t1 / TFDContents / Assets / KinectScripts / KinectGestures.cs @ 3
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using UnityEngine; |
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//using Windows.Kinect; |
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using System.Collections; |
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using System.Collections.Generic; |
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/// <summary> |
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/// This interface needs to be implemented by the Kinect gesture managers, like KinectGestures-class itself |
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/// </summary> |
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public interface GestureManagerInterface |
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{
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/// <summary> |
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/// Gets the list of gesture joint indexes. |
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/// </summary> |
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/// <returns>The needed joint indexes.</returns> |
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/// <param name="manager">The KinectManager instance</param> |
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int[] GetNeededJointIndexes (KinectManager manager); |
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/// <summary> |
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/// Estimate the state and progress of the given gesture. |
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/// </summary> |
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/// <param name="userId">User ID</param> |
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/// <param name="gestureData">Gesture-data structure</param> |
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/// <param name="timestamp">Current time</param> |
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/// <param name="jointsPos">Joints-position array</param> |
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/// <param name="jointsTracked">Joints-tracked array</param> |
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void CheckForGesture (long userId, ref KinectGestures.GestureData gestureData, float timestamp, ref Vector3[] jointsPos, ref bool[] jointsTracked); |
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} |
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/// <summary> |
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/// KinectGestures is utility class that processes programmatic Kinect gestures |
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/// </summary> |
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public class KinectGestures : MonoBehaviour, GestureManagerInterface |
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{
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/// <summary> |
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/// This interface needs to be implemented by all Kinect gesture listeners |
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/// </summary> |
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public interface GestureListenerInterface |
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{
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/// <summary> |
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/// Invoked when a new user is detected. Here you can start gesture tracking by invoking KinectManager.DetectGesture()-function. |
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/// </summary> |
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/// <param name="userId">User ID</param> |
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/// <param name="userIndex">User index</param> |
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void UserDetected(long userId, int userIndex); |
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|
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/// <summary> |
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/// Invoked when a user gets lost. All tracked gestures for this user are cleared automatically. |
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/// </summary> |
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/// <param name="userId">User ID</param> |
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/// <param name="userIndex">User index</param> |
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void UserLost(long userId, int userIndex); |
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/// <summary> |
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/// Invoked when a gesture is in progress. |
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/// </summary> |
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/// <param name="userId">User ID</param> |
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/// <param name="userIndex">User index</param> |
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/// <param name="gesture">Gesture type</param> |
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/// <param name="progress">Gesture progress [0..1]</param> |
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/// <param name="joint">Joint type</param> |
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/// <param name="screenPos">Normalized viewport position</param> |
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void GestureInProgress(long userId, int userIndex, Gestures gesture, float progress, |
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KinectInterop.JointType joint, Vector3 screenPos); |
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|
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/// <summary> |
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/// Invoked if a gesture is completed. |
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/// </summary> |
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/// <returns><c>true</c>, if the gesture detection must be restarted, <c>false</c> otherwise.</returns> |
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/// <param name="userId">User ID</param> |
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/// <param name="userIndex">User index</param> |
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/// <param name="gesture">Gesture type</param> |
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/// <param name="joint">Joint type</param> |
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/// <param name="screenPos">Normalized viewport position</param> |
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bool GestureCompleted(long userId, int userIndex, Gestures gesture, |
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KinectInterop.JointType joint, Vector3 screenPos); |
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|
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/// <summary> |
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/// Invoked if a gesture is cancelled. |
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/// </summary> |
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/// <returns><c>true</c>, if the gesture detection must be retarted, <c>false</c> otherwise.</returns> |
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/// <param name="userId">User ID</param> |
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/// <param name="userIndex">User index</param> |
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/// <param name="gesture">Gesture type</param> |
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/// <param name="joint">Joint type</param> |
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bool GestureCancelled(long userId, int userIndex, Gestures gesture, |
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KinectInterop.JointType joint); |
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} |
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/// <summary> |
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/// The gesture types. |
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/// </summary> |
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public enum Gestures |
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{
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None = 0, |
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RaiseRightHand, |
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RaiseLeftHand, |
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Psi, |
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Tpose, |
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Stop, |
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Wave, |
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// Click, |
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SwipeLeft, |
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SwipeRight, |
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SwipeUp, |
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SwipeDown, |
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// RightHandCursor, |
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// LeftHandCursor, |
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ZoomIn, |
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ZoomOut, |
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Wheel, |
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Jump, |
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Squat, |
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Push, |
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Pull, |
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ShoulderLeftFront, |
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ShoulderRightFront, |
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LeanLeft, |
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LeanRight, |
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LeanForward, |
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LeanBack, |
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KickLeft, |
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KickRight, |
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Run, |
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RaisedRightHorizontalLeftHand, // by Andrzej W |
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RaisedLeftHorizontalRightHand, |
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UserGesture1 = 101, |
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UserGesture2 = 102, |
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UserGesture3 = 103, |
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UserGesture4 = 104, |
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UserGesture5 = 105, |
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UserGesture6 = 106, |
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UserGesture7 = 107, |
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UserGesture8 = 108, |
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UserGesture9 = 109, |
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UserGesture10 = 110, |
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} |
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/// <summary> |
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/// Programmatic gesture data container. |
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/// </summary> |
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public struct GestureData |
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{
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public long userId; |
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public Gestures gesture; |
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public int state; |
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public float timestamp; |
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public int joint; |
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public Vector3 jointPos; |
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public Vector3 screenPos; |
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public float tagFloat; |
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public Vector3 tagVector; |
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public Vector3 tagVector2; |
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public float progress; |
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public bool complete; |
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public bool cancelled; |
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public List<Gestures> checkForGestures; |
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public float startTrackingAtTime; |
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} |
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// Gesture related constants, variables and functions |
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protected int leftHandIndex; |
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protected int rightHandIndex; |
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protected int leftElbowIndex; |
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protected int rightElbowIndex; |
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protected int leftShoulderIndex; |
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protected int rightShoulderIndex; |
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protected int hipCenterIndex; |
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protected int shoulderCenterIndex; |
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protected int leftHipIndex; |
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protected int rightHipIndex; |
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protected int leftKneeIndex; |
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protected int rightKneeIndex; |
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protected int leftAnkleIndex; |
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protected int rightAnkleIndex; |
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|
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/// <summary> |
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/// Gets the list of gesture joint indexes. |
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/// </summary> |
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/// <returns>The needed joint indexes.</returns> |
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/// <param name="manager">The KinectManager instance</param> |
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public virtual int[] GetNeededJointIndexes(KinectManager manager) |
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{
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leftHandIndex = manager.GetJointIndex(KinectInterop.JointType.HandLeft); |
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rightHandIndex = manager.GetJointIndex(KinectInterop.JointType.HandRight); |
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leftElbowIndex = manager.GetJointIndex(KinectInterop.JointType.ElbowLeft); |
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rightElbowIndex = manager.GetJointIndex(KinectInterop.JointType.ElbowRight); |
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leftShoulderIndex = manager.GetJointIndex(KinectInterop.JointType.ShoulderLeft); |
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rightShoulderIndex = manager.GetJointIndex(KinectInterop.JointType.ShoulderRight); |
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hipCenterIndex = manager.GetJointIndex(KinectInterop.JointType.SpineBase); |
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shoulderCenterIndex = manager.GetJointIndex(KinectInterop.JointType.SpineShoulder); |
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leftHipIndex = manager.GetJointIndex(KinectInterop.JointType.HipLeft); |
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rightHipIndex = manager.GetJointIndex(KinectInterop.JointType.HipRight); |
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leftKneeIndex = manager.GetJointIndex(KinectInterop.JointType.KneeLeft); |
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rightKneeIndex = manager.GetJointIndex(KinectInterop.JointType.KneeRight); |
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leftAnkleIndex = manager.GetJointIndex(KinectInterop.JointType.AnkleLeft); |
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rightAnkleIndex = manager.GetJointIndex(KinectInterop.JointType.AnkleRight); |
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int[] neededJointIndexes = {
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leftHandIndex, rightHandIndex, leftElbowIndex, rightElbowIndex, leftShoulderIndex, rightShoulderIndex, |
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hipCenterIndex, shoulderCenterIndex, leftHipIndex, rightHipIndex, leftKneeIndex, rightKneeIndex, |
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leftAnkleIndex, rightAnkleIndex |
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}; |
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return neededJointIndexes; |
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} |
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protected void SetGestureJoint(ref GestureData gestureData, float timestamp, int joint, Vector3 jointPos) |
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{
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gestureData.joint = joint; |
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gestureData.jointPos = jointPos; |
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gestureData.timestamp = timestamp; |
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gestureData.state++; |
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} |
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protected void SetGestureCancelled(ref GestureData gestureData) |
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{
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gestureData.state = 0; |
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gestureData.progress = 0f; |
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gestureData.cancelled = true; |
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} |
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protected void CheckPoseComplete(ref GestureData gestureData, float timestamp, Vector3 jointPos, bool isInPose, float durationToComplete) |
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{
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if(isInPose) |
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{
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float timeLeft = timestamp - gestureData.timestamp; |
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gestureData.progress = durationToComplete > 0f ? Mathf.Clamp01(timeLeft / durationToComplete) : 1.0f; |
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if(timeLeft >= durationToComplete) |
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{
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gestureData.timestamp = timestamp; |
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gestureData.jointPos = jointPos; |
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gestureData.state++; |
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gestureData.complete = true; |
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} |
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} |
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else |
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{
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SetGestureCancelled(ref gestureData); |
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} |
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} |
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protected void SetScreenPos(long userId, ref GestureData gestureData, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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{
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Vector3 handPos = jointsPos[rightHandIndex]; |
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bool calculateCoords = false; |
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if(gestureData.joint == rightHandIndex) |
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{
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if(jointsTracked[rightHandIndex] /**&& jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex]*/) |
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{
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calculateCoords = true; |
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} |
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} |
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else if(gestureData.joint == leftHandIndex) |
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{
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if(jointsTracked[leftHandIndex] /**&& jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex]*/) |
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{
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handPos = jointsPos[leftHandIndex]; |
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calculateCoords = true; |
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} |
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} |
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if(calculateCoords) |
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{
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if(jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && |
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jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex]) |
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{
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Vector3 shoulderToHips = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
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Vector3 rightToLeft = jointsPos[rightShoulderIndex] - jointsPos[leftShoulderIndex]; |
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gestureData.tagVector2.x = rightToLeft.x; // * 1.2f; |
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gestureData.tagVector2.y = shoulderToHips.y; // * 1.2f; |
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if(gestureData.joint == rightHandIndex) |
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{
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gestureData.tagVector.x = jointsPos[rightShoulderIndex].x - gestureData.tagVector2.x / 2; |
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gestureData.tagVector.y = jointsPos[hipCenterIndex].y; |
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} |
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else |
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{
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gestureData.tagVector.x = jointsPos[leftShoulderIndex].x - gestureData.tagVector2.x / 2; |
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gestureData.tagVector.y = jointsPos[hipCenterIndex].y; |
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} |
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} |
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if(gestureData.tagVector2.x != 0 && gestureData.tagVector2.y != 0) |
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{
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Vector3 relHandPos = handPos - gestureData.tagVector; |
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gestureData.screenPos.x = Mathf.Clamp01(relHandPos.x / gestureData.tagVector2.x); |
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gestureData.screenPos.y = Mathf.Clamp01(relHandPos.y / gestureData.tagVector2.y); |
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} |
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} |
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} |
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protected void SetZoomFactor(long userId, ref GestureData gestureData, float initialZoom, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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{
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Vector3 vectorZooming = jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
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if(gestureData.tagFloat == 0f || gestureData.userId != userId) |
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{
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gestureData.tagFloat = 0.5f; // this is 100% |
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} |
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float distZooming = vectorZooming.magnitude; |
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gestureData.screenPos.z = initialZoom + (distZooming / gestureData.tagFloat); |
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} |
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protected void SetWheelRotation(long userId, ref GestureData gestureData, Vector3 initialPos, Vector3 currentPos) |
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{
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float angle = Vector3.Angle(initialPos, currentPos) * Mathf.Sign(currentPos.y - initialPos.y); |
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gestureData.screenPos.z = angle; |
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} |
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/// <summary> |
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/// Estimate the state and progress of the given gesture. |
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/// </summary> |
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/// <param name="userId">User ID</param> |
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/// <param name="gestureData">Gesture-data structure</param> |
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/// <param name="timestamp">Current time</param> |
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/// <param name="jointsPos">Joints-position array</param> |
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/// <param name="jointsTracked">Joints-tracked array</param> |
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public virtual void CheckForGesture(long userId, ref GestureData gestureData, float timestamp, ref Vector3[] jointsPos, ref bool[] jointsTracked) |
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{
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if(gestureData.complete) |
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return; |
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float bandTopY = jointsPos[rightShoulderIndex].y > jointsPos[leftShoulderIndex].y ? jointsPos[rightShoulderIndex].y : jointsPos[leftShoulderIndex].y; |
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float bandBotY = jointsPos[rightHipIndex].y < jointsPos[leftHipIndex].y ? jointsPos[rightHipIndex].y : jointsPos[leftHipIndex].y; |
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float bandCenter = (bandTopY + bandBotY) / 2f; |
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float bandSize = (bandTopY - bandBotY); |
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float gestureTop = bandCenter + bandSize * 1.2f / 2f; |
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float gestureBottom = bandCenter - bandSize * 1.3f / 4f; |
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float gestureRight = jointsPos[rightHipIndex].x; |
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float gestureLeft = jointsPos[leftHipIndex].x; |
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switch(gestureData.gesture) |
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{
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// check for RaiseRightHand |
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case Gestures.RaiseRightHand: |
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switch(gestureData.state) |
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{
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case 0: // gesture detection |
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if(jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && |
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(jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.1f && |
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(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0f) |
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{
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SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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} |
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break; |
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|
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case 1: // gesture complete |
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bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && |
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(jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.1f && |
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(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0f; |
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|
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Vector3 jointPos = jointsPos[gestureData.joint]; |
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CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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break; |
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} |
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break; |
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|
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// check for RaiseLeftHand |
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case Gestures.RaiseLeftHand: |
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switch(gestureData.state) |
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{
|
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case 0: // gesture detection |
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if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && |
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(jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.1f && |
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(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0f) |
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{
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SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
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} |
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break; |
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|
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case 1: // gesture complete |
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bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && |
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(jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.1f && |
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(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0f; |
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|
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Vector3 jointPos = jointsPos[gestureData.joint]; |
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CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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break; |
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} |
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break; |
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|
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// check for Psi |
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case Gestures.Psi: |
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switch(gestureData.state) |
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{
|
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case 0: // gesture detection |
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if(jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[shoulderCenterIndex] && |
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(jointsPos[rightHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f && |
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(jointsPos[leftHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f) |
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{
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SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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} |
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break; |
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|
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case 1: // gesture complete |
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bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[leftHandIndex] && jointsTracked[shoulderCenterIndex] && |
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(jointsPos[rightHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f && |
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(jointsPos[leftHandIndex].y - jointsPos[shoulderCenterIndex].y) > 0.1f; |
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|
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Vector3 jointPos = jointsPos[gestureData.joint]; |
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CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
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break; |
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} |
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break; |
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|
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// check for Tpose |
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case Gestures.Tpose: |
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switch(gestureData.state) |
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{
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case 0: // gesture detection |
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if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex] && |
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Mathf.Abs(jointsPos[rightElbowIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.07f |
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Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex] && |
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Mathf.Abs(jointsPos[leftElbowIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f && |
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Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f) |
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{
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SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
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} |
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break; |
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|
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case 1: // gesture complete |
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bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[rightShoulderIndex] && |
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Mathf.Abs(jointsPos[rightElbowIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.1f && // 0.7f |
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jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[leftShoulderIndex] && |
| 460 |
Mathf.Abs(jointsPos[leftElbowIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f && |
| 461 |
Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.1f; |
| 462 |
|
| 463 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 464 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
| 465 |
break; |
| 466 |
} |
| 467 |
break; |
| 468 |
|
| 469 |
// check for Stop |
| 470 |
case Gestures.Stop: |
| 471 |
switch(gestureData.state) |
| 472 |
{
|
| 473 |
case 0: // gesture detection |
| 474 |
if(jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
| 475 |
(jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) < 0.2f && |
| 476 |
(jointsPos[rightHandIndex].x - jointsPos[rightHipIndex].x) >= 0.4f) |
| 477 |
{
|
| 478 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 479 |
} |
| 480 |
else if(jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
| 481 |
(jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) < 0.2f && |
| 482 |
(jointsPos[leftHandIndex].x - jointsPos[leftHipIndex].x) <= -0.4f) |
| 483 |
{
|
| 484 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 485 |
} |
| 486 |
break; |
| 487 |
|
| 488 |
case 1: // gesture complete |
| 489 |
bool isInPose = (gestureData.joint == rightHandIndex) ? |
| 490 |
(jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
| 491 |
(jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) < 0.2f && |
| 492 |
(jointsPos[rightHandIndex].x - jointsPos[rightHipIndex].x) >= 0.4f) : |
| 493 |
(jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
| 494 |
(jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) < 0.2f && |
| 495 |
(jointsPos[leftHandIndex].x - jointsPos[leftHipIndex].x) <= -0.4f); |
| 496 |
|
| 497 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 498 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
| 499 |
break; |
| 500 |
} |
| 501 |
break; |
| 502 |
|
| 503 |
// check for raised right hand & horizontal left hand |
| 504 |
case Gestures.RaisedRightHorizontalLeftHand: |
| 505 |
switch(gestureData.state) |
| 506 |
{
|
| 507 |
case 0: // gesture detection |
| 508 |
if( jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight up |
| 509 |
(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.5f && // ensure right hand is higher than shoulder |
| 510 |
Mathf.Abs(jointsPos[rightHandIndex].z - jointsPos[rightShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
| 511 |
Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
| 512 |
jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight flat |
| 513 |
Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
| 514 |
(jointsPos[leftHandIndex] - jointsPos[leftShoulderIndex]).sqrMagnitude > 0.25f ) // ensure hand and shoulder are horizontal straight enough |
| 515 |
{
|
| 516 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 517 |
} |
| 518 |
break; |
| 519 |
|
| 520 |
|
| 521 |
case 1: // gesture complete |
| 522 |
bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight up |
| 523 |
(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.5f && // ensure right hand is higher than shoulder |
| 524 |
Mathf.Abs(jointsPos[rightHandIndex].z - jointsPos[rightShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
| 525 |
Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
| 526 |
jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight flat |
| 527 |
Mathf.Abs(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
| 528 |
(jointsPos[leftHandIndex] - jointsPos[leftShoulderIndex]).sqrMagnitude > 0.25f; // ensure hand and shoulder are horizontal straight enough |
| 529 |
|
| 530 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 531 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
| 532 |
break; |
| 533 |
} |
| 534 |
break; |
| 535 |
|
| 536 |
// check for raised left hand & horizontal right hand |
| 537 |
case Gestures.RaisedLeftHorizontalRightHand: |
| 538 |
switch(gestureData.state) |
| 539 |
{
|
| 540 |
case 0: // gesture detection |
| 541 |
if( jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight up |
| 542 |
(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.5f && // ensure left hand is higher than shoulder |
| 543 |
Mathf.Abs(jointsPos[leftHandIndex].z - jointsPos[leftShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
| 544 |
Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
| 545 |
jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight flat |
| 546 |
Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
| 547 |
(jointsPos[rightHandIndex] - jointsPos[rightShoulderIndex]).sqrMagnitude > 0.25f ) // ensure hand and shoulder are horizontal straight enough |
| 548 |
{
|
| 549 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 550 |
} |
| 551 |
break; |
| 552 |
|
| 553 |
case 1: // gesture complete |
| 554 |
bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[leftShoulderIndex] && // check left hand is straight up |
| 555 |
(jointsPos[leftHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.5f && // ensure left hand is higher than shoulder |
| 556 |
Mathf.Abs(jointsPos[leftHandIndex].z - jointsPos[leftShoulderIndex].z) < 0.35f && // ensue hand is vertical straight enough |
| 557 |
Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.35f && // ensue hand is vertical straight enough |
| 558 |
jointsTracked[rightHandIndex] && jointsTracked[rightShoulderIndex] && // check right hand is straight flat |
| 559 |
Mathf.Abs(jointsPos[rightHandIndex].y - jointsPos[rightShoulderIndex].y) < 0.25f && // ensure hand and shoulder are on close height |
| 560 |
(jointsPos[rightHandIndex] - jointsPos[rightShoulderIndex]).sqrMagnitude > 0.25f; // ensure hand and shoulder are horizontal straight enough |
| 561 |
|
| 562 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 563 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.PoseCompleteDuration); |
| 564 |
break; |
| 565 |
} |
| 566 |
break; |
| 567 |
|
| 568 |
// check for Wave |
| 569 |
case Gestures.Wave: |
| 570 |
switch(gestureData.state) |
| 571 |
{
|
| 572 |
case 0: // gesture detection - phase 1 |
| 573 |
if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 574 |
(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
| 575 |
(jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) > 0.05f) |
| 576 |
{
|
| 577 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 578 |
gestureData.progress = 0.3f; |
| 579 |
} |
| 580 |
else if(jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 581 |
(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
| 582 |
(jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) < -0.05f) |
| 583 |
{
|
| 584 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 585 |
gestureData.progress = 0.3f; |
| 586 |
} |
| 587 |
break; |
| 588 |
|
| 589 |
case 1: // gesture - phase 2 |
| 590 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 591 |
{
|
| 592 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 593 |
jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 594 |
(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
| 595 |
(jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) < -0.05f : |
| 596 |
jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 597 |
(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
| 598 |
(jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) > 0.05f; |
| 599 |
|
| 600 |
if(isInPose) |
| 601 |
{
|
| 602 |
gestureData.timestamp = timestamp; |
| 603 |
gestureData.state++; |
| 604 |
gestureData.progress = 0.7f; |
| 605 |
} |
| 606 |
} |
| 607 |
else |
| 608 |
{
|
| 609 |
// cancel the gesture |
| 610 |
SetGestureCancelled(ref gestureData); |
| 611 |
} |
| 612 |
break; |
| 613 |
|
| 614 |
case 2: // gesture phase 3 = complete |
| 615 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 616 |
{
|
| 617 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 618 |
jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 619 |
(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > 0.1f && |
| 620 |
(jointsPos[rightHandIndex].x - jointsPos[rightElbowIndex].x) > 0.05f : |
| 621 |
jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 622 |
(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > 0.1f && |
| 623 |
(jointsPos[leftHandIndex].x - jointsPos[leftElbowIndex].x) < -0.05f; |
| 624 |
|
| 625 |
if(isInPose) |
| 626 |
{
|
| 627 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 628 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 629 |
} |
| 630 |
} |
| 631 |
else |
| 632 |
{
|
| 633 |
// cancel the gesture |
| 634 |
SetGestureCancelled(ref gestureData); |
| 635 |
} |
| 636 |
break; |
| 637 |
} |
| 638 |
break; |
| 639 |
|
| 640 |
// // check for Click |
| 641 |
// case Gestures.Click: |
| 642 |
// switch(gestureData.state) |
| 643 |
// {
|
| 644 |
// case 0: // gesture detection - phase 1 |
| 645 |
// if(jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 646 |
// (jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f) |
| 647 |
// {
|
| 648 |
// SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 649 |
// gestureData.progress = 0.3f; |
| 650 |
// |
| 651 |
// // set screen position at the start, because this is the most accurate click position |
| 652 |
// SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
| 653 |
// } |
| 654 |
// else if(jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 655 |
// (jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f) |
| 656 |
// {
|
| 657 |
// SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 658 |
// gestureData.progress = 0.3f; |
| 659 |
// |
| 660 |
// // set screen position at the start, because this is the most accurate click position |
| 661 |
// SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
| 662 |
// } |
| 663 |
// break; |
| 664 |
// |
| 665 |
// case 1: // gesture - phase 2 |
| 666 |
//// if((timestamp - gestureData.timestamp) < 1.0f) |
| 667 |
//// {
|
| 668 |
//// bool isInPose = gestureData.joint == rightHandIndex ? |
| 669 |
//// jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 670 |
//// //(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 671 |
//// Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.08f && |
| 672 |
//// (jointsPos[rightHandIndex].z - gestureData.jointPos.z) < -0.05f : |
| 673 |
//// jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 674 |
//// //(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 675 |
//// Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.08f && |
| 676 |
//// (jointsPos[leftHandIndex].z - gestureData.jointPos.z) < -0.05f; |
| 677 |
//// |
| 678 |
//// if(isInPose) |
| 679 |
//// {
|
| 680 |
//// gestureData.timestamp = timestamp; |
| 681 |
//// gestureData.jointPos = jointsPos[gestureData.joint]; |
| 682 |
//// gestureData.state++; |
| 683 |
//// gestureData.progress = 0.7f; |
| 684 |
//// } |
| 685 |
//// else |
| 686 |
//// {
|
| 687 |
//// // check for stay-in-place |
| 688 |
//// Vector3 distVector = jointsPos[gestureData.joint] - gestureData.jointPos; |
| 689 |
//// isInPose = distVector.magnitude < 0.05f; |
| 690 |
//// |
| 691 |
//// Vector3 jointPos = jointsPos[gestureData.joint]; |
| 692 |
//// CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, Constants.ClickStayDuration); |
| 693 |
//// } |
| 694 |
//// } |
| 695 |
//// else |
| 696 |
// {
|
| 697 |
// // check for stay-in-place |
| 698 |
// Vector3 distVector = jointsPos[gestureData.joint] - gestureData.jointPos; |
| 699 |
// bool isInPose = distVector.magnitude < 0.05f; |
| 700 |
// |
| 701 |
// Vector3 jointPos = jointsPos[gestureData.joint]; |
| 702 |
// CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, KinectInterop.Constants.ClickStayDuration); |
| 703 |
//// SetGestureCancelled(gestureData); |
| 704 |
// } |
| 705 |
// break; |
| 706 |
// |
| 707 |
//// case 2: // gesture phase 3 = complete |
| 708 |
//// if((timestamp - gestureData.timestamp) < 1.0f) |
| 709 |
//// {
|
| 710 |
//// bool isInPose = gestureData.joint == rightHandIndex ? |
| 711 |
//// jointsTracked[rightHandIndex] && jointsTracked[rightElbowIndex] && |
| 712 |
//// //(jointsPos[rightHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 713 |
//// Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.08f && |
| 714 |
//// (jointsPos[rightHandIndex].z - gestureData.jointPos.z) > 0.05f : |
| 715 |
//// jointsTracked[leftHandIndex] && jointsTracked[leftElbowIndex] && |
| 716 |
//// //(jointsPos[leftHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 717 |
//// Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.08f && |
| 718 |
//// (jointsPos[leftHandIndex].z - gestureData.jointPos.z) > 0.05f; |
| 719 |
//// |
| 720 |
//// if(isInPose) |
| 721 |
//// {
|
| 722 |
//// Vector3 jointPos = jointsPos[gestureData.joint]; |
| 723 |
//// CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 724 |
//// } |
| 725 |
//// } |
| 726 |
//// else |
| 727 |
//// {
|
| 728 |
//// // cancel the gesture |
| 729 |
//// SetGestureCancelled(ref gestureData); |
| 730 |
//// } |
| 731 |
//// break; |
| 732 |
// } |
| 733 |
// break; |
| 734 |
|
| 735 |
// check for SwipeLeft |
| 736 |
case Gestures.SwipeLeft: |
| 737 |
switch(gestureData.state) |
| 738 |
{
|
| 739 |
case 0: // gesture detection - phase 1 |
| 740 |
if(jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 741 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 742 |
jointsPos[rightHandIndex].x >= gestureRight /**&& jointsPos[rightHandIndex].x > gestureLeft*/) |
| 743 |
{
|
| 744 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 745 |
gestureData.progress = 0.1f; |
| 746 |
} |
| 747 |
break; |
| 748 |
|
| 749 |
case 1: // gesture phase 2 = complete |
| 750 |
if((timestamp - gestureData.timestamp) <= 1.0f) |
| 751 |
{
|
| 752 |
bool isInPose = jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 753 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 754 |
jointsPos[rightHandIndex].x <= gestureLeft; |
| 755 |
|
| 756 |
if(isInPose) |
| 757 |
{
|
| 758 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 759 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 760 |
} |
| 761 |
else if(jointsPos[rightHandIndex].x <= gestureRight) |
| 762 |
{
|
| 763 |
float gestureSize = gestureRight - gestureLeft; |
| 764 |
gestureData.progress = gestureSize > 0.01f ? (gestureRight - jointsPos[rightHandIndex].x) / gestureSize : 0f; |
| 765 |
} |
| 766 |
|
| 767 |
} |
| 768 |
else |
| 769 |
{
|
| 770 |
// cancel the gesture |
| 771 |
SetGestureCancelled(ref gestureData); |
| 772 |
} |
| 773 |
break; |
| 774 |
} |
| 775 |
break; |
| 776 |
|
| 777 |
// check for SwipeRight |
| 778 |
case Gestures.SwipeRight: |
| 779 |
switch(gestureData.state) |
| 780 |
{
|
| 781 |
case 0: // gesture detection - phase 1 |
| 782 |
if(jointsTracked[leftHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 783 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 784 |
jointsPos[leftHandIndex].x <= gestureLeft /**&& jointsPos[leftHandIndex].x < gestureRight*/) |
| 785 |
{
|
| 786 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 787 |
gestureData.progress = 0.1f; |
| 788 |
} |
| 789 |
break; |
| 790 |
|
| 791 |
case 1: // gesture phase 2 = complete |
| 792 |
if((timestamp - gestureData.timestamp) <= 1.0f) |
| 793 |
{
|
| 794 |
bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 795 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 796 |
jointsPos[leftHandIndex].x >= gestureRight; |
| 797 |
|
| 798 |
if(isInPose) |
| 799 |
{
|
| 800 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 801 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 802 |
} |
| 803 |
else if(jointsPos[leftHandIndex].x >= gestureLeft) |
| 804 |
{
|
| 805 |
float gestureSize = gestureRight - gestureLeft; |
| 806 |
gestureData.progress = gestureSize > 0.01f ? (jointsPos[leftHandIndex].x - gestureLeft) / gestureSize : 0f; |
| 807 |
} |
| 808 |
} |
| 809 |
else |
| 810 |
{
|
| 811 |
// cancel the gesture |
| 812 |
SetGestureCancelled(ref gestureData); |
| 813 |
} |
| 814 |
break; |
| 815 |
} |
| 816 |
break; |
| 817 |
|
| 818 |
// check for SwipeUp |
| 819 |
case Gestures.SwipeUp: |
| 820 |
switch(gestureData.state) |
| 821 |
{
|
| 822 |
case 0: // gesture detection - phase 1 |
| 823 |
if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && |
| 824 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) < -0.0f && |
| 825 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.15f) |
| 826 |
{
|
| 827 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 828 |
gestureData.progress = 0.5f; |
| 829 |
} |
| 830 |
else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && |
| 831 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) < -0.0f && |
| 832 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.15f) |
| 833 |
{
|
| 834 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 835 |
gestureData.progress = 0.5f; |
| 836 |
} |
| 837 |
break; |
| 838 |
|
| 839 |
case 1: // gesture phase 2 = complete |
| 840 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 841 |
{
|
| 842 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 843 |
jointsTracked[rightHandIndex] && jointsTracked[leftShoulderIndex] && |
| 844 |
(jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) > 0.05f && |
| 845 |
Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) <= 0.15f : |
| 846 |
jointsTracked[leftHandIndex] && jointsTracked[rightShoulderIndex] && |
| 847 |
(jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) > 0.05f && |
| 848 |
Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) <= 0.15f; |
| 849 |
|
| 850 |
if(isInPose) |
| 851 |
{
|
| 852 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 853 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 854 |
} |
| 855 |
} |
| 856 |
else |
| 857 |
{
|
| 858 |
// cancel the gesture |
| 859 |
SetGestureCancelled(ref gestureData); |
| 860 |
} |
| 861 |
break; |
| 862 |
} |
| 863 |
break; |
| 864 |
|
| 865 |
// check for SwipeDown |
| 866 |
case Gestures.SwipeDown: |
| 867 |
switch(gestureData.state) |
| 868 |
{
|
| 869 |
case 0: // gesture detection - phase 1 |
| 870 |
if(jointsTracked[rightHandIndex] && jointsTracked[leftShoulderIndex] && |
| 871 |
(jointsPos[rightHandIndex].y - jointsPos[leftShoulderIndex].y) >= 0.05f) |
| 872 |
{
|
| 873 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 874 |
gestureData.progress = 0.5f; |
| 875 |
} |
| 876 |
else if(jointsTracked[leftHandIndex] && jointsTracked[rightShoulderIndex] && |
| 877 |
(jointsPos[leftHandIndex].y - jointsPos[rightShoulderIndex].y) >= 0.05f) |
| 878 |
{
|
| 879 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 880 |
gestureData.progress = 0.5f; |
| 881 |
} |
| 882 |
break; |
| 883 |
|
| 884 |
case 1: // gesture phase 2 = complete |
| 885 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 886 |
{
|
| 887 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 888 |
jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && |
| 889 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) < -0.15f && |
| 890 |
Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) <= 0.15f : |
| 891 |
jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && |
| 892 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) < -0.15f && |
| 893 |
Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) <= 0.15f; |
| 894 |
|
| 895 |
if(isInPose) |
| 896 |
{
|
| 897 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 898 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 899 |
} |
| 900 |
} |
| 901 |
else |
| 902 |
{
|
| 903 |
// cancel the gesture |
| 904 |
SetGestureCancelled(ref gestureData); |
| 905 |
} |
| 906 |
break; |
| 907 |
} |
| 908 |
break; |
| 909 |
|
| 910 |
// // check for RightHandCursor |
| 911 |
// case Gestures.RightHandCursor: |
| 912 |
// switch(gestureData.state) |
| 913 |
// {
|
| 914 |
// case 0: // gesture detection - phase 1 (perpetual) |
| 915 |
// if(jointsTracked[rightHandIndex] && jointsTracked[rightHipIndex] && |
| 916 |
// //(jointsPos[rightHandIndex].y - jointsPos[rightHipIndex].y) > -0.1f) |
| 917 |
// (jointsPos[rightHandIndex].y - jointsPos[hipCenterIndex].y) >= 0f) |
| 918 |
// {
|
| 919 |
// gestureData.joint = rightHandIndex; |
| 920 |
// gestureData.timestamp = timestamp; |
| 921 |
// gestureData.jointPos = jointsPos[rightHandIndex]; |
| 922 |
// |
| 923 |
// SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
| 924 |
// gestureData.progress = 0.7f; |
| 925 |
// } |
| 926 |
// else |
| 927 |
// {
|
| 928 |
// // cancel the gesture |
| 929 |
// //SetGestureCancelled(ref gestureData); |
| 930 |
// gestureData.progress = 0f; |
| 931 |
// } |
| 932 |
// break; |
| 933 |
// |
| 934 |
// } |
| 935 |
// break; |
| 936 |
// |
| 937 |
// // check for LeftHandCursor |
| 938 |
// case Gestures.LeftHandCursor: |
| 939 |
// switch(gestureData.state) |
| 940 |
// {
|
| 941 |
// case 0: // gesture detection - phase 1 (perpetual) |
| 942 |
// if(jointsTracked[leftHandIndex] && jointsTracked[leftHipIndex] && |
| 943 |
// //(jointsPos[leftHandIndex].y - jointsPos[leftHipIndex].y) > -0.1f) |
| 944 |
// (jointsPos[leftHandIndex].y - jointsPos[hipCenterIndex].y) >= 0f) |
| 945 |
// {
|
| 946 |
// gestureData.joint = leftHandIndex; |
| 947 |
// gestureData.timestamp = timestamp; |
| 948 |
// gestureData.jointPos = jointsPos[leftHandIndex]; |
| 949 |
// |
| 950 |
// SetScreenPos(userId, ref gestureData, ref jointsPos, ref jointsTracked); |
| 951 |
// gestureData.progress = 0.7f; |
| 952 |
// } |
| 953 |
// else |
| 954 |
// {
|
| 955 |
// // cancel the gesture |
| 956 |
// //SetGestureCancelled(ref gestureData); |
| 957 |
// gestureData.progress = 0f; |
| 958 |
// } |
| 959 |
// break; |
| 960 |
// |
| 961 |
// } |
| 962 |
// break; |
| 963 |
|
| 964 |
// check for ZoomIn |
| 965 |
case Gestures.ZoomIn: |
| 966 |
Vector3 vectorZoomOut = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
| 967 |
float distZoomOut = vectorZoomOut.magnitude; |
| 968 |
|
| 969 |
switch(gestureData.state) |
| 970 |
{
|
| 971 |
case 0: // gesture detection - phase 1 |
| 972 |
if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 973 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 974 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 975 |
distZoomOut < 0.3f) |
| 976 |
{
|
| 977 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 978 |
gestureData.tagVector = Vector3.right; |
| 979 |
gestureData.tagFloat = 0f; |
| 980 |
gestureData.progress = 0.3f; |
| 981 |
} |
| 982 |
break; |
| 983 |
|
| 984 |
case 1: // gesture phase 2 = zooming |
| 985 |
if((timestamp - gestureData.timestamp) < 1.0f) |
| 986 |
{
|
| 987 |
float angleZoomOut = Vector3.Angle(gestureData.tagVector, vectorZoomOut) * Mathf.Sign(vectorZoomOut.y - gestureData.tagVector.y); |
| 988 |
bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 989 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 990 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 991 |
distZoomOut < 1.5f && Mathf.Abs(angleZoomOut) < 20f; |
| 992 |
|
| 993 |
if(isInPose) |
| 994 |
{
|
| 995 |
SetZoomFactor(userId, ref gestureData, 1.0f, ref jointsPos, ref jointsTracked); |
| 996 |
gestureData.timestamp = timestamp; |
| 997 |
gestureData.progress = 0.7f; |
| 998 |
} |
| 999 |
// else |
| 1000 |
// {
|
| 1001 |
// // cancel the gesture |
| 1002 |
// SetGestureCancelled(ref gestureData); |
| 1003 |
// } |
| 1004 |
} |
| 1005 |
else |
| 1006 |
{
|
| 1007 |
// cancel the gesture |
| 1008 |
SetGestureCancelled(ref gestureData); |
| 1009 |
} |
| 1010 |
break; |
| 1011 |
} |
| 1012 |
break; |
| 1013 |
|
| 1014 |
// check for ZoomOut |
| 1015 |
case Gestures.ZoomOut: |
| 1016 |
Vector3 vectorZoomIn = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
| 1017 |
float distZoomIn = vectorZoomIn.magnitude; |
| 1018 |
|
| 1019 |
switch(gestureData.state) |
| 1020 |
{
|
| 1021 |
case 0: // gesture detection - phase 1 |
| 1022 |
if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 1023 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 1024 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 1025 |
distZoomIn >= 0.7f) |
| 1026 |
{
|
| 1027 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 1028 |
gestureData.tagVector = Vector3.right; |
| 1029 |
gestureData.tagFloat = distZoomIn; |
| 1030 |
gestureData.progress = 0.3f; |
| 1031 |
} |
| 1032 |
break; |
| 1033 |
|
| 1034 |
case 1: // gesture phase 2 = zooming |
| 1035 |
if((timestamp - gestureData.timestamp) < 1.0f) |
| 1036 |
{
|
| 1037 |
float angleZoomIn = Vector3.Angle(gestureData.tagVector, vectorZoomIn) * Mathf.Sign(vectorZoomIn.y - gestureData.tagVector.y); |
| 1038 |
bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 1039 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 1040 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 1041 |
distZoomIn >= 0.2f && Mathf.Abs(angleZoomIn) < 20f; |
| 1042 |
|
| 1043 |
if(isInPose) |
| 1044 |
{
|
| 1045 |
SetZoomFactor(userId, ref gestureData, 0.0f, ref jointsPos, ref jointsTracked); |
| 1046 |
gestureData.timestamp = timestamp; |
| 1047 |
gestureData.progress = 0.7f; |
| 1048 |
} |
| 1049 |
// else |
| 1050 |
// {
|
| 1051 |
// // cancel the gesture |
| 1052 |
// SetGestureCancelled(ref gestureData); |
| 1053 |
// } |
| 1054 |
} |
| 1055 |
else |
| 1056 |
{
|
| 1057 |
// cancel the gesture |
| 1058 |
SetGestureCancelled(ref gestureData); |
| 1059 |
} |
| 1060 |
break; |
| 1061 |
} |
| 1062 |
break; |
| 1063 |
|
| 1064 |
// check for Wheel |
| 1065 |
case Gestures.Wheel: |
| 1066 |
Vector3 vectorWheel = (Vector3)jointsPos[rightHandIndex] - jointsPos[leftHandIndex]; |
| 1067 |
float distWheel = vectorWheel.magnitude; |
| 1068 |
|
| 1069 |
// Debug.Log(string.Format("{0}. Dist: {1:F1}, Tag: {2:F1}, Diff: {3:F1}", gestureData.state,
|
| 1070 |
// distWheel, gestureData.tagFloat, Mathf.Abs(distWheel - gestureData.tagFloat))); |
| 1071 |
|
| 1072 |
switch(gestureData.state) |
| 1073 |
{
|
| 1074 |
case 0: // gesture detection - phase 1 |
| 1075 |
if(jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 1076 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 1077 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 1078 |
distWheel >= 0.3f && distWheel < 0.7f) |
| 1079 |
{
|
| 1080 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 1081 |
gestureData.tagVector = Vector3.right; |
| 1082 |
gestureData.tagFloat = distWheel; |
| 1083 |
gestureData.progress = 0.3f; |
| 1084 |
} |
| 1085 |
break; |
| 1086 |
|
| 1087 |
case 1: // gesture phase 2 = zooming |
| 1088 |
if((timestamp - gestureData.timestamp) < 0.5f) |
| 1089 |
{
|
| 1090 |
float angle = Vector3.Angle(gestureData.tagVector, vectorWheel) * Mathf.Sign(vectorWheel.y - gestureData.tagVector.y); |
| 1091 |
bool isInPose = jointsTracked[leftHandIndex] && jointsTracked[rightHandIndex] && jointsTracked[hipCenterIndex] && jointsTracked[shoulderCenterIndex] && jointsTracked[leftHipIndex] && jointsTracked[rightHipIndex] && |
| 1092 |
jointsPos[leftHandIndex].y >= gestureBottom && jointsPos[leftHandIndex].y <= gestureTop && |
| 1093 |
jointsPos[rightHandIndex].y >= gestureBottom && jointsPos[rightHandIndex].y <= gestureTop && |
| 1094 |
distWheel >= 0.3f && distWheel < 0.7f && |
| 1095 |
Mathf.Abs(distWheel - gestureData.tagFloat) < 0.1f; |
| 1096 |
|
| 1097 |
if(isInPose) |
| 1098 |
{
|
| 1099 |
//SetWheelRotation(userId, ref gestureData, gestureData.tagVector, vectorWheel); |
| 1100 |
gestureData.screenPos.z = angle; // wheel angle |
| 1101 |
gestureData.timestamp = timestamp; |
| 1102 |
gestureData.tagFloat = distWheel; |
| 1103 |
gestureData.progress = 0.7f; |
| 1104 |
} |
| 1105 |
// else |
| 1106 |
// {
|
| 1107 |
// // cancel the gesture |
| 1108 |
// SetGestureCancelled(ref gestureData); |
| 1109 |
// } |
| 1110 |
} |
| 1111 |
else |
| 1112 |
{
|
| 1113 |
// cancel the gesture |
| 1114 |
SetGestureCancelled(ref gestureData); |
| 1115 |
} |
| 1116 |
break; |
| 1117 |
} |
| 1118 |
break; |
| 1119 |
|
| 1120 |
// check for Jump |
| 1121 |
case Gestures.Jump: |
| 1122 |
switch(gestureData.state) |
| 1123 |
{
|
| 1124 |
case 0: // gesture detection - phase 1 |
| 1125 |
if(jointsTracked[hipCenterIndex] && |
| 1126 |
(jointsPos[hipCenterIndex].y > 0.6f) && (jointsPos[hipCenterIndex].y < 1.2f)) |
| 1127 |
{
|
| 1128 |
SetGestureJoint(ref gestureData, timestamp, hipCenterIndex, jointsPos[hipCenterIndex]); |
| 1129 |
gestureData.progress = 0.5f; |
| 1130 |
} |
| 1131 |
break; |
| 1132 |
|
| 1133 |
case 1: // gesture phase 2 = complete |
| 1134 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1135 |
{
|
| 1136 |
bool isInPose = jointsTracked[hipCenterIndex] && |
| 1137 |
(jointsPos[hipCenterIndex].y - gestureData.jointPos.y) > 0.15f && |
| 1138 |
Mathf.Abs(jointsPos[hipCenterIndex].x - gestureData.jointPos.x) < 0.2f; |
| 1139 |
|
| 1140 |
if(isInPose) |
| 1141 |
{
|
| 1142 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1143 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1144 |
} |
| 1145 |
} |
| 1146 |
else |
| 1147 |
{
|
| 1148 |
// cancel the gesture |
| 1149 |
SetGestureCancelled(ref gestureData); |
| 1150 |
} |
| 1151 |
break; |
| 1152 |
} |
| 1153 |
break; |
| 1154 |
|
| 1155 |
// check for Squat |
| 1156 |
case Gestures.Squat: |
| 1157 |
switch(gestureData.state) |
| 1158 |
{
|
| 1159 |
case 0: // gesture detection - phase 1 |
| 1160 |
if(jointsTracked[hipCenterIndex] && |
| 1161 |
(jointsPos[hipCenterIndex].y <= 0.7f)) |
| 1162 |
{
|
| 1163 |
SetGestureJoint(ref gestureData, timestamp, hipCenterIndex, jointsPos[hipCenterIndex]); |
| 1164 |
gestureData.progress = 0.5f; |
| 1165 |
} |
| 1166 |
break; |
| 1167 |
|
| 1168 |
case 1: // gesture phase 2 = complete |
| 1169 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1170 |
{
|
| 1171 |
bool isInPose = jointsTracked[hipCenterIndex] && |
| 1172 |
(jointsPos[hipCenterIndex].y - gestureData.jointPos.y) < -0.15f && |
| 1173 |
Mathf.Abs(jointsPos[hipCenterIndex].x - gestureData.jointPos.x) < 0.2f; |
| 1174 |
|
| 1175 |
if(isInPose) |
| 1176 |
{
|
| 1177 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1178 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1179 |
} |
| 1180 |
} |
| 1181 |
else |
| 1182 |
{
|
| 1183 |
// cancel the gesture |
| 1184 |
SetGestureCancelled(ref gestureData); |
| 1185 |
} |
| 1186 |
break; |
| 1187 |
} |
| 1188 |
break; |
| 1189 |
|
| 1190 |
// check for Push |
| 1191 |
case Gestures.Push: |
| 1192 |
switch(gestureData.state) |
| 1193 |
{
|
| 1194 |
case 0: // gesture detection - phase 1 |
| 1195 |
if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
| 1196 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 1197 |
Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.2f && |
| 1198 |
(jointsPos[rightHandIndex].z - jointsPos[leftElbowIndex].z) < -0.2f) |
| 1199 |
{
|
| 1200 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 1201 |
gestureData.progress = 0.5f; |
| 1202 |
} |
| 1203 |
else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
| 1204 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 1205 |
Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.2f && |
| 1206 |
(jointsPos[leftHandIndex].z - jointsPos[rightElbowIndex].z) < -0.2f) |
| 1207 |
{
|
| 1208 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 1209 |
gestureData.progress = 0.5f; |
| 1210 |
} |
| 1211 |
break; |
| 1212 |
|
| 1213 |
case 1: // gesture phase 2 = complete |
| 1214 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1215 |
{
|
| 1216 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 1217 |
jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
| 1218 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 1219 |
Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.2f && |
| 1220 |
(jointsPos[rightHandIndex].z - gestureData.jointPos.z) < -0.2f : |
| 1221 |
jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
| 1222 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 1223 |
Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.2f && |
| 1224 |
(jointsPos[leftHandIndex].z - gestureData.jointPos.z) < -0.2f; |
| 1225 |
|
| 1226 |
if(isInPose) |
| 1227 |
{
|
| 1228 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1229 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1230 |
} |
| 1231 |
} |
| 1232 |
else |
| 1233 |
{
|
| 1234 |
// cancel the gesture |
| 1235 |
SetGestureCancelled(ref gestureData); |
| 1236 |
} |
| 1237 |
break; |
| 1238 |
} |
| 1239 |
break; |
| 1240 |
|
| 1241 |
// check for Pull |
| 1242 |
case Gestures.Pull: |
| 1243 |
switch(gestureData.state) |
| 1244 |
{
|
| 1245 |
case 0: // gesture detection - phase 1 |
| 1246 |
if(jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
| 1247 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 1248 |
Mathf.Abs(jointsPos[rightHandIndex].x - jointsPos[rightShoulderIndex].x) < 0.2f && |
| 1249 |
(jointsPos[rightHandIndex].z - jointsPos[leftElbowIndex].z) < -0.3f) |
| 1250 |
{
|
| 1251 |
SetGestureJoint(ref gestureData, timestamp, rightHandIndex, jointsPos[rightHandIndex]); |
| 1252 |
gestureData.progress = 0.5f; |
| 1253 |
} |
| 1254 |
else if(jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
| 1255 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 1256 |
Mathf.Abs(jointsPos[leftHandIndex].x - jointsPos[leftShoulderIndex].x) < 0.2f && |
| 1257 |
(jointsPos[leftHandIndex].z - jointsPos[rightElbowIndex].z) < -0.3f) |
| 1258 |
{
|
| 1259 |
SetGestureJoint(ref gestureData, timestamp, leftHandIndex, jointsPos[leftHandIndex]); |
| 1260 |
gestureData.progress = 0.5f; |
| 1261 |
} |
| 1262 |
break; |
| 1263 |
|
| 1264 |
case 1: // gesture phase 2 = complete |
| 1265 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1266 |
{
|
| 1267 |
bool isInPose = gestureData.joint == rightHandIndex ? |
| 1268 |
jointsTracked[rightHandIndex] && jointsTracked[leftElbowIndex] && jointsTracked[rightShoulderIndex] && |
| 1269 |
(jointsPos[rightHandIndex].y - jointsPos[leftElbowIndex].y) > -0.1f && |
| 1270 |
Mathf.Abs(jointsPos[rightHandIndex].x - gestureData.jointPos.x) < 0.2f && |
| 1271 |
(jointsPos[rightHandIndex].z - gestureData.jointPos.z) > 0.25f : |
| 1272 |
jointsTracked[leftHandIndex] && jointsTracked[rightElbowIndex] && jointsTracked[leftShoulderIndex] && |
| 1273 |
(jointsPos[leftHandIndex].y - jointsPos[rightElbowIndex].y) > -0.1f && |
| 1274 |
Mathf.Abs(jointsPos[leftHandIndex].x - gestureData.jointPos.x) < 0.2f && |
| 1275 |
(jointsPos[leftHandIndex].z - gestureData.jointPos.z) > 0.25f; |
| 1276 |
|
| 1277 |
if(isInPose) |
| 1278 |
{
|
| 1279 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1280 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1281 |
} |
| 1282 |
} |
| 1283 |
else |
| 1284 |
{
|
| 1285 |
// cancel the gesture |
| 1286 |
SetGestureCancelled(ref gestureData); |
| 1287 |
} |
| 1288 |
break; |
| 1289 |
} |
| 1290 |
break; |
| 1291 |
|
| 1292 |
// check for ShoulderLeftFron |
| 1293 |
case Gestures.ShoulderLeftFront: |
| 1294 |
switch(gestureData.state) |
| 1295 |
{
|
| 1296 |
case 0: // gesture detection - phase 1 |
| 1297 |
if(jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[leftHipIndex] && |
| 1298 |
(jointsPos[rightShoulderIndex].z - jointsPos[leftHipIndex].z) < 0f && |
| 1299 |
(jointsPos[rightShoulderIndex].z - jointsPos[leftShoulderIndex].z) > -0.15f) |
| 1300 |
{
|
| 1301 |
SetGestureJoint(ref gestureData, timestamp, rightShoulderIndex, jointsPos[rightShoulderIndex]); |
| 1302 |
gestureData.progress = 0.5f; |
| 1303 |
} |
| 1304 |
break; |
| 1305 |
|
| 1306 |
case 1: // gesture phase 2 = complete |
| 1307 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1308 |
{
|
| 1309 |
bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[leftHipIndex] && |
| 1310 |
(jointsPos[rightShoulderIndex].z - jointsPos[leftShoulderIndex].z) < -0.2f; |
| 1311 |
|
| 1312 |
if(isInPose) |
| 1313 |
{
|
| 1314 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1315 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1316 |
} |
| 1317 |
} |
| 1318 |
else |
| 1319 |
{
|
| 1320 |
// cancel the gesture |
| 1321 |
SetGestureCancelled(ref gestureData); |
| 1322 |
} |
| 1323 |
break; |
| 1324 |
} |
| 1325 |
break; |
| 1326 |
|
| 1327 |
// check for ShoulderRightFront |
| 1328 |
case Gestures.ShoulderRightFront: |
| 1329 |
switch(gestureData.state) |
| 1330 |
{
|
| 1331 |
case 0: // gesture detection - phase 1 |
| 1332 |
if(jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
| 1333 |
(jointsPos[leftShoulderIndex].z - jointsPos[rightHipIndex].z) < 0f && |
| 1334 |
(jointsPos[leftShoulderIndex].z - jointsPos[rightShoulderIndex].z) > -0.15f) |
| 1335 |
{
|
| 1336 |
SetGestureJoint(ref gestureData, timestamp, leftShoulderIndex, jointsPos[leftShoulderIndex]); |
| 1337 |
gestureData.progress = 0.5f; |
| 1338 |
} |
| 1339 |
break; |
| 1340 |
|
| 1341 |
case 1: // gesture phase 2 = complete |
| 1342 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1343 |
{
|
| 1344 |
bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
| 1345 |
(jointsPos[leftShoulderIndex].z - jointsPos[rightShoulderIndex].z) < -0.2f; |
| 1346 |
|
| 1347 |
if(isInPose) |
| 1348 |
{
|
| 1349 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1350 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1351 |
} |
| 1352 |
} |
| 1353 |
else |
| 1354 |
{
|
| 1355 |
// cancel the gesture |
| 1356 |
SetGestureCancelled(ref gestureData); |
| 1357 |
} |
| 1358 |
break; |
| 1359 |
} |
| 1360 |
break; |
| 1361 |
|
| 1362 |
// check for LeanLeft |
| 1363 |
case Gestures.LeanLeft: |
| 1364 |
switch(gestureData.state) |
| 1365 |
{
|
| 1366 |
case 0: // gesture detection - phase 1 (right shoulder is left of the right hip, means leaning left) |
| 1367 |
if(jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
| 1368 |
(jointsPos[rightShoulderIndex].x - jointsPos[rightHipIndex].x) < 0f) |
| 1369 |
{
|
| 1370 |
SetGestureJoint(ref gestureData, timestamp, rightShoulderIndex, jointsPos[rightShoulderIndex]); |
| 1371 |
gestureData.progress = 0.3f; |
| 1372 |
} |
| 1373 |
break; |
| 1374 |
|
| 1375 |
case 1: // gesture phase 2 = complete |
| 1376 |
if((timestamp - gestureData.timestamp) < 0.5f) |
| 1377 |
{
|
| 1378 |
// check if right shoulder is still left of the right hip (leaning left) |
| 1379 |
bool isInPose = jointsTracked[rightShoulderIndex] && jointsTracked[rightHipIndex] && |
| 1380 |
(jointsPos[rightShoulderIndex].x - jointsPos[rightHipIndex].x) < 0f; |
| 1381 |
|
| 1382 |
if(isInPose) |
| 1383 |
{
|
| 1384 |
// calculate lean angle |
| 1385 |
Vector3 vSpineLL = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
| 1386 |
gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLL); |
| 1387 |
|
| 1388 |
gestureData.timestamp = timestamp; |
| 1389 |
gestureData.progress = 0.7f; |
| 1390 |
} |
| 1391 |
} |
| 1392 |
else |
| 1393 |
{
|
| 1394 |
// cancel the gesture |
| 1395 |
SetGestureCancelled(ref gestureData); |
| 1396 |
} |
| 1397 |
break; |
| 1398 |
} |
| 1399 |
break; |
| 1400 |
|
| 1401 |
// check for LeanRight |
| 1402 |
case Gestures.LeanRight: |
| 1403 |
switch(gestureData.state) |
| 1404 |
{
|
| 1405 |
case 0: // gesture detection - phase 1 (left shoulder is right of the left hip, means leaning right) |
| 1406 |
if(jointsTracked[leftShoulderIndex] && jointsTracked[leftHipIndex] && |
| 1407 |
(jointsPos[leftShoulderIndex].x - jointsPos[leftHipIndex].x) > 0f) |
| 1408 |
{
|
| 1409 |
SetGestureJoint(ref gestureData, timestamp, leftShoulderIndex, jointsPos[leftShoulderIndex]); |
| 1410 |
gestureData.progress = 0.3f; |
| 1411 |
} |
| 1412 |
break; |
| 1413 |
|
| 1414 |
case 1: // gesture phase 2 = complete |
| 1415 |
if((timestamp - gestureData.timestamp) < 0.5f) |
| 1416 |
{
|
| 1417 |
// check if left shoulder is still right of the left hip (leaning right) |
| 1418 |
bool isInPose = jointsTracked[leftShoulderIndex] && jointsTracked[leftHipIndex] && |
| 1419 |
(jointsPos[leftShoulderIndex].x - jointsPos[leftHipIndex].x) > 0f; |
| 1420 |
|
| 1421 |
if(isInPose) |
| 1422 |
{
|
| 1423 |
// calculate lean angle |
| 1424 |
Vector3 vSpineLR = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
| 1425 |
gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLR); |
| 1426 |
|
| 1427 |
gestureData.timestamp = timestamp; |
| 1428 |
gestureData.progress = 0.7f; |
| 1429 |
} |
| 1430 |
} |
| 1431 |
else |
| 1432 |
{
|
| 1433 |
// cancel the gesture |
| 1434 |
SetGestureCancelled(ref gestureData); |
| 1435 |
} |
| 1436 |
break; |
| 1437 |
} |
| 1438 |
break; |
| 1439 |
|
| 1440 |
// check for LeanForward |
| 1441 |
case Gestures.LeanForward: |
| 1442 |
switch(gestureData.state) |
| 1443 |
{
|
| 1444 |
case 0: // gesture detection - phase 1 (shoulder center in front of hip center, means leaning forward) |
| 1445 |
if(jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
| 1446 |
(jointsPos[shoulderCenterIndex].z - jointsPos[hipCenterIndex].z) < -0.1f) |
| 1447 |
{
|
| 1448 |
SetGestureJoint(ref gestureData, timestamp, shoulderCenterIndex, jointsPos[shoulderCenterIndex]); |
| 1449 |
gestureData.progress = 0.3f; |
| 1450 |
} |
| 1451 |
break; |
| 1452 |
|
| 1453 |
case 1: // gesture phase 2 = complete |
| 1454 |
if((timestamp - gestureData.timestamp) < 0.5f) |
| 1455 |
{
|
| 1456 |
// check if shoulder center is still in front of the hip center (leaning forward) |
| 1457 |
bool isInPose = jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
| 1458 |
(jointsPos[shoulderCenterIndex].z - jointsPos[leftHipIndex].z) < -0.1f; |
| 1459 |
|
| 1460 |
if(isInPose) |
| 1461 |
{
|
| 1462 |
// calculate lean angle |
| 1463 |
Vector3 vSpineLL = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
| 1464 |
gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLL); |
| 1465 |
|
| 1466 |
gestureData.timestamp = timestamp; |
| 1467 |
gestureData.progress = 0.7f; |
| 1468 |
} |
| 1469 |
} |
| 1470 |
else |
| 1471 |
{
|
| 1472 |
// cancel the gesture |
| 1473 |
SetGestureCancelled(ref gestureData); |
| 1474 |
} |
| 1475 |
break; |
| 1476 |
} |
| 1477 |
break; |
| 1478 |
|
| 1479 |
// check for LeanBack |
| 1480 |
case Gestures.LeanBack: |
| 1481 |
switch(gestureData.state) |
| 1482 |
{
|
| 1483 |
case 0: // gesture detection - phase 1 (shoulder center behind hip center, means leaning back) |
| 1484 |
if(jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
| 1485 |
(jointsPos[shoulderCenterIndex].z - jointsPos[hipCenterIndex].z) > 0.1f) |
| 1486 |
{
|
| 1487 |
SetGestureJoint(ref gestureData, timestamp, shoulderCenterIndex, jointsPos[shoulderCenterIndex]); |
| 1488 |
gestureData.progress = 0.3f; |
| 1489 |
} |
| 1490 |
break; |
| 1491 |
|
| 1492 |
case 1: // gesture phase 2 = complete |
| 1493 |
if((timestamp - gestureData.timestamp) < 0.5f) |
| 1494 |
{
|
| 1495 |
// check if shoulder center is still behind of the hip center (leaning back) |
| 1496 |
bool isInPose = jointsTracked[shoulderCenterIndex] && jointsTracked[hipCenterIndex] && |
| 1497 |
(jointsPos[shoulderCenterIndex].z - jointsPos[leftHipIndex].z) > 0.1f; |
| 1498 |
|
| 1499 |
if(isInPose) |
| 1500 |
{
|
| 1501 |
// calculate lean angle |
| 1502 |
Vector3 vSpineLR = jointsPos[shoulderCenterIndex] - jointsPos[hipCenterIndex]; |
| 1503 |
gestureData.screenPos.z = Vector3.Angle(Vector3.up, vSpineLR); |
| 1504 |
|
| 1505 |
gestureData.timestamp = timestamp; |
| 1506 |
gestureData.progress = 0.7f; |
| 1507 |
} |
| 1508 |
} |
| 1509 |
else |
| 1510 |
{
|
| 1511 |
// cancel the gesture |
| 1512 |
SetGestureCancelled(ref gestureData); |
| 1513 |
} |
| 1514 |
break; |
| 1515 |
} |
| 1516 |
break; |
| 1517 |
|
| 1518 |
// check for KickLeft |
| 1519 |
case Gestures.KickLeft: |
| 1520 |
switch(gestureData.state) |
| 1521 |
{
|
| 1522 |
case 0: // gesture detection - phase 1 |
| 1523 |
if(jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[leftHipIndex] && |
| 1524 |
(jointsPos[leftAnkleIndex].z - jointsPos[leftHipIndex].z) < 0f && |
| 1525 |
(jointsPos[leftAnkleIndex].z - jointsPos[rightAnkleIndex].z) > -0.2f) |
| 1526 |
{
|
| 1527 |
SetGestureJoint(ref gestureData, timestamp, leftAnkleIndex, jointsPos[leftAnkleIndex]); |
| 1528 |
gestureData.progress = 0.5f; |
| 1529 |
} |
| 1530 |
break; |
| 1531 |
|
| 1532 |
case 1: // gesture phase 2 = complete |
| 1533 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1534 |
{
|
| 1535 |
bool isInPose = jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[leftHipIndex] && |
| 1536 |
(jointsPos[leftAnkleIndex].z - jointsPos[rightAnkleIndex].z) < -0.4f; |
| 1537 |
|
| 1538 |
if(isInPose) |
| 1539 |
{
|
| 1540 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1541 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1542 |
} |
| 1543 |
} |
| 1544 |
else |
| 1545 |
{
|
| 1546 |
// cancel the gesture |
| 1547 |
SetGestureCancelled(ref gestureData); |
| 1548 |
} |
| 1549 |
break; |
| 1550 |
} |
| 1551 |
break; |
| 1552 |
|
| 1553 |
// check for KickRight |
| 1554 |
case Gestures.KickRight: |
| 1555 |
switch(gestureData.state) |
| 1556 |
{
|
| 1557 |
case 0: // gesture detection - phase 1 |
| 1558 |
if(jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[rightHipIndex] && |
| 1559 |
(jointsPos[rightAnkleIndex].z - jointsPos[rightHipIndex].z) < 0f && |
| 1560 |
(jointsPos[rightAnkleIndex].z - jointsPos[leftAnkleIndex].z) > -0.2f) |
| 1561 |
{
|
| 1562 |
SetGestureJoint(ref gestureData, timestamp, rightAnkleIndex, jointsPos[rightAnkleIndex]); |
| 1563 |
gestureData.progress = 0.5f; |
| 1564 |
} |
| 1565 |
break; |
| 1566 |
|
| 1567 |
case 1: // gesture phase 2 = complete |
| 1568 |
if((timestamp - gestureData.timestamp) < 1.5f) |
| 1569 |
{
|
| 1570 |
bool isInPose = jointsTracked[leftAnkleIndex] && jointsTracked[rightAnkleIndex] && jointsTracked[rightHipIndex] && |
| 1571 |
(jointsPos[rightAnkleIndex].z - jointsPos[leftAnkleIndex].z) < -0.4f; |
| 1572 |
|
| 1573 |
if(isInPose) |
| 1574 |
{
|
| 1575 |
Vector3 jointPos = jointsPos[gestureData.joint]; |
| 1576 |
CheckPoseComplete(ref gestureData, timestamp, jointPos, isInPose, 0f); |
| 1577 |
} |
| 1578 |
} |
| 1579 |
else |
| 1580 |
{
|
| 1581 |
// cancel the gesture |
| 1582 |
SetGestureCancelled(ref gestureData); |
| 1583 |
} |
| 1584 |
break; |
| 1585 |
} |
| 1586 |
break; |
| 1587 |
|
| 1588 |
case Gestures.Run: |
| 1589 |
switch(gestureData.state) |
| 1590 |
{
|
| 1591 |
case 0: // gesture detection - phase 1 |
| 1592 |
// check if the left knee is up |
| 1593 |
if(jointsTracked[leftKneeIndex] && jointsTracked[rightKneeIndex] && |
| 1594 |
(jointsPos[leftKneeIndex].y - jointsPos[rightKneeIndex].y) > 0.1f) |
| 1595 |
{
|
| 1596 |
SetGestureJoint(ref gestureData, timestamp, leftKneeIndex, jointsPos[leftKneeIndex]); |
| 1597 |
gestureData.progress = 0.3f; |
| 1598 |
} |
| 1599 |
break; |
| 1600 |
|
| 1601 |
case 1: // gesture complete |
| 1602 |
if((timestamp - gestureData.timestamp) < 1.0f) |
| 1603 |
{
|
| 1604 |
// check if the right knee is up |
| 1605 |
bool isInPose = jointsTracked[rightKneeIndex] && jointsTracked[leftKneeIndex] && |
| 1606 |
(jointsPos[rightKneeIndex].y - jointsPos[leftKneeIndex].y) > 0.1f; |
| 1607 |
|
| 1608 |
if(isInPose) |
| 1609 |
{
|
| 1610 |
// go to state 2 |
| 1611 |
gestureData.timestamp = timestamp; |
| 1612 |
gestureData.progress = 0.7f; |
| 1613 |
gestureData.state = 2; |
| 1614 |
} |
| 1615 |
} |
| 1616 |
else |
| 1617 |
{
|
| 1618 |
// cancel the gesture |
| 1619 |
SetGestureCancelled(ref gestureData); |
| 1620 |
} |
| 1621 |
break; |
| 1622 |
|
| 1623 |
case 2: // gesture complete |
| 1624 |
if((timestamp - gestureData.timestamp) < 1.0f) |
| 1625 |
{
|
| 1626 |
// check if the left knee is up again |
| 1627 |
bool isInPose = jointsTracked[leftKneeIndex] && jointsTracked[rightKneeIndex] && |
| 1628 |
(jointsPos[leftKneeIndex].y - jointsPos[rightKneeIndex].y) > 0.1f; |
| 1629 |
|
| 1630 |
if(isInPose) |
| 1631 |
{
|
| 1632 |
// go back to state 1 |
| 1633 |
gestureData.timestamp = timestamp; |
| 1634 |
gestureData.progress = 0.8f; |
| 1635 |
gestureData.state = 1; |
| 1636 |
} |
| 1637 |
} |
| 1638 |
else |
| 1639 |
{
|
| 1640 |
// cancel the gesture |
| 1641 |
SetGestureCancelled(ref gestureData); |
| 1642 |
} |
| 1643 |
break; |
| 1644 |
} |
| 1645 |
break; |
| 1646 |
|
| 1647 |
// here come more gesture-cases |
| 1648 |
} |
| 1649 |
} |
| 1650 |
|
| 1651 |
} |