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t1 / TFDContents / Assets / KinectDemos / ColliderDemo / Scripts / JumpTrigger.cs @ 3

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using UnityEngine;
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using System.Collections;
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public class JumpTrigger : MonoBehaviour 
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{
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	void OnTriggerEnter()
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	{
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		//Debug.Log ("Jump trigger activated");
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		// start the animation clip
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		Animation animation = gameObject.GetComponent<Animation>();
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		if(animation != null && !animation.isPlaying)
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		{
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			animation.Play();
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		}
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		// play the audio clip
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		AudioSource audioSrc = gameObject.GetComponent<AudioSource>();
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		if(audioSrc != null && !audioSrc.isPlaying)
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		{
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			audioSrc.Play();
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		}
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	}
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}