t1 / TFDContents / Assets / KinectScripts / KinectGestures.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (64.9 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | //using Windows.Kinect; |
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3 | |||
4 | using System.Collections; |
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5 | using System.Collections.Generic; |
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6 | |||
7 | |||
8 | /// <summary> |
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9 | /// This interface needs to be implemented by the Kinect gesture managers, like KinectGestures-class itself |
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10 | /// </summary> |
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11 | public interface GestureManagerInterface |
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12 | { |
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13 | /// <summary> |
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14 | /// Gets the list of gesture joint indexes. |
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15 | /// </summary> |
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16 | /// <returns>The needed joint indexes.</returns> |
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17 | /// <param name="manager">The KinectManager instance</param> |
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18 | int[] GetNeededJointIndexes (KinectManager manager); |
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19 | |||
20 | |||
21 | /// <summary> |
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22 | /// Estimate the state and progress of the given gesture. |
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23 | /// </summary> |
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24 | /// <param name="userId">User ID</param> |
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25 | /// <param name="gestureData">Gesture-data structure</param> |
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26 | /// <param name="timestamp">Current time</param> |
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27 | /// <param name="jointsPos">Joints-position array</param> |
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28 | /// <param name="jointsTracked">Joints-tracked array</param> |
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29 | void CheckForGesture (long userId, ref KinectGestures.GestureData gestureData, float timestamp, ref Vector3[] jointsPos, ref bool[] jointsTracked); |
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30 | } |
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31 | |||
32 | |||
33 | /// <summary> |
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34 | /// KinectGestures is utility class that processes programmatic Kinect gestures |
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35 | /// </summary> |
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36 | public class KinectGestures : MonoBehaviour, GestureManagerInterface |
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37 | { |
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38 | |||
39 | /// <summary> |
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40 | /// This interface needs to be implemented by all Kinect gesture listeners |
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41 | /// </summary> |
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42 | public interface GestureListenerInterface |
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43 | { |
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44 | /// <summary> |
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45 | /// Invoked when a new user is detected. Here you can start gesture tracking by invoking KinectManager.DetectGesture()-function. |
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46 | /// </summary> |
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47 | /// <param name="userId">User ID</param> |
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48 | /// <param name="userIndex">User index</param> |
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49 | void UserDetected(long userId, int userIndex); |
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50 | |||
51 | /// <summary> |
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52 | /// Invoked when a user gets lost. All tracked gestures for this user are cleared automatically. |
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53 | /// </summary> |
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54 | /// <param name="userId">User ID</param> |
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55 | /// <param name="userIndex">User index</param> |
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56 | void UserLost(long userId, int userIndex); |
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57 | |||
58 | /// <summary> |
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59 | /// Invoked when a gesture is in progress. |
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60 | /// </summary> |
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61 | /// <param name="userId">User ID</param> |
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62 | /// <param name="userIndex">User index</param> |
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63 | /// <param name="gesture">Gesture type</param> |
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64 | /// <param name="progress">Gesture progress [0..1]</param> |
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65 | /// <param name="joint">Joint type</param> |
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66 | /// <param name="screenPos">Normalized viewport position</param> |
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67 | void GestureInProgress(long userId, int userIndex, Gestures gesture, float progress, |
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68 | KinectInterop.JointType joint, Vector3 screenPos); |
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69 | |||
70 | /// <summary> |
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71 | /// Invoked if a gesture is completed. |
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72 | /// </summary> |
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73 | /// <returns><c>true</c>, if the gesture detection must be restarted, <c>false</c> otherwise.</returns> |
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74 | /// <param name="userId">User ID</param> |
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75 | /// <param name="userIndex">User index</param> |
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76 | /// <param name="gesture">Gesture type</param> |
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77 | /// <param name="joint">Joint type</param> |
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78 | /// <param name="screenPos">Normalized viewport position</param> |
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79 | bool GestureCompleted(long userId, int userIndex, Gestures gesture, |
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80 | KinectInterop.JointType joint, Vector3 screenPos); |
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81 | |||
82 | /// <summary> |
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83 | /// Invoked if a gesture is cancelled. |
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84 | /// </summary> |
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85 | /// <returns><c>true</c>, if the gesture detection must be retarted, <c>false</c> otherwise.</returns> |
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86 | /// <param name="userId">User ID</param> |
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87 | /// <param name="userIndex">User index</param> |
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88 | /// <param name="gesture">Gesture type</param> |
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89 | /// <param name="joint">Joint type</param> |
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90 | bool GestureCancelled(long userId, int userIndex, Gestures gesture, |
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91 | KinectInterop.JointType joint); |
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92 | } |
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93 | |||
94 | |||
95 | /// <summary> |
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96 | /// The gesture types. |
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97 | /// </summary> |
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98 | public enum Gestures |
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99 | { |
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100 | None = 0, |
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101 | RaiseRightHand, |
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102 | RaiseLeftHand, |
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103 | Psi, |
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104 | Tpose, |
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105 | Stop, |
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106 | Wave, |
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107 | // Click, |
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108 | SwipeLeft, |
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109 | SwipeRight, |
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110 | SwipeUp, |
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111 | SwipeDown, |
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112 | // RightHandCursor, |
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113 | // LeftHandCursor, |
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114 | ZoomIn, |
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115 | ZoomOut, |
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116 | Wheel, |
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117 | Jump, |
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118 | Squat, |
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119 | Push, |
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120 | Pull, |
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121 | ShoulderLeftFront, |
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122 | ShoulderRightFront, |
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123 | LeanLeft, |
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124 | LeanRight, |
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125 | LeanForward, |
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126 | LeanBack, |
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127 | KickLeft, |
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128 | KickRight, |
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129 | Run, |
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130 | |||
131 | RaisedRightHorizontalLeftHand, // by Andrzej W |
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132 | RaisedLeftHorizontalRightHand, |
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133 | |||
134 | UserGesture1 = 101, |
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135 | UserGesture2 = 102, |
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136 | UserGesture3 = 103, |
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137 | UserGesture4 = 104, |
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138 | UserGesture5 = 105, |
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139 | UserGesture6 = 106, |
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140 | UserGesture7 = 107, |
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141 | UserGesture8 = 108, |
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142 | UserGesture9 = 109, |
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143 | UserGesture10 = 110, |
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144 | } |
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145 | |||
146 | |||
147 | /// <summary> |
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148 | /// Programmatic gesture data container. |
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149 | /// </summary> |
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150 | public struct GestureData |
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151 | { |
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152 | public long userId; |
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153 | public Gestures gesture; |
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154 | public int state; |
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155 | public float timestamp; |
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156 | public int joint; |
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157 | public Vector3 jointPos; |
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158 | public Vector3 screenPos; |
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159 | public float tagFloat; |
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160 | public Vector3 tagVector; |
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161 | public Vector3 tagVector2; |
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162 | public float progress; |
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163 | public bool complete; |
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164 | public bool cancelled; |
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165 | public List<Gestures> checkForGestures; |
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166 | public float startTrackingAtTime; |
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167 | } |
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168 | |||
169 | |||
170 | // Gesture related constants, variables and functions |
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171 | protected int leftHandIndex; |
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172 | protected int rightHandIndex; |
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173 | |||
174 | protected int leftElbowIndex; |
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175 | protected int rightElbowIndex; |
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176 | |||
177 | protected int leftShoulderIndex; |
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178 | protected int rightShoulderIndex; |
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179 | |||
180 | protected int hipCenterIndex; |
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181 | protected int shoulderCenterIndex; |
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182 | |||
183 | protected int leftHipIndex; |
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184 | protected int rightHipIndex; |
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185 | |||
186 | protected int leftKneeIndex; |
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187 | protected int rightKneeIndex; |
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188 | |||
189 | protected int leftAnkleIndex; |
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190 | protected int rightAnkleIndex; |
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191 | |||
192 | |||
193 | /// <summary> |
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194 | /// Gets the list of gesture joint indexes. |
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195 | /// </summary> |
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196 | /// <returns>The needed joint indexes.</returns> |
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197 | /// <param name="manager">The KinectManager instance</param> |
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198 | public virtual int[] GetNeededJointIndexes(KinectManager manager) |
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199 | { |
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200 | leftHandIndex = manager.GetJointIndex(KinectInterop.JointType.HandLeft); |
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201 | rightHandIndex = manager.GetJointIndex(KinectInterop.JointType.HandRight); |
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202 | |||
203 | leftElbowIndex = manager.GetJointIndex(KinectInterop.JointType.ElbowLeft); |
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204 | rightElbowIndex = manager.GetJointIndex(KinectInterop.JointType.ElbowRight); |
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205 | |||
206 | leftShoulderIndex = manager.GetJointIndex(KinectInterop.JointType.ShoulderLeft); |
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207 | rightShoulderIndex = manager.GetJointIndex(KinectInterop.JointType.ShoulderRight); |
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208 | |||
209 | hipCenterIndex = manager.GetJointIndex(KinectInterop.JointType.SpineBase); |
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210 | shoulderCenterIndex = manager.GetJointIndex(KinectInterop.JointType.SpineShoulder); |
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211 | |||
212 | leftHipIndex = manager.GetJointIndex(KinectInterop.JointType.HipLeft); |
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213 | rightHipIndex = manager.GetJointIndex(KinectInterop.JointType.HipRight); |
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214 | |||
215 | leftKneeIndex = manager.GetJointIndex(KinectInterop.JointType.KneeLeft); |
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216 | rightKneeIndex = manager.GetJointIndex(KinectInterop.JointType.KneeRight); |
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217 | |||
218 | leftAnkleIndex = manager.GetJointIndex(KinectInterop.JointType.AnkleLeft); |
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219 | rightAnkleIndex = manager.GetJointIndex(KinectInterop.JointType.AnkleRight); |
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220 | |||
221 | int[] neededJointIndexes = { |
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222 | leftHandIndex, rightHandIndex, leftElbowIndex, rightElbowIndex, leftShoulderIndex, rightShoulderIndex, |
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223 | hipCenterIndex, shoulderCenterIndex, leftHipIndex, rightHipIndex, leftKneeIndex, rightKneeIndex, |
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224 | leftAnkleIndex, rightAnkleIndex |
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225 | }; |
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226 | |||
227 | return neededJointIndexes; |
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228 | } |
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229 | |||
230 | |||
231 | protected void SetGestureJoint(ref GestureData gestureData, float timestamp, int joint, Vector3 jointPos) |
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232 | { |
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233 | gestureData.joint = joint; |
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234 | gestureData.jointPos = jointPos; |
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235 | gestureData.timestamp = timestamp; |
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236 | gestureData.state++; |
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237 | } |
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238 | |||
239 | protected void SetGestureCancelled(ref GestureData gestureData) |
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240 | { |
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241 | gestureData.state = 0; |
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242 | gestureData.progress = 0f; |
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243 | gestureData.cancelled = true; |
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244 | } |
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245 | |||
246 | protected void CheckPoseComplete(ref GestureData gestureData, float timestamp, Vector3 jointPos, bool isInPose, float durationToComplete) |
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247 | { |
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248 | if(isInPose) |
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249 | { |
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250 | float timeLeft = timestamp - gestureData.timestamp; |
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251 | gestureData.progress = durationToComplete > 0f ? Mathf.Clamp01(timeLeft / durationToComplete) : 1.0f; |
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252 | |||
253 | if(timeLeft >= durationToComplete) |
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254 | { |
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255 | gestureData.timestamp = timestamp; |
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256 | gestureData.jointPos = jointPos; |
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257 | gestureData.state++; |
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258 | gestureData.complete = true; |
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259 | } |
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260 | } |
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261 | else |
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262 | { |
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263 | SetGestureCancelled(ref gestureData); |
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264 | } |
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265 | } |
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266 | |||
267 | protected void SetScreenPos(long userId, ref GestureData gestureData, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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268 | { |
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269 | Vector3 handPos = jointsPos[rightHandIndex]; |
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270 | bool calculateCoords = false; |
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271 | |||
272 | if(gestureData.joint == rightHandIndex) |
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273 | { |
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274 | if(jointsTracked[rightHandIndex] /**&& jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex]*/) |
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275 | { |
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276 | calculateCoords = true; |
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277 | } |
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278 | } |
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279 | else if(gestureData.joint == leftHandIndex) |
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280 | { |
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281 | if(jointsTracked[leftHandIndex] /**&& jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex]*/) |
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282 | { |
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283 | handPos = jointsPos[leftHandIndex]; |
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284 | calculateCoords = true; |
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285 | } |
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286 | } |
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287 | |||
288 | if(calculateCoords) |
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289 | { |
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290 | if(jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && |
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291 | jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex]) |
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292 | { |
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293 | Vector3 shoulderToHips = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
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294 | Vector3 rightToLeft = jointsPos[rightShoulderIndex] - jointsPos[leftShoulderIndex]; |
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295 | |||
296 | gestureData.tagVector2.x = rightToLeft.x; // * 1.2f; |
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297 | gestureData.tagVector2.y = shoulderToHips.y; // * 1.2f; |
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298 | |||
299 | if(gestureData.joint == rightHandIndex) |
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300 | { |
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301 | gestureData.tagVector.x = jointsPos[rightShoulderIndex].x - gestureData.tagVector2.x / 2; |
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302 | gestureData.tagVector.y = jointsPos[hipCenterIndex].y; |
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303 | } |
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304 | else |
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305 | { |
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306 | gestureData.tagVector.x = jointsPos[leftShoulderIndex].x - gestureData.tagVector2.x / 2; |
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307 | gestureData.tagVector.y = jointsPos[hipCenterIndex].y; |
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308 | } |
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309 | } |
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310 | |||
311 | if(gestureData.tagVector2.x != 0 && gestureData.tagVector2.y != 0) |
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312 | { |
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313 | Vector3 relHandPos = handPos - gestureData.tagVector; |
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314 | gestureData.screenPos.x = Mathf.Clamp01(relHandPos.x / gestureData.tagVector2.x); |
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315 | gestureData.screenPos.y = Mathf.Clamp01(relHandPos.y / gestureData.tagVector2.y); |
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316 | } |
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317 | |||
318 | } |
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319 | } |
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320 | |||
321 | protected void SetZoomFactor(long userId, ref GestureData gestureData, float initialZoom, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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322 | { |
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323 | Vector3 vectorZooming = jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
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324 | |||
325 | if(gestureData.tagFloat == 0f || gestureData.userId != userId) |
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326 | { |
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327 | gestureData.tagFloat = 0.5f; // this is 100% |
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328 | } |
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329 | |||
330 | float distZooming = vectorZooming.magnitude; |
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331 | gestureData.screenPos.z = initialZoom + (distZooming / gestureData.tagFloat); |
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332 | } |
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333 | |||
334 | protected void SetWheelRotation(long userId, ref GestureData gestureData, Vector3 initialPos, Vector3 currentPos) |
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335 | { |
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336 | float angle = Vector3.Angle(initialPos, currentPos) * Mathf.Sign(currentPos.y - initialPos.y); |
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337 | gestureData.screenPos.z = angle; |
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338 | } |
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339 | |||
340 | |||
341 | /// <summary> |
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342 | /// Estimate the state and progress of the given gesture. |
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343 | /// </summary> |
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344 | /// <param name="userId">User ID</param> |
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345 | /// <param name="gestureData">Gesture-data structure</param> |
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346 | /// <param name="timestamp">Current time</param> |
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347 | /// <param name="jointsPos">Joints-position array</param> |
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348 | /// <param name="jointsTracked">Joints-tracked array</param> |
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349 | public virtual void CheckForGesture(long userId, ref GestureData gestureData, float timestamp, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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350 | { |
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351 | if(gestureData.complete) |
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352 | return; |
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353 | |||
354 | float bandTopY = jointsPos[rightShoulderIndex].y > jointsPos[leftShoulderIndex].y ? jointsPos[rightShoulderIndex].y : jointsPos[leftShoulderIndex].y; |
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355 | float bandBotY = jointsPos[rightHipIndex].y < jointsPos[leftHipIndex].y ? jointsPos[rightHipIndex].y : jointsPos[leftHipIndex].y; |
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356 | |||
357 | float bandCenter = (bandTopY + bandBotY) / 2f; |
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358 | float bandSize = (bandTopY - bandBotY); |
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359 | |||
360 | float gestureTop = bandCenter + bandSize * 1.2f / 2f; |
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361 | float gestureBottom = bandCenter - bandSize * 1.3f / 4f; |
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362 | float gestureRight = jointsPos[rightHipIndex].x; |
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363 | float gestureLeft = jointsPos[leftHipIndex].x; |
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364 | |||
365 | switch(gestureData.gesture) |
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366 | { |
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367 | // check for RaiseRightHand |
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368 | case Gestures.RaiseRightHand: |
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369 | switch(gestureData.state) |
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370 | { |
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371 | case 0: // gesture detection |
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372 | if(jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && |
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373 | (jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.1f && |
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374 | (jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0f) |
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375 | { |
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376 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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377 | } |
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378 | break; |
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379 | |||
380 | case 1: // gesture complete |
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381 | bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && |
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382 | (jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.1f && |
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383 | (jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0f; |
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384 | |||
385 | Vector3 jointPos = jointsPos[gestureData.joint]; |
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386 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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387 | break; |
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388 | } |
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389 | break; |
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390 | |||
391 | // check for RaiseLeftHand |
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392 | case Gestures.RaiseLeftHand: |
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393 | switch(gestureData.state) |
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394 | { |
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395 | case 0: // gesture detection |
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396 | if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && |
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397 | (jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.1f && |
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398 | (jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0f) |
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399 | { |
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400 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
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401 | } |
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402 | break; |
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403 | |||
404 | case 1: // gesture complete |
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405 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && |
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406 | (jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.1f && |
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407 | (jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0f; |
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408 | |||
409 | Vector3 jointPos = jointsPos[gestureData.joint]; |
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410 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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411 | break; |
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412 | } |
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413 | break; |
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414 | |||
415 | // check for Psi |
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416 | case Gestures.Psi: |
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417 | switch(gestureData.state) |
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418 | { |
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419 | case 0: // gesture detection |
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420 | if(jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[shoulderCenterIndex] && |
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421 | (jointsPos[rightHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f && |
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422 | (jointsPos[leftHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f) |
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423 | { |
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424 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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425 | } |
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426 | break; |
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427 | |||
428 | case 1: // gesture complete |
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429 | bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[shoulderCenterIndex] && |
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430 | (jointsPos[rightHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f && |
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431 | (jointsPos[leftHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f; |
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432 | |||
433 | Vector3 jointPos = jointsPos[gestureData.joint]; |
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434 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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435 | break; |
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436 | } |
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437 | break; |
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438 | |||
439 | // check for Tpose |
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440 | case Gestures.Tpose: |
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441 | switch(gestureData.state) |
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442 | { |
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443 | case 0: // gesture detection |
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444 | if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex] && |
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445 | Mathf.Abs(jointsPos[rightElbowIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.07f |
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446 | Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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447 | jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex] && |
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448 | Mathf.Abs(jointsPos[leftElbowIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f && |
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449 | Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f) |
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450 | { |
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451 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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452 | } |
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453 | break; |
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454 | |||
455 | case 1: // gesture complete |
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456 | bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex] && |
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457 | Mathf.Abs(jointsPos[rightElbowIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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458 | Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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459 | jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex] && |
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460 | Mathf.Abs(jointsPos[leftElbowIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f && |
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461 | Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f; |
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462 | |||
463 | Vector3 jointPos = jointsPos[gestureData.joint]; |
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464 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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465 | break; |
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466 | } |
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467 | break; |
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468 | |||
469 | // check for Stop |
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470 | case Gestures.Stop: |
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471 | switch(gestureData.state) |
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472 | { |
||
473 | case 0: // gesture detection |
||
474 | if(jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
||
475 | (jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) < 0.2f && |
||
476 | (jointsPos[rightHandIndex].x - jointsPos[rightHipIndex].x) >= 0.4f) |
||
477 | { |
||
478 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
479 | } |
||
480 | else if(jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
||
481 | (jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) < 0.2f && |
||
482 | (jointsPos[leftHandIndex].x - jointsPos[leftHipIndex].x) <= -0.4f) |
||
483 | { |
||
484 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
485 | } |
||
486 | break; |
||
487 | |||
488 | case 1: // gesture complete |
||
489 | bool isInPose = (gestureData.joint == rightHandIndex) ? |
||
490 | (jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
||
491 | (jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) < 0.2f && |
||
492 | (jointsPos[rightHandIndex].x - jointsPos[rightHipIndex].x) >= 0.4f) : |
||
493 | (jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
||
494 | (jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) < 0.2f && |
||
495 | (jointsPos[leftHandIndex].x - jointsPos[leftHipIndex].x) <= -0.4f); |
||
496 | |||
497 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
498 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
||
499 | break; |
||
500 | } |
||
501 | break; |
||
502 | |||
503 | // check for raised right hand & horizontal left hand |
||
504 | case Gestures.RaisedRightHorizontalLeftHand: |
||
505 | switch(gestureData.state) |
||
506 | { |
||
507 | case 0: // gesture detection |
||
508 | if( jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight up |
||
509 | (jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.5f && // ensure right hand is higher than shoulder |
||
510 | Mathf.Abs(jointsPos[rightHandIndex].z - jointsPos[rightShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
||
511 | Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
||
512 | jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight flat |
||
513 | Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
||
514 | (jointsPos[leftHandIndex] - jointsPos[leftShoulderIndex]).sqrMagnitude > 0.25f ) // ensure hand and shoulder are horizontal straight enough |
||
515 | { |
||
516 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
517 | } |
||
518 | break; |
||
519 | |||
520 | |||
521 | case 1: // gesture complete |
||
522 | bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight up |
||
523 | (jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.5f && // ensure right hand is higher than shoulder |
||
524 | Mathf.Abs(jointsPos[rightHandIndex].z - jointsPos[rightShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
||
525 | Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
||
526 | jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight flat |
||
527 | Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
||
528 | (jointsPos[leftHandIndex] - jointsPos[leftShoulderIndex]).sqrMagnitude > 0.25f; // ensure hand and shoulder are horizontal straight enough |
||
529 | |||
530 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
531 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
||
532 | break; |
||
533 | } |
||
534 | break; |
||
535 | |||
536 | // check for raised left hand & horizontal right hand |
||
537 | case Gestures.RaisedLeftHorizontalRightHand: |
||
538 | switch(gestureData.state) |
||
539 | { |
||
540 | case 0: // gesture detection |
||
541 | if( jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight up |
||
542 | (jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.5f && // ensure left hand is higher than shoulder |
||
543 | Mathf.Abs(jointsPos[leftHandIndex].z - jointsPos[leftShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
||
544 | Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
||
545 | jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight flat |
||
546 | Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
||
547 | (jointsPos[rightHandIndex] - jointsPos[rightShoulderIndex]).sqrMagnitude > 0.25f ) // ensure hand and shoulder are horizontal straight enough |
||
548 | { |
||
549 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
550 | } |
||
551 | break; |
||
552 | |||
553 | case 1: // gesture complete |
||
554 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight up |
||
555 | (jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.5f && // ensure left hand is higher than shoulder |
||
556 | Mathf.Abs(jointsPos[leftHandIndex].z - jointsPos[leftShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
||
557 | Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
||
558 | jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight flat |
||
559 | Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
||
560 | (jointsPos[rightHandIndex] - jointsPos[rightShoulderIndex]).sqrMagnitude > 0.25f; // ensure hand and shoulder are horizontal straight enough |
||
561 | |||
562 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
563 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
||
564 | break; |
||
565 | } |
||
566 | break; |
||
567 | |||
568 | // check for Wave |
||
569 | case Gestures.Wave: |
||
570 | switch(gestureData.state) |
||
571 | { |
||
572 | case 0: // gesture detection - phase 1 |
||
573 | if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
574 | (jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
||
575 | (jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) > 0.05f) |
||
576 | { |
||
577 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
578 | gestureData.progress = 0.3f; |
||
579 | } |
||
580 | else if(jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
581 | (jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
||
582 | (jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) < -0.05f) |
||
583 | { |
||
584 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
585 | gestureData.progress = 0.3f; |
||
586 | } |
||
587 | break; |
||
588 | |||
589 | case 1: // gesture - phase 2 |
||
590 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
591 | { |
||
592 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
593 | jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
594 | (jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
||
595 | (jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) < -0.05f : |
||
596 | jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
597 | (jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
||
598 | (jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) > 0.05f; |
||
599 | |||
600 | if(isInPose) |
||
601 | { |
||
602 | gestureData.timestamp = timestamp; |
||
603 | gestureData.state++; |
||
604 | gestureData.progress = 0.7f; |
||
605 | } |
||
606 | } |
||
607 | else |
||
608 | { |
||
609 | // cancel the gesture |
||
610 | SetGestureCancelled(ref gestureData); |
||
611 | } |
||
612 | break; |
||
613 | |||
614 | case 2: // gesture phase 3 = complete |
||
615 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
616 | { |
||
617 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
618 | jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
619 | (jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
||
620 | (jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) > 0.05f : |
||
621 | jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
622 | (jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
||
623 | (jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) < -0.05f; |
||
624 | |||
625 | if(isInPose) |
||
626 | { |
||
627 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
628 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
629 | } |
||
630 | } |
||
631 | else |
||
632 | { |
||
633 | // cancel the gesture |
||
634 | SetGestureCancelled(ref gestureData); |
||
635 | } |
||
636 | break; |
||
637 | } |
||
638 | break; |
||
639 | |||
640 | // // check for Click |
||
641 | // case Gestures.Click: |
||
642 | // switch(gestureData.state) |
||
643 | // { |
||
644 | // case 0: // gesture detection - phase 1 |
||
645 | // if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
646 | // (jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f) |
||
647 | // { |
||
648 | // SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
649 | // gestureData.progress = 0.3f; |
||
650 | // |
||
651 | // // set screen position at the start, because this is the most accurate click position |
||
652 | // SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
||
653 | // } |
||
654 | // else if(jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
655 | // (jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f) |
||
656 | // { |
||
657 | // SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
658 | // gestureData.progress = 0.3f; |
||
659 | // |
||
660 | // // set screen position at the start, because this is the most accurate click position |
||
661 | // SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
||
662 | // } |
||
663 | // break; |
||
664 | // |
||
665 | // case 1: // gesture - phase 2 |
||
666 | //// if((timestamp - gestureData.timestamp) < 1.0f) |
||
667 | //// { |
||
668 | //// bool isInPose = gestureData.joint == rightHandIndex ? |
||
669 | //// jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
670 | //// //(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
671 | //// Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.08f && |
||
672 | //// (jointsPos[rightHandIndex].z - gestureData.jointPos.z) < -0.05f : |
||
673 | //// jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
674 | //// //(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
675 | //// Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.08f && |
||
676 | //// (jointsPos[leftHandIndex].z - gestureData.jointPos.z) < -0.05f; |
||
677 | //// |
||
678 | //// if(isInPose) |
||
679 | //// { |
||
680 | //// gestureData.timestamp = timestamp; |
||
681 | //// gestureData.jointPos = jointsPos[gestureData.joint]; |
||
682 | //// gestureData.state++; |
||
683 | //// gestureData.progress = 0.7f; |
||
684 | //// } |
||
685 | //// else |
||
686 | //// { |
||
687 | //// // check for stay-in-place |
||
688 | //// Vector3 distVector = jointsPos[gestureData.joint] - gestureData.jointPos; |
||
689 | //// isInPose = distVector.magnitude < 0.05f; |
||
690 | //// |
||
691 | //// Vector3 jointPos = jointsPos[gestureData.joint]; |
||
692 | //// CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, Constants.ClickStayDuration); |
||
693 | //// } |
||
694 | //// } |
||
695 | //// else |
||
696 | // { |
||
697 | // // check for stay-in-place |
||
698 | // Vector3 distVector = jointsPos[gestureData.joint] - gestureData.jointPos; |
||
699 | // bool isInPose = distVector.magnitude < 0.05f; |
||
700 | // |
||
701 | // Vector3 jointPos = jointsPos[gestureData.joint]; |
||
702 | // CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.ClickStayDuration); |
||
703 | //// SetGestureCancelled(gestureData); |
||
704 | // } |
||
705 | // break; |
||
706 | // |
||
707 | //// case 2: // gesture phase 3 = complete |
||
708 | //// if((timestamp - gestureData.timestamp) < 1.0f) |
||
709 | //// { |
||
710 | //// bool isInPose = gestureData.joint == rightHandIndex ? |
||
711 | //// jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
||
712 | //// //(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
713 | //// Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.08f && |
||
714 | //// (jointsPos[rightHandIndex].z - gestureData.jointPos.z) > 0.05f : |
||
715 | //// jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
||
716 | //// //(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
717 | //// Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.08f && |
||
718 | //// (jointsPos[leftHandIndex].z - gestureData.jointPos.z) > 0.05f; |
||
719 | //// |
||
720 | //// if(isInPose) |
||
721 | //// { |
||
722 | //// Vector3 jointPos = jointsPos[gestureData.joint]; |
||
723 | //// CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
724 | //// } |
||
725 | //// } |
||
726 | //// else |
||
727 | //// { |
||
728 | //// // cancel the gesture |
||
729 | //// SetGestureCancelled(ref gestureData); |
||
730 | //// } |
||
731 | //// break; |
||
732 | // } |
||
733 | // break; |
||
734 | |||
735 | // check for SwipeLeft |
||
736 | case Gestures.SwipeLeft: |
||
737 | switch(gestureData.state) |
||
738 | { |
||
739 | case 0: // gesture detection - phase 1 |
||
740 | if(jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
741 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
742 | jointsPos[rightHandIndex].x >= gestureRight /**&& jointsPos[rightHandIndex].x > gestureLeft*/) |
||
743 | { |
||
744 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
745 | gestureData.progress = 0.1f; |
||
746 | } |
||
747 | break; |
||
748 | |||
749 | case 1: // gesture phase 2 = complete |
||
750 | if((timestamp - gestureData.timestamp) <= 1.0f) |
||
751 | { |
||
752 | bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
753 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
754 | jointsPos[rightHandIndex].x <= gestureLeft; |
||
755 | |||
756 | if(isInPose) |
||
757 | { |
||
758 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
759 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
760 | } |
||
761 | else if(jointsPos[rightHandIndex].x <= gestureRight) |
||
762 | { |
||
763 | float gestureSize = gestureRight - gestureLeft; |
||
764 | gestureData.progress = gestureSize > 0.01f ? (gestureRight - jointsPos[rightHandIndex].x) / gestureSize : 0f; |
||
765 | } |
||
766 | |||
767 | } |
||
768 | else |
||
769 | { |
||
770 | // cancel the gesture |
||
771 | SetGestureCancelled(ref gestureData); |
||
772 | } |
||
773 | break; |
||
774 | } |
||
775 | break; |
||
776 | |||
777 | // check for SwipeRight |
||
778 | case Gestures.SwipeRight: |
||
779 | switch(gestureData.state) |
||
780 | { |
||
781 | case 0: // gesture detection - phase 1 |
||
782 | if(jointsTracked[leftHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
783 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
784 | jointsPos[leftHandIndex].x <= gestureLeft /**&& jointsPos[leftHandIndex].x < gestureRight*/) |
||
785 | { |
||
786 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
787 | gestureData.progress = 0.1f; |
||
788 | } |
||
789 | break; |
||
790 | |||
791 | case 1: // gesture phase 2 = complete |
||
792 | if((timestamp - gestureData.timestamp) <= 1.0f) |
||
793 | { |
||
794 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
795 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
796 | jointsPos[leftHandIndex].x >= gestureRight; |
||
797 | |||
798 | if(isInPose) |
||
799 | { |
||
800 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
801 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
802 | } |
||
803 | else if(jointsPos[leftHandIndex].x >= gestureLeft) |
||
804 | { |
||
805 | float gestureSize = gestureRight - gestureLeft; |
||
806 | gestureData.progress = gestureSize > 0.01f ? (jointsPos[leftHandIndex].x - gestureLeft) / gestureSize : 0f; |
||
807 | } |
||
808 | } |
||
809 | else |
||
810 | { |
||
811 | // cancel the gesture |
||
812 | SetGestureCancelled(ref gestureData); |
||
813 | } |
||
814 | break; |
||
815 | } |
||
816 | break; |
||
817 | |||
818 | // check for SwipeUp |
||
819 | case Gestures.SwipeUp: |
||
820 | switch(gestureData.state) |
||
821 | { |
||
822 | case 0: // gesture detection - phase 1 |
||
823 | if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && |
||
824 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) < -0.0f && |
||
825 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.15f) |
||
826 | { |
||
827 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
828 | gestureData.progress = 0.5f; |
||
829 | } |
||
830 | else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && |
||
831 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) < -0.0f && |
||
832 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.15f) |
||
833 | { |
||
834 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
835 | gestureData.progress = 0.5f; |
||
836 | } |
||
837 | break; |
||
838 | |||
839 | case 1: // gesture phase 2 = complete |
||
840 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
841 | { |
||
842 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
843 | jointsTracked[rightHandIndex] && jointsTracked[leftShoulderIndex] && |
||
844 | (jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.05f && |
||
845 | Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) <= 0.15f : |
||
846 | jointsTracked[leftHandIndex] && jointsTracked[rightShoulderIndex] && |
||
847 | (jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.05f && |
||
848 | Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) <= 0.15f; |
||
849 | |||
850 | if(isInPose) |
||
851 | { |
||
852 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
853 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
854 | } |
||
855 | } |
||
856 | else |
||
857 | { |
||
858 | // cancel the gesture |
||
859 | SetGestureCancelled(ref gestureData); |
||
860 | } |
||
861 | break; |
||
862 | } |
||
863 | break; |
||
864 | |||
865 | // check for SwipeDown |
||
866 | case Gestures.SwipeDown: |
||
867 | switch(gestureData.state) |
||
868 | { |
||
869 | case 0: // gesture detection - phase 1 |
||
870 | if(jointsTracked[rightHandIndex] && jointsTracked[leftShoulderIndex] && |
||
871 | (jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) >= 0.05f) |
||
872 | { |
||
873 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
874 | gestureData.progress = 0.5f; |
||
875 | } |
||
876 | else if(jointsTracked[leftHandIndex] && jointsTracked[rightShoulderIndex] && |
||
877 | (jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) >= 0.05f) |
||
878 | { |
||
879 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
880 | gestureData.progress = 0.5f; |
||
881 | } |
||
882 | break; |
||
883 | |||
884 | case 1: // gesture phase 2 = complete |
||
885 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
886 | { |
||
887 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
888 | jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && |
||
889 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) < -0.15f && |
||
890 | Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) <= 0.15f : |
||
891 | jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && |
||
892 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) < -0.15f && |
||
893 | Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) <= 0.15f; |
||
894 | |||
895 | if(isInPose) |
||
896 | { |
||
897 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
898 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
899 | } |
||
900 | } |
||
901 | else |
||
902 | { |
||
903 | // cancel the gesture |
||
904 | SetGestureCancelled(ref gestureData); |
||
905 | } |
||
906 | break; |
||
907 | } |
||
908 | break; |
||
909 | |||
910 | // // check for RightHandCursor |
||
911 | // case Gestures.RightHandCursor: |
||
912 | // switch(gestureData.state) |
||
913 | // { |
||
914 | // case 0: // gesture detection - phase 1 (perpetual) |
||
915 | // if(jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
||
916 | // //(jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) > -0.1f) |
||
917 | // (jointsPos[rightHandIndex].y - jointsPos[hipCenterIndex].y) >= 0f) |
||
918 | // { |
||
919 | // gestureData.joint = rightHandIndex; |
||
920 | // gestureData.timestamp = timestamp; |
||
921 | // gestureData.jointPos = jointsPos[rightHandIndex]; |
||
922 | // |
||
923 | // SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
||
924 | // gestureData.progress = 0.7f; |
||
925 | // } |
||
926 | // else |
||
927 | // { |
||
928 | // // cancel the gesture |
||
929 | // //SetGestureCancelled(ref gestureData); |
||
930 | // gestureData.progress = 0f; |
||
931 | // } |
||
932 | // break; |
||
933 | // |
||
934 | // } |
||
935 | // break; |
||
936 | // |
||
937 | // // check for LeftHandCursor |
||
938 | // case Gestures.LeftHandCursor: |
||
939 | // switch(gestureData.state) |
||
940 | // { |
||
941 | // case 0: // gesture detection - phase 1 (perpetual) |
||
942 | // if(jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
||
943 | // //(jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) > -0.1f) |
||
944 | // (jointsPos[leftHandIndex].y - jointsPos[hipCenterIndex].y) >= 0f) |
||
945 | // { |
||
946 | // gestureData.joint = leftHandIndex; |
||
947 | // gestureData.timestamp = timestamp; |
||
948 | // gestureData.jointPos = jointsPos[leftHandIndex]; |
||
949 | // |
||
950 | // SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
||
951 | // gestureData.progress = 0.7f; |
||
952 | // } |
||
953 | // else |
||
954 | // { |
||
955 | // // cancel the gesture |
||
956 | // //SetGestureCancelled(ref gestureData); |
||
957 | // gestureData.progress = 0f; |
||
958 | // } |
||
959 | // break; |
||
960 | // |
||
961 | // } |
||
962 | // break; |
||
963 | |||
964 | // check for ZoomIn |
||
965 | case Gestures.ZoomIn: |
||
966 | Vector3 vectorZoomOut = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
||
967 | float distZoomOut = vectorZoomOut.magnitude; |
||
968 | |||
969 | switch(gestureData.state) |
||
970 | { |
||
971 | case 0: // gesture detection - phase 1 |
||
972 | if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
973 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
974 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
975 | distZoomOut < 0.3f) |
||
976 | { |
||
977 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
978 | gestureData.tagVector = Vector3.right; |
||
979 | gestureData.tagFloat = 0f; |
||
980 | gestureData.progress = 0.3f; |
||
981 | } |
||
982 | break; |
||
983 | |||
984 | case 1: // gesture phase 2 = zooming |
||
985 | if((timestamp - gestureData.timestamp) < 1.0f) |
||
986 | { |
||
987 | float angleZoomOut = Vector3.Angle(gestureData.tagVector, vectorZoomOut) * Mathf.Sign(vectorZoomOut.y - gestureData.tagVector.y); |
||
988 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
989 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
990 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
991 | distZoomOut < 1.5f && Mathf.Abs(angleZoomOut) < 20f; |
||
992 | |||
993 | if(isInPose) |
||
994 | { |
||
995 | SetZoomFactor(userId, ref gestureData, 1.0f, ref jointsPos, ref jointsTracked); |
||
996 | gestureData.timestamp = timestamp; |
||
997 | gestureData.progress = 0.7f; |
||
998 | } |
||
999 | // else |
||
1000 | // { |
||
1001 | // // cancel the gesture |
||
1002 | // SetGestureCancelled(ref gestureData); |
||
1003 | // } |
||
1004 | } |
||
1005 | else |
||
1006 | { |
||
1007 | // cancel the gesture |
||
1008 | SetGestureCancelled(ref gestureData); |
||
1009 | } |
||
1010 | break; |
||
1011 | } |
||
1012 | break; |
||
1013 | |||
1014 | // check for ZoomOut |
||
1015 | case Gestures.ZoomOut: |
||
1016 | Vector3 vectorZoomIn = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
||
1017 | float distZoomIn = vectorZoomIn.magnitude; |
||
1018 | |||
1019 | switch(gestureData.state) |
||
1020 | { |
||
1021 | case 0: // gesture detection - phase 1 |
||
1022 | if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
1023 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
1024 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
1025 | distZoomIn >= 0.7f) |
||
1026 | { |
||
1027 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
1028 | gestureData.tagVector = Vector3.right; |
||
1029 | gestureData.tagFloat = distZoomIn; |
||
1030 | gestureData.progress = 0.3f; |
||
1031 | } |
||
1032 | break; |
||
1033 | |||
1034 | case 1: // gesture phase 2 = zooming |
||
1035 | if((timestamp - gestureData.timestamp) < 1.0f) |
||
1036 | { |
||
1037 | float angleZoomIn = Vector3.Angle(gestureData.tagVector, vectorZoomIn) * Mathf.Sign(vectorZoomIn.y - gestureData.tagVector.y); |
||
1038 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
1039 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
1040 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
1041 | distZoomIn >= 0.2f && Mathf.Abs(angleZoomIn) < 20f; |
||
1042 | |||
1043 | if(isInPose) |
||
1044 | { |
||
1045 | SetZoomFactor(userId, ref gestureData, 0.0f, ref jointsPos, ref jointsTracked); |
||
1046 | gestureData.timestamp = timestamp; |
||
1047 | gestureData.progress = 0.7f; |
||
1048 | } |
||
1049 | // else |
||
1050 | // { |
||
1051 | // // cancel the gesture |
||
1052 | // SetGestureCancelled(ref gestureData); |
||
1053 | // } |
||
1054 | } |
||
1055 | else |
||
1056 | { |
||
1057 | // cancel the gesture |
||
1058 | SetGestureCancelled(ref gestureData); |
||
1059 | } |
||
1060 | break; |
||
1061 | } |
||
1062 | break; |
||
1063 | |||
1064 | // check for Wheel |
||
1065 | case Gestures.Wheel: |
||
1066 | Vector3 vectorWheel = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
||
1067 | float distWheel = vectorWheel.magnitude; |
||
1068 | |||
1069 | // Debug.Log(string.Format("{0}. Dist: {1:F1}, Tag: {2:F1}, Diff: {3:F1}", gestureData.state, |
||
1070 | // distWheel, gestureData.tagFloat, Mathf.Abs(distWheel - gestureData.tagFloat))); |
||
1071 | |||
1072 | switch(gestureData.state) |
||
1073 | { |
||
1074 | case 0: // gesture detection - phase 1 |
||
1075 | if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
1076 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
1077 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
1078 | distWheel >= 0.3f && distWheel < 0.7f) |
||
1079 | { |
||
1080 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
1081 | gestureData.tagVector = Vector3.right; |
||
1082 | gestureData.tagFloat = distWheel; |
||
1083 | gestureData.progress = 0.3f; |
||
1084 | } |
||
1085 | break; |
||
1086 | |||
1087 | case 1: // gesture phase 2 = zooming |
||
1088 | if((timestamp - gestureData.timestamp) < 0.5f) |
||
1089 | { |
||
1090 | float angle = Vector3.Angle(gestureData.tagVector, vectorWheel) * Mathf.Sign(vectorWheel.y - gestureData.tagVector.y); |
||
1091 | bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
||
1092 | jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
||
1093 | jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
||
1094 | distWheel >= 0.3f && distWheel < 0.7f && |
||
1095 | Mathf.Abs(distWheel - gestureData.tagFloat) < 0.1f; |
||
1096 | |||
1097 | if(isInPose) |
||
1098 | { |
||
1099 | //SetWheelRotation(userId, ref gestureData, gestureData.tagVector, vectorWheel); |
||
1100 | gestureData.screenPos.z = angle; // wheel angle |
||
1101 | gestureData.timestamp = timestamp; |
||
1102 | gestureData.tagFloat = distWheel; |
||
1103 | gestureData.progress = 0.7f; |
||
1104 | } |
||
1105 | // else |
||
1106 | // { |
||
1107 | // // cancel the gesture |
||
1108 | // SetGestureCancelled(ref gestureData); |
||
1109 | // } |
||
1110 | } |
||
1111 | else |
||
1112 | { |
||
1113 | // cancel the gesture |
||
1114 | SetGestureCancelled(ref gestureData); |
||
1115 | } |
||
1116 | break; |
||
1117 | } |
||
1118 | break; |
||
1119 | |||
1120 | // check for Jump |
||
1121 | case Gestures.Jump: |
||
1122 | switch(gestureData.state) |
||
1123 | { |
||
1124 | case 0: // gesture detection - phase 1 |
||
1125 | if(jointsTracked[hipCenterIndex] && |
||
1126 | (jointsPos[hipCenterIndex].y > 0.6f) && (jointsPos[hipCenterIndex].y < 1.2f)) |
||
1127 | { |
||
1128 | SetGestureJoint(ref gestureData, timestamp, hipCenterIndex, jointsPos[hipCenterIndex]); |
||
1129 | gestureData.progress = 0.5f; |
||
1130 | } |
||
1131 | break; |
||
1132 | |||
1133 | case 1: // gesture phase 2 = complete |
||
1134 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1135 | { |
||
1136 | bool isInPose = jointsTracked[hipCenterIndex] && |
||
1137 | (jointsPos[hipCenterIndex].y - gestureData.jointPos.y) > 0.15f && |
||
1138 | Mathf.Abs(jointsPos[hipCenterIndex].x - gestureData.jointPos.x) < 0.2f; |
||
1139 | |||
1140 | if(isInPose) |
||
1141 | { |
||
1142 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1143 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1144 | } |
||
1145 | } |
||
1146 | else |
||
1147 | { |
||
1148 | // cancel the gesture |
||
1149 | SetGestureCancelled(ref gestureData); |
||
1150 | } |
||
1151 | break; |
||
1152 | } |
||
1153 | break; |
||
1154 | |||
1155 | // check for Squat |
||
1156 | case Gestures.Squat: |
||
1157 | switch(gestureData.state) |
||
1158 | { |
||
1159 | case 0: // gesture detection - phase 1 |
||
1160 | if(jointsTracked[hipCenterIndex] && |
||
1161 | (jointsPos[hipCenterIndex].y <= 0.7f)) |
||
1162 | { |
||
1163 | SetGestureJoint(ref gestureData, timestamp, hipCenterIndex, jointsPos[hipCenterIndex]); |
||
1164 | gestureData.progress = 0.5f; |
||
1165 | } |
||
1166 | break; |
||
1167 | |||
1168 | case 1: // gesture phase 2 = complete |
||
1169 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1170 | { |
||
1171 | bool isInPose = jointsTracked[hipCenterIndex] && |
||
1172 | (jointsPos[hipCenterIndex].y - gestureData.jointPos.y) < -0.15f && |
||
1173 | Mathf.Abs(jointsPos[hipCenterIndex].x - gestureData.jointPos.x) < 0.2f; |
||
1174 | |||
1175 | if(isInPose) |
||
1176 | { |
||
1177 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1178 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1179 | } |
||
1180 | } |
||
1181 | else |
||
1182 | { |
||
1183 | // cancel the gesture |
||
1184 | SetGestureCancelled(ref gestureData); |
||
1185 | } |
||
1186 | break; |
||
1187 | } |
||
1188 | break; |
||
1189 | |||
1190 | // check for Push |
||
1191 | case Gestures.Push: |
||
1192 | switch(gestureData.state) |
||
1193 | { |
||
1194 | case 0: // gesture detection - phase 1 |
||
1195 | if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
||
1196 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
1197 | Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.2f && |
||
1198 | (jointsPos[rightHandIndex].z - jointsPos[leftElbowIndex].z) < -0.2f) |
||
1199 | { |
||
1200 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
1201 | gestureData.progress = 0.5f; |
||
1202 | } |
||
1203 | else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
||
1204 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
1205 | Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.2f && |
||
1206 | (jointsPos[leftHandIndex].z - jointsPos[rightElbowIndex].z) < -0.2f) |
||
1207 | { |
||
1208 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
1209 | gestureData.progress = 0.5f; |
||
1210 | } |
||
1211 | break; |
||
1212 | |||
1213 | case 1: // gesture phase 2 = complete |
||
1214 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1215 | { |
||
1216 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
1217 | jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
||
1218 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
1219 | Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.2f && |
||
1220 | (jointsPos[rightHandIndex].z - gestureData.jointPos.z) < -0.2f : |
||
1221 | jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
||
1222 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
1223 | Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.2f && |
||
1224 | (jointsPos[leftHandIndex].z - gestureData.jointPos.z) < -0.2f; |
||
1225 | |||
1226 | if(isInPose) |
||
1227 | { |
||
1228 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1229 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1230 | } |
||
1231 | } |
||
1232 | else |
||
1233 | { |
||
1234 | // cancel the gesture |
||
1235 | SetGestureCancelled(ref gestureData); |
||
1236 | } |
||
1237 | break; |
||
1238 | } |
||
1239 | break; |
||
1240 | |||
1241 | // check for Pull |
||
1242 | case Gestures.Pull: |
||
1243 | switch(gestureData.state) |
||
1244 | { |
||
1245 | case 0: // gesture detection - phase 1 |
||
1246 | if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
||
1247 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
1248 | Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.2f && |
||
1249 | (jointsPos[rightHandIndex].z - jointsPos[leftElbowIndex].z) < -0.3f) |
||
1250 | { |
||
1251 | SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
||
1252 | gestureData.progress = 0.5f; |
||
1253 | } |
||
1254 | else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
||
1255 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
1256 | Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.2f && |
||
1257 | (jointsPos[leftHandIndex].z - jointsPos[rightElbowIndex].z) < -0.3f) |
||
1258 | { |
||
1259 | SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
||
1260 | gestureData.progress = 0.5f; |
||
1261 | } |
||
1262 | break; |
||
1263 | |||
1264 | case 1: // gesture phase 2 = complete |
||
1265 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1266 | { |
||
1267 | bool isInPose = gestureData.joint == rightHandIndex ? |
||
1268 | jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
||
1269 | (jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
||
1270 | Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.2f && |
||
1271 | (jointsPos[rightHandIndex].z - gestureData.jointPos.z) > 0.25f : |
||
1272 | jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
||
1273 | (jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
||
1274 | Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.2f && |
||
1275 | (jointsPos[leftHandIndex].z - gestureData.jointPos.z) > 0.25f; |
||
1276 | |||
1277 | if(isInPose) |
||
1278 | { |
||
1279 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1280 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1281 | } |
||
1282 | } |
||
1283 | else |
||
1284 | { |
||
1285 | // cancel the gesture |
||
1286 | SetGestureCancelled(ref gestureData); |
||
1287 | } |
||
1288 | break; |
||
1289 | } |
||
1290 | break; |
||
1291 | |||
1292 | // check for ShoulderLeftFron |
||
1293 | case Gestures.ShoulderLeftFront: |
||
1294 | switch(gestureData.state) |
||
1295 | { |
||
1296 | case 0: // gesture detection - phase 1 |
||
1297 | if(jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[leftHipIndex] && |
||
1298 | (jointsPos[rightShoulderIndex].z - jointsPos[leftHipIndex].z) < 0f && |
||
1299 | (jointsPos[rightShoulderIndex].z - jointsPos[leftShoulderIndex].z) > -0.15f) |
||
1300 | { |
||
1301 | SetGestureJoint(ref gestureData, timestamp, rightShoulderIndex, jointsPos[rightShoulderIndex]); |
||
1302 | gestureData.progress = 0.5f; |
||
1303 | } |
||
1304 | break; |
||
1305 | |||
1306 | case 1: // gesture phase 2 = complete |
||
1307 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1308 | { |
||
1309 | bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[leftHipIndex] && |
||
1310 | (jointsPos[rightShoulderIndex].z - jointsPos[leftShoulderIndex].z) < -0.2f; |
||
1311 | |||
1312 | if(isInPose) |
||
1313 | { |
||
1314 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1315 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1316 | } |
||
1317 | } |
||
1318 | else |
||
1319 | { |
||
1320 | // cancel the gesture |
||
1321 | SetGestureCancelled(ref gestureData); |
||
1322 | } |
||
1323 | break; |
||
1324 | } |
||
1325 | break; |
||
1326 | |||
1327 | // check for ShoulderRightFront |
||
1328 | case Gestures.ShoulderRightFront: |
||
1329 | switch(gestureData.state) |
||
1330 | { |
||
1331 | case 0: // gesture detection - phase 1 |
||
1332 | if(jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
||
1333 | (jointsPos[leftShoulderIndex].z - jointsPos[rightHipIndex].z) < 0f && |
||
1334 | (jointsPos[leftShoulderIndex].z - jointsPos[rightShoulderIndex].z) > -0.15f) |
||
1335 | { |
||
1336 | SetGestureJoint(ref gestureData, timestamp, leftShoulderIndex, jointsPos[leftShoulderIndex]); |
||
1337 | gestureData.progress = 0.5f; |
||
1338 | } |
||
1339 | break; |
||
1340 | |||
1341 | case 1: // gesture phase 2 = complete |
||
1342 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1343 | { |
||
1344 | bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
||
1345 | (jointsPos[leftShoulderIndex].z - jointsPos[rightShoulderIndex].z) < -0.2f; |
||
1346 | |||
1347 | if(isInPose) |
||
1348 | { |
||
1349 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1350 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1351 | } |
||
1352 | } |
||
1353 | else |
||
1354 | { |
||
1355 | // cancel the gesture |
||
1356 | SetGestureCancelled(ref gestureData); |
||
1357 | } |
||
1358 | break; |
||
1359 | } |
||
1360 | break; |
||
1361 | |||
1362 | // check for LeanLeft |
||
1363 | case Gestures.LeanLeft: |
||
1364 | switch(gestureData.state) |
||
1365 | { |
||
1366 | case 0: // gesture detection - phase 1 (right shoulder is left of the right hip, means leaning left) |
||
1367 | if(jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
||
1368 | (jointsPos[rightShoulderIndex].x - jointsPos[rightHipIndex].x) < 0f) |
||
1369 | { |
||
1370 | SetGestureJoint(ref gestureData, timestamp, rightShoulderIndex, jointsPos[rightShoulderIndex]); |
||
1371 | gestureData.progress = 0.3f; |
||
1372 | } |
||
1373 | break; |
||
1374 | |||
1375 | case 1: // gesture phase 2 = complete |
||
1376 | if((timestamp - gestureData.timestamp) < 0.5f) |
||
1377 | { |
||
1378 | // check if right shoulder is still left of the right hip (leaning left) |
||
1379 | bool isInPose = jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
||
1380 | (jointsPos[rightShoulderIndex].x - jointsPos[rightHipIndex].x) < 0f; |
||
1381 | |||
1382 | if(isInPose) |
||
1383 | { |
||
1384 | // calculate lean angle |
||
1385 | Vector3 vSpineLL = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
||
1386 | gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLL); |
||
1387 | |||
1388 | gestureData.timestamp = timestamp; |
||
1389 | gestureData.progress = 0.7f; |
||
1390 | } |
||
1391 | } |
||
1392 | else |
||
1393 | { |
||
1394 | // cancel the gesture |
||
1395 | SetGestureCancelled(ref gestureData); |
||
1396 | } |
||
1397 | break; |
||
1398 | } |
||
1399 | break; |
||
1400 | |||
1401 | // check for LeanRight |
||
1402 | case Gestures.LeanRight: |
||
1403 | switch(gestureData.state) |
||
1404 | { |
||
1405 | case 0: // gesture detection - phase 1 (left shoulder is right of the left hip, means leaning right) |
||
1406 | if(jointsTracked[leftShoulderIndex] && jointsTracked[leftHipIndex] && |
||
1407 | (jointsPos[leftShoulderIndex].x - jointsPos[leftHipIndex].x) > 0f) |
||
1408 | { |
||
1409 | SetGestureJoint(ref gestureData, timestamp, leftShoulderIndex, jointsPos[leftShoulderIndex]); |
||
1410 | gestureData.progress = 0.3f; |
||
1411 | } |
||
1412 | break; |
||
1413 | |||
1414 | case 1: // gesture phase 2 = complete |
||
1415 | if((timestamp - gestureData.timestamp) < 0.5f) |
||
1416 | { |
||
1417 | // check if left shoulder is still right of the left hip (leaning right) |
||
1418 | bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[leftHipIndex] && |
||
1419 | (jointsPos[leftShoulderIndex].x - jointsPos[leftHipIndex].x) > 0f; |
||
1420 | |||
1421 | if(isInPose) |
||
1422 | { |
||
1423 | // calculate lean angle |
||
1424 | Vector3 vSpineLR = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
||
1425 | gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLR); |
||
1426 | |||
1427 | gestureData.timestamp = timestamp; |
||
1428 | gestureData.progress = 0.7f; |
||
1429 | } |
||
1430 | } |
||
1431 | else |
||
1432 | { |
||
1433 | // cancel the gesture |
||
1434 | SetGestureCancelled(ref gestureData); |
||
1435 | } |
||
1436 | break; |
||
1437 | } |
||
1438 | break; |
||
1439 | |||
1440 | // check for LeanForward |
||
1441 | case Gestures.LeanForward: |
||
1442 | switch(gestureData.state) |
||
1443 | { |
||
1444 | case 0: // gesture detection - phase 1 (shoulder center in front of hip center, means leaning forward) |
||
1445 | if(jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
||
1446 | (jointsPos[shoulderCenterIndex].z - jointsPos[hipCenterIndex].z) < -0.1f) |
||
1447 | { |
||
1448 | SetGestureJoint(ref gestureData, timestamp, shoulderCenterIndex, jointsPos[shoulderCenterIndex]); |
||
1449 | gestureData.progress = 0.3f; |
||
1450 | } |
||
1451 | break; |
||
1452 | |||
1453 | case 1: // gesture phase 2 = complete |
||
1454 | if((timestamp - gestureData.timestamp) < 0.5f) |
||
1455 | { |
||
1456 | // check if shoulder center is still in front of the hip center (leaning forward) |
||
1457 | bool isInPose = jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
||
1458 | (jointsPos[shoulderCenterIndex].z - jointsPos[leftHipIndex].z) < -0.1f; |
||
1459 | |||
1460 | if(isInPose) |
||
1461 | { |
||
1462 | // calculate lean angle |
||
1463 | Vector3 vSpineLL = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
||
1464 | gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLL); |
||
1465 | |||
1466 | gestureData.timestamp = timestamp; |
||
1467 | gestureData.progress = 0.7f; |
||
1468 | } |
||
1469 | } |
||
1470 | else |
||
1471 | { |
||
1472 | // cancel the gesture |
||
1473 | SetGestureCancelled(ref gestureData); |
||
1474 | } |
||
1475 | break; |
||
1476 | } |
||
1477 | break; |
||
1478 | |||
1479 | // check for LeanBack |
||
1480 | case Gestures.LeanBack: |
||
1481 | switch(gestureData.state) |
||
1482 | { |
||
1483 | case 0: // gesture detection - phase 1 (shoulder center behind hip center, means leaning back) |
||
1484 | if(jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
||
1485 | (jointsPos[shoulderCenterIndex].z - jointsPos[hipCenterIndex].z) > 0.1f) |
||
1486 | { |
||
1487 | SetGestureJoint(ref gestureData, timestamp, shoulderCenterIndex, jointsPos[shoulderCenterIndex]); |
||
1488 | gestureData.progress = 0.3f; |
||
1489 | } |
||
1490 | break; |
||
1491 | |||
1492 | case 1: // gesture phase 2 = complete |
||
1493 | if((timestamp - gestureData.timestamp) < 0.5f) |
||
1494 | { |
||
1495 | // check if shoulder center is still behind of the hip center (leaning back) |
||
1496 | bool isInPose = jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
||
1497 | (jointsPos[shoulderCenterIndex].z - jointsPos[leftHipIndex].z) > 0.1f; |
||
1498 | |||
1499 | if(isInPose) |
||
1500 | { |
||
1501 | // calculate lean angle |
||
1502 | Vector3 vSpineLR = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
||
1503 | gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLR); |
||
1504 | |||
1505 | gestureData.timestamp = timestamp; |
||
1506 | gestureData.progress = 0.7f; |
||
1507 | } |
||
1508 | } |
||
1509 | else |
||
1510 | { |
||
1511 | // cancel the gesture |
||
1512 | SetGestureCancelled(ref gestureData); |
||
1513 | } |
||
1514 | break; |
||
1515 | } |
||
1516 | break; |
||
1517 | |||
1518 | // check for KickLeft |
||
1519 | case Gestures.KickLeft: |
||
1520 | switch(gestureData.state) |
||
1521 | { |
||
1522 | case 0: // gesture detection - phase 1 |
||
1523 | if(jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[leftHipIndex] && |
||
1524 | (jointsPos[leftAnkleIndex].z - jointsPos[leftHipIndex].z) < 0f && |
||
1525 | (jointsPos[leftAnkleIndex].z - jointsPos[rightAnkleIndex].z) > -0.2f) |
||
1526 | { |
||
1527 | SetGestureJoint(ref gestureData, timestamp, leftAnkleIndex, jointsPos[leftAnkleIndex]); |
||
1528 | gestureData.progress = 0.5f; |
||
1529 | } |
||
1530 | break; |
||
1531 | |||
1532 | case 1: // gesture phase 2 = complete |
||
1533 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1534 | { |
||
1535 | bool isInPose = jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[leftHipIndex] && |
||
1536 | (jointsPos[leftAnkleIndex].z - jointsPos[rightAnkleIndex].z) < -0.4f; |
||
1537 | |||
1538 | if(isInPose) |
||
1539 | { |
||
1540 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1541 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1542 | } |
||
1543 | } |
||
1544 | else |
||
1545 | { |
||
1546 | // cancel the gesture |
||
1547 | SetGestureCancelled(ref gestureData); |
||
1548 | } |
||
1549 | break; |
||
1550 | } |
||
1551 | break; |
||
1552 | |||
1553 | // check for KickRight |
||
1554 | case Gestures.KickRight: |
||
1555 | switch(gestureData.state) |
||
1556 | { |
||
1557 | case 0: // gesture detection - phase 1 |
||
1558 | if(jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[rightHipIndex] && |
||
1559 | (jointsPos[rightAnkleIndex].z - jointsPos[rightHipIndex].z) < 0f && |
||
1560 | (jointsPos[rightAnkleIndex].z - jointsPos[leftAnkleIndex].z) > -0.2f) |
||
1561 | { |
||
1562 | SetGestureJoint(ref gestureData, timestamp, rightAnkleIndex, jointsPos[rightAnkleIndex]); |
||
1563 | gestureData.progress = 0.5f; |
||
1564 | } |
||
1565 | break; |
||
1566 | |||
1567 | case 1: // gesture phase 2 = complete |
||
1568 | if((timestamp - gestureData.timestamp) < 1.5f) |
||
1569 | { |
||
1570 | bool isInPose = jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[rightHipIndex] && |
||
1571 | (jointsPos[rightAnkleIndex].z - jointsPos[leftAnkleIndex].z) < -0.4f; |
||
1572 | |||
1573 | if(isInPose) |
||
1574 | { |
||
1575 | Vector3 jointPos = jointsPos[gestureData.joint]; |
||
1576 | CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
||
1577 | } |
||
1578 | } |
||
1579 | else |
||
1580 | { |
||
1581 | // cancel the gesture |
||
1582 | SetGestureCancelled(ref gestureData); |
||
1583 | } |
||
1584 | break; |
||
1585 | } |
||
1586 | break; |
||
1587 | |||
1588 | case Gestures.Run: |
||
1589 | switch(gestureData.state) |
||
1590 | { |
||
1591 | case 0: // gesture detection - phase 1 |
||
1592 | // check if the left knee is up |
||
1593 | if(jointsTracked[leftKneeIndex] && jointsTracked[rightKneeIndex] && |
||
1594 | (jointsPos[leftKneeIndex].y - jointsPos[rightKneeIndex].y) > 0.1f) |
||
1595 | { |
||
1596 | SetGestureJoint(ref gestureData, timestamp, leftKneeIndex, jointsPos[leftKneeIndex]); |
||
1597 | gestureData.progress = 0.3f; |
||
1598 | } |
||
1599 | break; |
||
1600 | |||
1601 | case 1: // gesture complete |
||
1602 | if((timestamp - gestureData.timestamp) < 1.0f) |
||
1603 | { |
||
1604 | // check if the right knee is up |
||
1605 | bool isInPose = jointsTracked[rightKneeIndex] && jointsTracked[leftKneeIndex] && |
||
1606 | (jointsPos[rightKneeIndex].y - jointsPos[leftKneeIndex].y) > 0.1f; |
||
1607 | |||
1608 | if(isInPose) |
||
1609 | { |
||
1610 | // go to state 2 |
||
1611 | gestureData.timestamp = timestamp; |
||
1612 | gestureData.progress = 0.7f; |
||
1613 | gestureData.state = 2; |
||
1614 | } |
||
1615 | } |
||
1616 | else |
||
1617 | { |
||
1618 | // cancel the gesture |
||
1619 | SetGestureCancelled(ref gestureData); |
||
1620 | } |
||
1621 | break; |
||
1622 | |||
1623 | case 2: // gesture complete |
||
1624 | if((timestamp - gestureData.timestamp) < 1.0f) |
||
1625 | { |
||
1626 | // check if the left knee is up again |
||
1627 | bool isInPose = jointsTracked[leftKneeIndex] && jointsTracked[rightKneeIndex] && |
||
1628 | (jointsPos[leftKneeIndex].y - jointsPos[rightKneeIndex].y) > 0.1f; |
||
1629 | |||
1630 | if(isInPose) |
||
1631 | { |
||
1632 | // go back to state 1 |
||
1633 | gestureData.timestamp = timestamp; |
||
1634 | gestureData.progress = 0.8f; |
||
1635 | gestureData.state = 1; |
||
1636 | } |
||
1637 | } |
||
1638 | else |
||
1639 | { |
||
1640 | // cancel the gesture |
||
1641 | SetGestureCancelled(ref gestureData); |
||
1642 | } |
||
1643 | break; |
||
1644 | } |
||
1645 | break; |
||
1646 | |||
1647 | // here come more gesture-cases |
||
1648 | } |
||
1649 | } |
||
1650 | |||
1651 | } |