPos.x - leftIboxLeftBotBack.x) / (leftIboxRightTopFront.x - leftIboxLeftBotBack.x)); |
| 447 |
leftHandScreenPos.y = Mathf.Clamp01((leftHandPos.y - leftIboxLeftBotBack.y) / (leftIboxRightTopFront.y - leftIboxLeftBotBack.y)); |
| 448 |
|
| 449 |
isLeftHandInteracting = (leftHandPos.x >= (leftIboxLeftBotBack.x - 1.0f)) && (leftHandPos.x <= (leftIboxRightTopFront.x + 0.5f)) && |
| 450 |
(leftHandPos.y >= (leftIboxLeftBotBack.y - 0.1f)) && (leftHandPos.y <= (leftIboxRightTopFront.y + 0.7f)) && |
| 451 |
(leftIboxLeftBotBack.z >= leftHandPos.z) && (leftIboxRightTopFront.z * 0.8f <= leftHandPos.z); |
| 452 |
} |
| 453 |
else |
| 454 |
{
|
| 455 |
isLeftHandInteracting = GetHandOverlayScreenPos (kinectManager, (int)KinectInterop.JointType.HandLeft, ref leftHandScreenPos) && |
| 456 |
(leftHandPos.y >= (leftIboxLeftBotBack.y - 0.15f)) && (leftHandPos.y <= (leftIboxRightTopFront.y + 0.7f)) && |
| 457 |
(leftIboxLeftBotBack.z >= leftHandPos.z) && (leftIboxRightTopFront.z * 0.8f <= leftHandPos.z); |
| 458 |
} |
| 459 |
|
| 460 |
//bLeftHandPrimaryNow = isLeftHandInteracting; |
| 461 |
// start interacting? |
| 462 |
if(!wasLeftHandInteracting && isLeftHandInteracting) |
| 463 |
{
|
| 464 |
leftHandInteractingSince = Time.realtimeSinceStartup; |
| 465 |
} |
| 466 |
|
| 467 |
// check for left press |
| 468 |
isLeftHandPress = leftHandScreenPos.z > 0.99f; // ((leftIboxRightTopFront.z - 0.1f) >= leftHandPos.z); |
| 469 |
leftHandPressProgress = (Time.realtimeSinceStartup - lastLeftHandPressTime) >= KinectInterop.Constants.ClickStayDuration && |
| 470 |
leftHandScreenPos.z >= 0.7f ? (leftHandScreenPos.z - 0.7f) / 0.3f : 0f; |
| 471 |
|
| 472 |
// check for left hand click |
| 473 |
if(!dragInProgress && isLeftHandInteracting && |
| 474 |
((allowHandClicks && ((leftHandPos - lastLeftHandPos).magnitude < KinectInterop.Constants.ClickMaxDistance)) || |
| 475 |
(allowPushToClick && leftHandPressProgress > 0f))) |
| 476 |
{
|
| 477 |
if((allowHandClicks && (Time.realtimeSinceStartup - lastLeftHandClickTime) >= KinectInterop.Constants.ClickStayDuration) || |
| 478 |
(allowPushToClick && leftHandPressProgress > 0.99f && isLeftHandPress)) |
| 479 |
{
|
| 480 |
if(!isLeftHandClick) |
| 481 |
{
|
| 482 |
isLeftHandClick = true; |
| 483 |
cursorClickProgress = leftHandClickProgress = 1f; |
| 484 |
|
| 485 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 486 |
{
|
| 487 |
if (listener.HandClickDetected (playerUserID, playerIndex, false, leftHandScreenPos)) |
| 488 |
{
|
| 489 |
isLeftHandClick = false; |
| 490 |
cursorClickProgress = leftHandClickProgress = 0f; |
| 491 |
lastLeftHandPos = Vector3.zero; |
| 492 |
|
| 493 |
lastLeftHandClickTime = Time.realtimeSinceStartup; |
| 494 |
lastLeftHandPressTime = Time.realtimeSinceStartup; |
| 495 |
} |
| 496 |
} |
| 497 |
|
| 498 |
if(controlMouseCursor) |
| 499 |
{
|
| 500 |
MouseControl.MouseClick(); |
| 501 |
|
| 502 |
isLeftHandClick = false; |
| 503 |
cursorClickProgress = leftHandClickProgress = 0f; |
| 504 |
lastLeftHandPos = Vector3.zero; |
| 505 |
|
| 506 |
lastLeftHandClickTime = Time.realtimeSinceStartup; |
| 507 |
lastLeftHandPressTime = Time.realtimeSinceStartup; |
| 508 |
} |
| 509 |
} |
| 510 |
} |
| 511 |
else |
| 512 |
{
|
| 513 |
// show progress after the 1st half of the needed duration |
| 514 |
float leftHandTimeProgress = allowHandClicks && (Time.realtimeSinceStartup - lastLeftHandClickTime) >= (KinectInterop.Constants.ClickStayDuration / 2f) ? |
| 515 |
((Time.realtimeSinceStartup - lastLeftHandClickTime - (KinectInterop.Constants.ClickStayDuration / 2f)) * 2f / KinectInterop.Constants.ClickStayDuration) : 0f; |
| 516 |
cursorClickProgress = leftHandClickProgress = allowPushToClick && leftHandScreenPos.z >= 0.7f ? leftHandPressProgress : leftHandTimeProgress; |
| 517 |
} |
| 518 |
} |
| 519 |
else |
| 520 |
{
|
| 521 |
isLeftHandClick = false; |
| 522 |
leftHandClickProgress = 0f; |
| 523 |
lastLeftHandPos = leftHandPos; |
| 524 |
lastLeftHandClickTime = Time.realtimeSinceStartup; |
| 525 |
} |
| 526 |
} |
| 527 |
else |
| 528 |
{
|
| 529 |
isLeftHandInteracting = false; |
| 530 |
isLeftHandPress = false; |
| 531 |
leftHandPressProgress = 0f; |
| 532 |
} |
| 533 |
|
| 534 |
// get the right hand state |
| 535 |
rightHandState = kinectManager.GetRightHandState(playerUserID); |
| 536 |
|
| 537 |
// check if the right hand is interacting |
| 538 |
isRightIboxValid = kinectManager.GetRightHandInteractionBox(playerUserID, ref rightIboxLeftBotBack, ref rightIboxRightTopFront, isRightIboxValid); |
| 539 |
//bool bRightHandPrimaryNow = false; |
| 540 |
|
| 541 |
// was the right hand interacting till now |
| 542 |
bool wasRightHandInteracting = isRightHandInteracting; |
| 543 |
|
| 544 |
if(isRightIboxValid && //bRightHandPrimaryNow && |
| 545 |
kinectManager.GetJointTrackingState(playerUserID, (int)KinectInterop.JointType.HandRight) != KinectInterop.TrackingState.NotTracked) |
| 546 |
{
|
| 547 |
rightHandPos = kinectManager.GetJointPosition(playerUserID, (int)KinectInterop.JointType.HandRight); |
| 548 |
rightHandScreenPos.z = Mathf.Clamp01((rightIboxLeftBotBack.z - rightHandPos.z) / (rightIboxLeftBotBack.z - rightIboxRightTopFront.z)); |
| 549 |
|
| 550 |
if (!handOverlayCursor) |
| 551 |
{
|
| 552 |
rightHandScreenPos.x = Mathf.Clamp01((rightHandPos.x - rightIboxLeftBotBack.x) / (rightIboxRightTopFront.x - rightIboxLeftBotBack.x)); |
| 553 |
rightHandScreenPos.y = Mathf.Clamp01((rightHandPos.y - rightIboxLeftBotBack.y) / (rightIboxRightTopFront.y - rightIboxLeftBotBack.y)); |
| 554 |
|
| 555 |
isRightHandInteracting = (rightHandPos.x >= (rightIboxLeftBotBack.x - 0.5f)) && (rightHandPos.x <= (rightIboxRightTopFront.x + 1.0f)) && |
| 556 |
(rightHandPos.y >= (rightIboxLeftBotBack.y - 0.1f)) && (rightHandPos.y <= (rightIboxRightTopFront.y + 0.7f)) && |
| 557 |
(rightIboxLeftBotBack.z >= rightHandPos.z) && (rightIboxRightTopFront.z * 0.8f <= rightHandPos.z); |
| 558 |
} |
| 559 |
else |
| 560 |
{
|
| 561 |
isRightHandInteracting = GetHandOverlayScreenPos(kinectManager, (int)KinectInterop.JointType.HandRight, ref rightHandScreenPos) && |
| 562 |
(rightHandPos.y >= (rightIboxLeftBotBack.y - 0.15f)) && (rightHandPos.y <= (rightIboxRightTopFront.y + 0.7f)) && |
| 563 |
(rightIboxLeftBotBack.z >= rightHandPos.z) && (rightIboxRightTopFront.z * 0.8f <= rightHandPos.z); |
| 564 |
} |
| 565 |
|
| 566 |
//bRightHandPrimaryNow = isRightHandInteracting; |
| 567 |
if(!wasRightHandInteracting && isRightHandInteracting) |
| 568 |
{
|
| 569 |
rightHandInteractingSince = Time.realtimeSinceStartup; |
| 570 |
} |
| 571 |
|
| 572 |
// check for right press |
| 573 |
isRightHandPress = rightHandScreenPos.z > 0.99f; // ((rightIboxRightTopFront.z - 0.1f) >= rightHandPos.z); |
| 574 |
rightHandPressProgress = (Time.realtimeSinceStartup - lastRightHandPressTime) >= KinectInterop.Constants.ClickStayDuration && |
| 575 |
rightHandScreenPos.z >= 0.7f ? (rightHandScreenPos.z - 0.7f) / 0.3f : 0f; |
| 576 |
|
| 577 |
// check for right hand click |
| 578 |
if(!dragInProgress && isRightHandInteracting && |
| 579 |
((allowHandClicks && ((rightHandPos - lastRightHandPos).magnitude < KinectInterop.Constants.ClickMaxDistance)) || |
| 580 |
(allowPushToClick && rightHandPressProgress > 0f))) |
| 581 |
{
|
| 582 |
if((allowHandClicks && (Time.realtimeSinceStartup - lastRightHandClickTime) >= KinectInterop.Constants.ClickStayDuration) || |
| 583 |
(allowPushToClick && rightHandPressProgress > 0.99f && isRightHandPress)) |
| 584 |
{
|
| 585 |
if(!isRightHandClick) |
| 586 |
{
|
| 587 |
isRightHandClick = true; |
| 588 |
cursorClickProgress = rightHandClickProgress = 1f; |
| 589 |
|
| 590 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 591 |
{
|
| 592 |
if (listener.HandClickDetected (playerUserID, playerIndex, true, rightHandScreenPos)) |
| 593 |
{
|
| 594 |
isRightHandClick = false; |
| 595 |
cursorClickProgress = rightHandClickProgress = 0f; |
| 596 |
lastRightHandPos = Vector3.zero; |
| 597 |
|
| 598 |
lastRightHandClickTime = Time.realtimeSinceStartup; |
| 599 |
lastRightHandPressTime = Time.realtimeSinceStartup; |
| 600 |
} |
| 601 |
} |
| 602 |
|
| 603 |
if(controlMouseCursor) |
| 604 |
{
|
| 605 |
MouseControl.MouseClick(); |
| 606 |
|
| 607 |
isRightHandClick = false; |
| 608 |
cursorClickProgress = rightHandClickProgress = 0f; |
| 609 |
lastRightHandPos = Vector3.zero; |
| 610 |
|
| 611 |
lastRightHandClickTime = Time.realtimeSinceStartup; |
| 612 |
lastRightHandPressTime = Time.realtimeSinceStartup; |
| 613 |
} |
| 614 |
} |
| 615 |
} |
| 616 |
else |
| 617 |
{
|
| 618 |
// show progress after the 1st half of the needed duration |
| 619 |
float rightHandTimeProgress = allowHandClicks && (Time.realtimeSinceStartup - lastRightHandClickTime) >= (KinectInterop.Constants.ClickStayDuration / 2f) ? |
| 620 |
((Time.realtimeSinceStartup - lastRightHandClickTime - (KinectInterop.Constants.ClickStayDuration / 2f)) * 2f / KinectInterop.Constants.ClickStayDuration) : 0f; |
| 621 |
cursorClickProgress = rightHandClickProgress = allowPushToClick && rightHandScreenPos.z >= 0.7f ? rightHandPressProgress : rightHandTimeProgress; |
| 622 |
} |
| 623 |
} |
| 624 |
else |
| 625 |
{
|
| 626 |
isRightHandClick = false; |
| 627 |
rightHandClickProgress = 0f; |
| 628 |
lastRightHandPos = rightHandPos; |
| 629 |
lastRightHandClickTime = Time.realtimeSinceStartup; |
| 630 |
} |
| 631 |
} |
| 632 |
else |
| 633 |
{
|
| 634 |
isRightHandInteracting = false; |
| 635 |
isRightHandPress = false; |
| 636 |
rightHandPressProgress = 0f; |
| 637 |
} |
| 638 |
|
| 639 |
// stop the cursor click progress, if both left and right hand are not clicking |
| 640 |
if (leftHandClickProgress == 0f && rightHandClickProgress == 0f && cursorClickProgress > 0f) |
| 641 |
{
|
| 642 |
cursorClickProgress = 0f; |
| 643 |
} |
| 644 |
|
| 645 |
// if both hands are interacting, check which one interacts longer than the other |
| 646 |
if(isLeftHandInteracting && isRightHandInteracting) |
| 647 |
{
|
| 648 |
if(rightHandInteractingSince <= leftHandInteractingSince) |
| 649 |
isLeftHandInteracting = false; |
| 650 |
else |
| 651 |
isRightHandInteracting = false; |
| 652 |
} |
| 653 |
|
| 654 |
// if left hand just stopped interacting, send extra non-interaction event |
| 655 |
if (wasLeftHandInteracting && !isLeftHandInteracting) |
| 656 |
{
|
| 657 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 658 |
{
|
| 659 |
if(lastLeftHandEvent == HandEventType.Grip) |
| 660 |
listener.HandReleaseDetected (playerUserID, playerIndex, false, true, leftHandScreenPos); |
| 661 |
} |
| 662 |
|
| 663 |
lastLeftHandEvent = HandEventType.Release; |
| 664 |
} |
| 665 |
|
| 666 |
|
| 667 |
// if right hand just stopped interacting, send extra non-interaction event |
| 668 |
if (wasRightHandInteracting && !isRightHandInteracting) |
| 669 |
{
|
| 670 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 671 |
{
|
| 672 |
if(lastRightHandEvent == HandEventType.Grip) |
| 673 |
listener.HandReleaseDetected (playerUserID, playerIndex, true, true, rightHandScreenPos); |
| 674 |
} |
| 675 |
|
| 676 |
lastRightHandEvent = HandEventType.Release; |
| 677 |
} |
| 678 |
|
| 679 |
|
| 680 |
// process left hand |
| 681 |
handEvent = HandStateToEvent(leftHandState, lastLeftHandEvent); |
| 682 |
|
| 683 |
if((isLeftHandInteracting != isLeftHandPrimary) || (isRightHandInteracting != isRightHandPrimary)) |
| 684 |
{
|
| 685 |
if(controlMouseCursor && dragInProgress) |
| 686 |
{
|
| 687 |
MouseControl.MouseRelease(); |
| 688 |
dragInProgress = false; |
| 689 |
} |
| 690 |
|
| 691 |
lastLeftHandEvent = HandEventType.Release; |
| 692 |
lastRightHandEvent = HandEventType.Release; |
| 693 |
} |
| 694 |
|
| 695 |
if(controlMouseCursor && (handEvent != lastLeftHandEvent)) |
| 696 |
{
|
| 697 |
if(controlMouseDrag && !dragInProgress && (handEvent == HandEventType.Grip)) |
| 698 |
{
|
| 699 |
dragInProgress = true; |
| 700 |
MouseControl.MouseDrag(); |
| 701 |
} |
| 702 |
else if(dragInProgress && (handEvent == HandEventType.Release)) |
| 703 |
{
|
| 704 |
MouseControl.MouseRelease(); |
| 705 |
dragInProgress = false; |
| 706 |
} |
| 707 |
} |
| 708 |
|
| 709 |
leftHandEvent = handEvent; |
| 710 |
if(handEvent != HandEventType.None) |
| 711 |
{
|
| 712 |
// no clicks, while hand grip is detected |
| 713 |
if (leftHandEvent == HandEventType.Grip && leftHandClickProgress > 0f) |
| 714 |
{
|
| 715 |
cursorClickProgress = leftHandClickProgress = 0f; |
| 716 |
lastLeftHandClickTime = Time.realtimeSinceStartup; |
| 717 |
} |
| 718 |
|
| 719 |
if (leftHandEvent != lastLeftHandEvent) |
| 720 |
{
|
| 721 |
// invoke interaction listeners |
| 722 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 723 |
{
|
| 724 |
if(leftHandEvent == HandEventType.Grip) |
| 725 |
listener.HandGripDetected (playerUserID, playerIndex, false, isLeftHandInteracting, leftHandScreenPos); |
| 726 |
else if(leftHandEvent == HandEventType.Release) |
| 727 |
listener.HandReleaseDetected (playerUserID, playerIndex, false, isLeftHandInteracting, leftHandScreenPos); |
| 728 |
} |
| 729 |
} |
| 730 |
|
| 731 |
lastLeftHandEvent = handEvent; |
| 732 |
} |
| 733 |
|
| 734 |
// if the hand is primary, set the cursor position |
| 735 |
if(isLeftHandInteracting) |
| 736 |
{
|
| 737 |
isLeftHandPrimary = true; |
| 738 |
|
| 739 |
if(leftHandClickProgress < 0.8f) // stop the cursor after 80% click progress |
| 740 |
{
|
| 741 |
float smooth = smoothFactor * Time.deltaTime; |
| 742 |
if(smooth == 0f) smooth = 1f; |
| 743 |
|
| 744 |
cursorScreenPos = Vector3.Lerp(cursorScreenPos, leftHandScreenPos, smooth); |
| 745 |
} |
| 746 |
|
| 747 |
// move mouse-only if there is no cursor texture |
| 748 |
if(controlMouseCursor && |
| 749 |
(!guiHandCursor || (!gripHandTexture && !releaseHandTexture && !normalHandTexture))) |
| 750 |
{
|
| 751 |
MouseControl.MouseMove(cursorScreenPos, debugText); |
| 752 |
} |
| 753 |
} |
| 754 |
else |
| 755 |
{
|
| 756 |
isLeftHandPrimary = false; |
| 757 |
} |
| 758 |
|
| 759 |
|
| 760 |
// process right hand |
| 761 |
handEvent = HandStateToEvent(rightHandState, lastRightHandEvent); |
| 762 |
|
| 763 |
if(controlMouseCursor && (handEvent != lastRightHandEvent)) |
| 764 |
{
|
| 765 |
if(controlMouseDrag && !dragInProgress && (handEvent == HandEventType.Grip)) |
| 766 |
{
|
| 767 |
dragInProgress = true; |
| 768 |
MouseControl.MouseDrag(); |
| 769 |
} |
| 770 |
else if(dragInProgress && (handEvent == HandEventType.Release)) |
| 771 |
{
|
| 772 |
MouseControl.MouseRelease(); |
| 773 |
dragInProgress = false; |
| 774 |
} |
| 775 |
} |
| 776 |
|
| 777 |
rightHandEvent = handEvent; |
| 778 |
if(handEvent != HandEventType.None) |
| 779 |
{
|
| 780 |
// no clicks, while hand grip is detected |
| 781 |
if (rightHandEvent == HandEventType.Grip && rightHandClickProgress > 0f) |
| 782 |
{
|
| 783 |
cursorClickProgress = rightHandClickProgress = 0f; |
| 784 |
lastRightHandClickTime = Time.realtimeSinceStartup; |
| 785 |
} |
| 786 |
|
| 787 |
if (rightHandEvent != lastRightHandEvent) |
| 788 |
{
|
| 789 |
// invoke interaction listeners |
| 790 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 791 |
{
|
| 792 |
if(rightHandEvent == HandEventType.Grip) |
| 793 |
listener.HandGripDetected (playerUserID, playerIndex, true, isRightHandInteracting, rightHandScreenPos); |
| 794 |
else if(rightHandEvent == HandEventType.Release) |
| 795 |
listener.HandReleaseDetected (playerUserID, playerIndex, true, isRightHandInteracting, rightHandScreenPos); |
| 796 |
} |
| 797 |
} |
| 798 |
|
| 799 |
lastRightHandEvent = handEvent; |
| 800 |
} |
| 801 |
|
| 802 |
// if the hand is primary, set the cursor position |
| 803 |
if(isRightHandInteracting) |
| 804 |
{
|
| 805 |
isRightHandPrimary = true; |
| 806 |
|
| 807 |
if(rightHandClickProgress < 0.8f) // stop the cursor after 80% click progress |
| 808 |
{
|
| 809 |
float smooth = smoothFactor * Time.deltaTime; |
| 810 |
if(smooth == 0f) smooth = 1f; |
| 811 |
|
| 812 |
cursorScreenPos = Vector3.Lerp(cursorScreenPos, rightHandScreenPos, smooth); |
| 813 |
} |
| 814 |
|
| 815 |
// move mouse-only if there is no cursor texture |
| 816 |
if(controlMouseCursor && |
| 817 |
(!guiHandCursor || (!gripHandTexture && !releaseHandTexture && !normalHandTexture))) |
| 818 |
{
|
| 819 |
MouseControl.MouseMove(cursorScreenPos, debugText); |
| 820 |
} |
| 821 |
} |
| 822 |
else |
| 823 |
{
|
| 824 |
isRightHandPrimary = false; |
| 825 |
} |
| 826 |
|
| 827 |
} |
| 828 |
else |
| 829 |
{
|
| 830 |
// send release events |
| 831 |
if (lastLeftHandEvent == HandEventType.Grip || lastRightHandEvent == HandEventType.Grip) |
| 832 |
{
|
| 833 |
foreach(InteractionListenerInterface listener in interactionListeners) |
| 834 |
{
|
| 835 |
if(lastLeftHandEvent == HandEventType.Grip) |
| 836 |
listener.HandReleaseDetected (lastUserID, playerIndex, false, true, leftHandScreenPos); |
| 837 |
if(lastRightHandEvent == HandEventType.Grip) |
| 838 |
listener.HandReleaseDetected (lastUserID, playerIndex, true, true, leftHandScreenPos); |
| 839 |
} |
| 840 |
} |
| 841 |
|
| 842 |
leftHandState = KinectInterop.HandState.NotTracked; |
| 843 |
rightHandState = KinectInterop.HandState.NotTracked; |
| 844 |
|
| 845 |
isLeftHandPrimary = isRightHandPrimary = false; |
| 846 |
isLeftHandInteracting = isRightHandInteracting = false; |
| 847 |
leftHandInteractingSince = rightHandInteractingSince = 0f; |
| 848 |
|
| 849 |
isLeftHandClick = isRightHandClick = false; |
| 850 |
cursorClickProgress = leftHandClickProgress = rightHandClickProgress = 0f; |
| 851 |
lastLeftHandClickTime = lastRightHandClickTime = Time.realtimeSinceStartup; |
| 852 |
lastLeftHandPressTime = lastRightHandPressTime = Time.realtimeSinceStartup; |
| 853 |
|
| 854 |
isLeftHandPress = false; |
| 855 |
isRightHandPress = false; |
| 856 |
|
| 857 |
leftHandPressProgress = 0f; |
| 858 |
rightHandPressProgress = 0f; |
| 859 |
|
| 860 |
leftHandEvent = HandEventType.None; |
| 861 |
rightHandEvent = HandEventType.None; |
| 862 |
|
| 863 |
lastLeftHandEvent = HandEventType.Release; |
| 864 |
lastRightHandEvent = HandEventType.Release; |
| 865 |
|
| 866 |
if(controlMouseCursor && dragInProgress) |
| 867 |
{
|
| 868 |
MouseControl.MouseRelease(); |
| 869 |
dragInProgress = false; |
| 870 |
} |
| 871 |
} |
| 872 |
|
| 873 |
// update cursor texture and position |
| 874 |
UpdateGUI(); |
| 875 |
} |
| 876 |
|
| 877 |
} |
| 878 |
|
| 879 |
|
| 880 |
// updates cursor texture and position |
| 881 |
private void UpdateGUI() |
| 882 |
{
|
| 883 |
if(!interactionInited) |
| 884 |
return; |
| 885 |
|
| 886 |
// display debug information |
| 887 |
if(debugText) |
| 888 |
{
|
| 889 |
string sGuiText = string.Empty; |
| 890 |
|
| 891 |
//if(isLeftHandPrimary) |
| 892 |
{
|
| 893 |
sGuiText += "L.Hand" + (isLeftHandInteracting ? "*: " : " : ") + leftHandScreenPos.ToString(); |
| 894 |
|
| 895 |
if(lastLeftHandEvent == HandEventType.Grip) |
| 896 |
{
|
| 897 |
sGuiText += " LeftGrip"; |
| 898 |
} |
| 899 |
else if(lastLeftHandEvent == HandEventType.Release) |
| 900 |
{
|
| 901 |
sGuiText += " LeftRelease"; |
| 902 |
} |
| 903 |
|
| 904 |
if(isLeftHandClick) |
| 905 |
{
|
| 906 |
sGuiText += " LeftClick"; |
| 907 |
} |
| 908 |
// else if(leftHandClickProgress > 0.5f) |
| 909 |
// {
|
| 910 |
// sGuiText += String.Format(" {0:F0}%", leftHandClickProgress * 100);
|
| 911 |
// } |
| 912 |
|
| 913 |
if(isLeftHandPress) |
| 914 |
{
|
| 915 |
sGuiText += " LeftPress"; |
| 916 |
} |
| 917 |
|
| 918 |
//sGuiText += " " + leftHandClickProgress; |
| 919 |
} |
| 920 |
|
| 921 |
//if(isRightHandPrimary) |
| 922 |
{
|
| 923 |
sGuiText += "\nR.Hand" + (isRightHandInteracting ? "*: " : " : ") + rightHandScreenPos.ToString(); |
| 924 |
|
| 925 |
if(lastRightHandEvent == HandEventType.Grip) |
| 926 |
{
|
| 927 |
sGuiText += " RightGrip"; |
| 928 |
} |
| 929 |
else if(lastRightHandEvent == HandEventType.Release) |
| 930 |
{
|
| 931 |
sGuiText += " RightRelease"; |
| 932 |
} |
| 933 |
|
| 934 |
if(isRightHandClick) |
| 935 |
{
|
| 936 |
sGuiText += " RightClick"; |
| 937 |
} |
| 938 |
// else if(rightHandClickProgress > 0.5f) |
| 939 |
// {
|
| 940 |
// sGuiText += String.Format(" {0:F0}%", rightHandClickProgress * 100);
|
| 941 |
// } |
| 942 |
|
| 943 |
if(isRightHandPress) |
| 944 |
{
|
| 945 |
sGuiText += " RightPress"; |
| 946 |
} |
| 947 |
|
| 948 |
//sGuiText += " " + rightHandClickProgress; |
| 949 |
} |
| 950 |
|
| 951 |
debugText.text = sGuiText; |
| 952 |
} |
| 953 |
|
| 954 |
// display the cursor status and position |
| 955 |
if(guiHandCursor) |
| 956 |
{
|
| 957 |
Sprite cursorTexture = null; |
| 958 |
|
| 959 |
if(isLeftHandPrimary) |
| 960 |
{
|
| 961 |
if(lastLeftHandEvent == HandEventType.Grip) |
| 962 |
cursorTexture = gripHandTexture; |
| 963 |
else if(lastLeftHandEvent == HandEventType.Release) |
| 964 |
cursorTexture = releaseHandTexture; |
| 965 |
} |
| 966 |
else if(isRightHandPrimary) |
| 967 |
{
|
| 968 |
if(lastRightHandEvent == HandEventType.Grip) |
| 969 |
cursorTexture = gripHandTexture; |
| 970 |
else if(lastRightHandEvent == HandEventType.Release) |
| 971 |
cursorTexture = releaseHandTexture; |
| 972 |
} |
| 973 |
|
| 974 |
if(cursorTexture == null) |
| 975 |
{
|
| 976 |
cursorTexture = normalHandTexture; |
| 977 |
} |
| 978 |
|
| 979 |
if((cursorTexture != null) /**&& (isLeftHandPrimary || isRightHandPrimary)*/) |
| 980 |
{
|
| 981 |
Vector2 posSprite; |
| 982 |
|
| 983 |
if(controlMouseCursor) |
| 984 |
{
|
| 985 |
MouseControl.MouseMove(cursorScreenPos, debugText); |
| 986 |
posSprite = new Vector2(Input.mousePosition.x, Input.mousePosition.y); |
| 987 |
} |
| 988 |
else |
| 989 |
{
|
| 990 |
Rect rectCanvas = guiHandCursor.canvas.pixelRect; |
| 991 |
posSprite = new Vector2(cursorScreenPos.x * rectCanvas.width, cursorScreenPos.y * rectCanvas.height); |
| 992 |
} |
| 993 |
|
| 994 |
guiHandCursor.sprite = cursorTexture; |
| 995 |
guiHandCursor.rectTransform.position = posSprite; |
| 996 |
|
| 997 |
if (cursorProgressBar) |
| 998 |
{
|
| 999 |
cursorProgressBar.fillAmount = cursorClickProgress; |
| 1000 |
} |
| 1001 |
} |
| 1002 |
} |
| 1003 |
} |
| 1004 |
|
| 1005 |
|
| 1006 |
// estimates screen cursor overlay position for the given hand |
| 1007 |
private bool GetHandOverlayScreenPos(KinectManager kinectManager, int iHandJointIndex, ref Vector3 handScreenPos) |
| 1008 |
{
|
| 1009 |
Vector3 posJointRaw = kinectManager.GetJointKinectPosition(playerUserID, iHandJointIndex); |
| 1010 |
|
| 1011 |
if(posJointRaw != Vector3.zero) |
| 1012 |
{
|
| 1013 |
Vector2 posDepth = kinectManager.MapSpacePointToDepthCoords(posJointRaw); |
| 1014 |
ushort depthValue = kinectManager.GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
| 1015 |
|
| 1016 |
if(posDepth != Vector2.zero && depthValue > 0) |
| 1017 |
{
|
| 1018 |
// depth pos to color pos |
| 1019 |
Vector2 posColor = kinectManager.MapDepthPointToColorCoords(posDepth, depthValue); |
| 1020 |
|
| 1021 |
if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
| 1022 |
{
|
| 1023 |
// get the color image x-offset and width (use the portrait background, if available) |
| 1024 |
float colorWidth = kinectManager.GetColorImageWidth(); |
| 1025 |
float colorOfsX = 0f; |
| 1026 |
|
| 1027 |
PortraitBackground portraitBack = PortraitBackground.Instance; |
| 1028 |
if(portraitBack && portraitBack.enabled) |
| 1029 |
{
|
| 1030 |
colorWidth = kinectManager.GetColorImageHeight() * kinectManager.GetColorImageHeight() / kinectManager.GetColorImageWidth(); |
| 1031 |
colorOfsX = (kinectManager.GetColorImageWidth() - colorWidth) / 2f; |
| 1032 |
} |
| 1033 |
|
| 1034 |
float xScaled = (posColor.x - colorOfsX) / colorWidth; |
| 1035 |
float yScaled = posColor.y / kinectManager.GetColorImageHeight(); |
| 1036 |
|
| 1037 |
handScreenPos.x = xScaled; |
| 1038 |
handScreenPos.y = 1f - yScaled; |
| 1039 |
|
| 1040 |
return true; |
| 1041 |
} |
| 1042 |
} |
| 1043 |
} |
| 1044 |
|
| 1045 |
return false; |
| 1046 |
} |
| 1047 |
|
| 1048 |
|
| 1049 |
// converts hand state to hand event type |
| 1050 |
public static HandEventType HandStateToEvent(KinectInterop.HandState handState, HandEventType lastEventType) |
| 1051 |
{
|
| 1052 |
switch(handState) |
| 1053 |
{
|
| 1054 |
case KinectInterop.HandState.Open: |
| 1055 |
return HandEventType.Release; |
| 1056 |
|
| 1057 |
case KinectInterop.HandState.Closed: |
| 1058 |
case KinectInterop.HandState.Lasso: |
| 1059 |
return HandEventType.Grip; |
| 1060 |
|
| 1061 |
case KinectInterop.HandState.Unknown: |
| 1062 |
return lastEventType; |
| 1063 |
} |
| 1064 |
|
| 1065 |
return HandEventType.None; |
| 1066 |
} |
| 1067 |
|
| 1068 |
|
| 1069 |
} |